In the year 19XX, a huge meteorite fell upon Tokyo. Within a short time the entire city was destroyed. Due to unforeseen radioactivity and diseases spread by a new virus, the survivors have turned into horrifying mutants, and corpses were reanimated as zombies. The few remaining humans had to live underground, from where they attempt to continue their resistance. Keiko Kirihara, the only female member of their small armed force, is sent to find a route to a safer location, which lies in the city's dangerous areas.
Rejection is a hybrid of a shooter and a role-playing game. The entire game is viewed from first-person perspective, and much of it is spent in maze-like areas. It cannot be considered a first-person shooter in the sense of Wolfenstein 3D, however, since the graphics are pseudo-3D and the movement is step-based and not fluent. Keiko can use a variety of firearms and melee weapons (such as knives). Health kits and ammunition can be found in the stages. Enemies would often respawn to give the player the op
Muster up all the skill, reflexes and guts you've got. Because inside your F-14 Thunder Cat, you're going to need all that - and more.
Blast laser-directed, anti-aircraft fire at enemy planes. Dodge heat-seeking missiles with fancy flywork, like dips, turns and barrel rolls. Come head to head with the infamous Flying Fortresses (the toughest of all enemies) and dogfight your way through, to a nanosecond of safety.
And if you make it far enough, a fuel tanker will be waiting for you. Dock successfully and you'll replenish valuable energy and ammunition.
Despite its title, this game is actually a port of After Burner II.
By the year 2000 an incurable disease has spread and men and women have become unable to have normal sex without vibrators. Hero is a designer of such vibrators. He comes to a new residential area as a sales agent.