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New Hyper Neo Geo 64 Games

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  • Buriki One

    1999

    Buriki One

    1999

    Fighting
    Hyper Neo Geo 64
    Buriki One is a 3D arcade versus fighting game. It is an offshoot of the Art of Fighting series of video games created by SNK. In the brief time-frame of the Hyper Neo-Geo 64's popularity, it was characterized for its superb graphics that processed at a smooth 60 frames per second and a unique fighting system. So far, it has only been released in one iteration, with no sequels, although the main character Gai Tendo has appeared in later SNK games, via cameos or as a playable character (in the recent KOF XI).
  • Samurai Shodown 64: Warriors Rage

    1998

    Samurai Shodown 64: Warriors Rage

    1998

    Fighting
    Hyper Neo Geo 64
    Samurai Shodown 64: Warriors Rage is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system It's the sixth game in Samurai Shodown series and the eighth in the official chronology (tenth if considered the non-canonical games). It is the followup to the original Samurai Shodown 64 on the same platform, and like its predecessor, it received relatively no distribution outside of Japan. It should not be confused with Samurai Shodown: Warriors Rage, which is an entirely different game. In order to avoid confusion, some sources refer this game as Samurai Shodown 64 II.
  • Beast Busters: Second Nightmare

    1998

    Beast Busters: Second Nightmare

    1998

    Shooter Arcade
    Hyper Neo Geo 64
    Beast Busters: Second Nightmare is a 3D light gun game co-developed by SNK and ADK for Hyper Neo Geo 64 system. It is the sequel to Beast Busters.
  • Xtreme Rally

    1998

    Xtreme Rally

    1998

    Racing
    Hyper Neo Geo 64
    Xtreme Rally, known as Off Beat Racer! in Japan, is a 3D off-road racing game developed and released by SNK for for Hyper Neo Geo 64 hardware on May 13, 1998 Just like Roads Edge, each track features loops on both endpoints, causing a two-way road that can lead to head-on collisions. Up to four cabinets can be linked up for multiplayer support.
  • Samurai Shodown 64

    1997

    Samurai Shodown 64

    1997

    Fighting Arcade
    Hyper Neo Geo 64
    Samurai Shodown 64 is a 3D fighting game produced by SNK for the Hyper Neo Geo 64 system in 1997. It is the fifth game in Samurai Shodown series and the seventh of the official chronology. It was SNK's first attempt to bring one of their franchises into the 3D realm. It received relatively no distribution outside of Japan, and is thus not very well known. After having released two semi-prequels in the Samurai Shodown series on the 16-bit Neo Geo, SNK announced that they would be producing a new arcade hardware platform, this one 64-bit and with extensive 3D capabilities.
  • Road's Edge

    1997

    Road's Edge

    1997

    Racing
    Hyper Neo Geo 64
    Roads Edge is a 3D racing game released in 1997. It's the first game by SNK to use real-time 3D polygon rendering and is the first title released for Hyper Neo Geo 64 system.
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