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Most Popular Ps3 Games - Page 412

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  • The Mystery Team

    2011

    The Mystery Team

    2011

    Puzzle
    PlayStation Portable
    Do you have the courage to walk into a haunted house? Can you hold your nerve when face-to-face with an alien? Would you stand your ground when you hear the unearthly growl of a strange beast? If so, then you’re exactly the kind of reporter The Mystery Gazette is looking for! Hook up with photography expert Lieutenant Colonel Green, the clever and mysterious Anabel and tech whizz-kid Sparks as you travel across Europe to investigate the world’s spookiest tales. Use the news team’s special skills to capture evidence on camera, solve challenging puzzles and hack into security systems to crack the cases and discover the truth. One final question. When can you start?
  • Puzzle Bobble Pocket

    2004

    Puzzle Bobble Pocket

    2004

    Puzzle
    PlayStation Portable
    The famous Puzzle Bobble series made a version ready as a launch title for the PSP. This title brings the classic puzzle gameplay that the series is known for, with four modes to choose from: Single, Endless, VS and Survival.
  • Luxor: The Wrath of Set

    2006

    Luxor: The Wrath of Set

    2006

    Puzzle
    PlayStation Vita PlayStation Portable
    LUXOR: Wrath of Set is any easily accessible title that features an addictive style of gameplay combined with slick graphics and detailed levels that continue to challenge you as you go. Luxor is an action/puzzler that takes the player on a thrilling adventure across Ancient Egypt. Isis has enlisted you to battle Set and his evil minions. Use your scarab to shoot and destroy the approaching spheres before they reach the pyramids. Use Isis' magic by catching talismans, gems, and Ankh coins. Featuring a rousing soundtrack and full of exhilarating action, the only question is: Can you thwart Set's diabolical plans?
  • 5 in 1 Arcade Hits

    2010

    5 in 1 Arcade Hits

    2010

    Puzzle
    PlayStation 3 PlayStation Vita PlayStation Portable
    5-in-1 Arcade Hits from Grip Games is more truthfully described as 4 classic or traditional games and 1 arcade game. It’s a bit of a puzzle why they called it that, because it seems like it would attract the wrong audience, and at the same time not attract the audience that would most appreciate the game. You could also make a case it’s more than 5 games, because some of the one player vs two player variations could be enough to be considered a whole different game. Regardless of the name, it’s an intriguing package.
  • Cacoma Knight in Bizyland

    1992

    Cacoma Knight in Bizyland

    1992

    Puzzle
    Super Nintendo Entertainment System Super Famicom
    Cacoma Knight is a hybrid of action and puzzle elements. Each level is a single screen. The first image that the player sees is a landscape, for example, a forest or a town. The image will then fade into a "corrupt" version of the landscape, for example, the trees become rotten and buildings become ruined. Each screen has a "Qualify" target that shows how much of the screen must be cleared before the game continues to the next level.
  • Super Gussun Oyoyo

    1995

    Super Gussun Oyoyo

    1995

    Puzzle
    Wii Super Famicom
    Super Gussun Oyoyo is an extremely cute action/puzzle game by Banpresto, and conversion of Irem's arcade game of the same name originally released in 1993. The game is an interesting and unique crossover between the 'puzzly' side of Tetris and the 'save all the rodents' side of Lemmings. The goal of the game is to guide a bald and fun looking creature, who also happens to be a treasure hunter called Gussun (and his friend Oyoyo in two players mode), to the level's exit. This character just keeps walking around and gets scared at the silliest things. While he aimlessly wanders around the playfield, Tetris like pieces fall from the top of the screen, and the player must rotate and position them in the scene. Once in place, these blocks can be used by Gussun to climb on to reach new areas, and eventually lead him through the exit door. Tons of other features are also packed with the game, such as bombs or little buddies who follow Gussun to the exit (collect 10 of them for an extra life!). Time is of course limited an
  • The Brainies

    1992

    The Brainies

    1992

    Puzzle
    Apple IIGS Super Nintendo Entertainment System Atari ST/STE Mac DOS Amiga
    This puzzle game has 101 levels, in which you have to guide a varying number of Brainies of four different colors onto a spot that matches their color. You control a cross-hair, and press fire while over a Brainy to take or give up control of its motion. Running out of time costs you a life.
  • Hebereke's Popoon

    1993

    Hebereke's Popoon

    1993

    Puzzle
    Arcade Super Nintendo Entertainment System Super Famicom
    Hebereke's Popoon is a block-grouping game closer in style to Dr. Mario than Tetris. There are eight playable characters, each having different abilities. In one-player mode, the player is forced to choose Hebereke and must play against Oh-Chan. After defeating Oh-Chan, the player is allowed to choose between Hebereke and Oh-Chan in the next match against Sukezaemon, and so on, until the player has "unlocked" all the characters. Each match consists of a single-round. A defeated player may elect to resume play by using a continue. In two-player mode, all characters are immediately available to either player and each match is the best of three rounds. Players can also select a handicap level (from 1 - 5) to increase or decrease the difficulty of the game.
  • Hungry Dinosaurs

    1994

    Hungry Dinosaurs

    1994

    Puzzle
    Super Nintendo Entertainment System
    Hungry Dinosaurs is a variant of the board game Othello with a dinosaur setting. In each turn, one player gets to lay an egg into one grid of the 9x9 playfield. When a player manages to trap a row (horizontally, vertically or diagonally) of an opponent's eggs, i.e. having an one egg at each end of the row, they change colour. A round is over after a certain amount of time and whoever has the most eggs on the field, wins. One match consists of several rounds. In contrast to the real board game, up to four player can participate.
  • Dossun! Ganseki Battle

    1994

    Dossun! Ganseki Battle

    1994

    Puzzle
    Super Famicom
    A falling block puzzle game in a pseudo-medieval fantasy setting that pits two characters against each other in an abstract form of combat that is quite similar to games like Columns. Combining at least three matching symbols in a vertical, horizontal or diagonal line does not only clear them off the screen, but also deals damage to an opponent. This means that players do not only have to keep their game area clear, but also pay attention to their characters health bar. Once a block touches the top of the screen or the health bar is diminished the game ends. There are four different icons that have different effects when combined: Books, swords and rocks deal damage to an opponent by attacking with fireballs, dragons or swords. Bottles heal a certain amount of health. Purple blocks have no effect, but clog up the screen nonetheless. Chain reactions result in particularly powerful attacks or place one or more grey blocks inside the opponents area. They can be destroyed just like ordinary blocks, but they always st
  • Super Bomberman: Panic Bomber W

    1995

    Super Bomberman: Panic Bomber W

    1995

    Puzzle
    Satellaview Super Famicom
    Super Bomberman: Panic Bomber W is one of the offsprings of the Panic Bomber Series. A tile matching puzzle game that plays like a mix between Bomberman and Puyo Puyo. Tiles fall from the top of the screen, when three are matched bombs are dropped. Occasionally one of the dropped bombs will be lit, which will explode and cause a chain reaction with any bombs already present. Game over happens when the screen is filled with blocks or bombs. It was released for the Super Famicom and was only released in Japan. It features a single player mode and a multiplayer one that supports up to four players. This game also implements a Dokuro mode which involves status effects. These can do everything from reduce blast radius to igniting bombs on screen.
  • Super Puyo Puyo Tsuu Remix

    1996

    Super Puyo Puyo Tsuu Remix

    1996

    Puzzle
    Satellaview Super Famicom
    Super Puyo Puyo 2 Remix is a puzzle action game released by Compile for the Super Famicom. The mayor differences between this "Remix" version and regular Super Puyo Puyo 2 is that you now can play 4 player multiplayer with bots. An Expert course is added to the game and other small minute changes.
  • Dharma Dojo

    Dharma Dojo

    Puzzle
    Super Famicom
    Dharma Doujou is an obscure puzzle game in which you attempt to match like-colored pieces by relentlessly hitting everything with a big hammer.
  • Bakukyuu Renpatsu!! Super B-Daman

    1997

    Bakukyuu Renpatsu!! Super B-Daman

    1997

    Puzzle
    Super Famicom
    Bakukyuu Renpatsu!! Super B-Daman is an Action game, developed by Amble and published by Hudson, which was released in Japan in 1997.
  • Mario's Early Years! Fun with Letters

    1993

    Mario's Early Years! Fun with Letters

    1993

    Puzzle
    Super Nintendo Entertainment System DOS
    Mario's Early Years: Fun With Letters is a collection of letter-related activities for kids ages 3 to 6. Playing with either Mario or Princess Toadstool, you select from 10 different activity worlds each filled with different activities that range from letter recognition to sentence fill-in, letter-sound recognition, vowel recognition, etc. Each activity can be played in either Discovery mode, where you are free to do what you wish, or in Learning mode, where Luigi guides you through the activities.
  • Mario's Early Years! Fun with Numbers

    1994

    Mario's Early Years! Fun with Numbers

    1994

    Puzzle
    Super Nintendo Entertainment System DOS
    Mario's Early Years! Fun with Numbers is an educational Mario game that taught numbers and basic geometry to children. The game takes place on a set of islands to which Mario and Princess Peach sail. The player can click one of the islands to enter, after which the player sees Luigi asleep. Once the player clicks him, various activities must be performed to learn. Activities include counting objects, identifying shapes, comparing sizes, and sorting.
  • Mario's Early Years! Preschool Fun

    1994

    Mario's Early Years! Preschool Fun

    1994

    Puzzle
    Super Nintendo Entertainment System DOS
    Mario's Early Years! Preschool Fun is an educational developed for children under six years of age. The game is set around a group of islands, where each island teaches a different subject to the players. Part of the Mario's Early Years educational series, Preschool Fun is different from the others because it doesn't specialize in a specific subject. Instead, it teaches about the body, shapes, animal noises, counting, opposites, and colors. However, several of the activities share the common theme of following instructions. This was the last of three educational games to be released.
  • Q*bert 3

    1992

    Q*bert 3

    1992

    Puzzle
    Super Nintendo Entertainment System
    This game is based on the coin op of the early 80's. You play a orange ball with 3 appendages: 2 legs and a snout. Q*bert is very good at hopping and does so on a isometric grid in the shape of a pyramid. Q*Bert 3 takes this simple premise and applies it to varying themes and forms of the grid. There are a total of 20 levels with 4 boards per level of increasing difficulty. Happy hopping!
  • Supapoon DX

    1995

    Supapoon DX

    1995

    Puzzle
    Satellaview Super Famicom
    Supapoon DX is a Puzzle game, developed by Now Production and published by Yutaka, which was released in Japan in 1996.
  • Ranma 1/2: Ougi Jaanken

    1995

    Ranma 1/2: Ougi Jaanken

    1995

    Puzzle
    Satellaview Super Famicom
    The game involves falling blocks of hands displaying the rock, paper, and scissors signs, which fall three at a time. In a similar manner to Tetris, the player can rotate the blocks to stack them, using pieces that defeat other pieces (e.g. paper over rock) to eliminate stacks. Doing so adds garbage pieces onto the opponent's screen to make it more difficult for them to eliminate their stacks of blocks. The objective is to fill up the opponent's screen up with blocks so that additional ones can no longer fit. Each character has two special attacks which can be used when large combinations are completed. Once in each round each player can also use a bucket of water that can transform a cursed character into their alternate form, which weakens their attacks until the effect wears off. This does not affect Akane or the Gambling King.
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