Avara Aftershock is a standalone modification of Avara, made by fans with the blessing of Ambrosia Software.
Primarily inspired by Team Fortress, Aftershock features different classes with their own strengths and weaknesses, with a focus on team play.
There is also an entirely new set of levels built-in, there are some interface alterations, there's a new splash screen, and there has been some visual and audio alterations/enhancements.
Twisted! Deluxe is an updated, full-color version of Twisted!, an excellent shareware adventure game for the Macintosh by Ray Dunakin. The original Twisted! was a fun text-adventure-with-graphics game coded with World Builder, a now-discontinued adventure game application for the Mac. This Deluxe version features all-new color graphics and a streamlined point-and-click interface in place of a text parser. Twisted! Deluxe starts out similar to the movie of the same name: you are a meteorologist, a "storm chaser" sent to investigate a tornado. Before long, you end up in Land of Ooz, a bizarre fantasy world filled with talking dragons and other strange creatures, and numerous fascinating puzzles that range from math logic, to riddles and traditional inventory-based puzzles.
Chronicle of Ekan is a shareware RPG with Final Fantasy-esque gameplay (turn-based combat). It features an emotive science fantasy storyline and an interesting card magic system.
The architect of The Tower designed other buildings as well, but he didn’t always have the Tower’s budget. What’s become of Jake now—and just how many squatters are there?
This time you’re on your own. While Jake is enjoying a busman’s honeymoon in Revenue City, Nevada, you learn about a stolen sceptre—and, more important, a major reward. But can you drink the water?
Bungie's Mac Action Sack collects six of the company's action games on one CD which comes in an actual sack made of cloth.
Games Included:
Minotaur: The Labyrinths of Crete
Pathways into Darkness
Abuse
Marathon
Marathon 2: Durandal
Marathon Infinity
Cythera is an RPG that could be described as the Ultima of the Macintosh, as it focuses on immersion and interactivity, just like the DOS classic Ultima VII. It features single-character world exploration, a high degree of interactivity with objects in the environment, a hunger system, and keyword-based dialogues.
You're no hero, so when your friend Jake asks you to join him in exploring a ruined castle several days' journey to the north, you refuse to have anything to do with the idea. Well, that was weeks ago, and you haven't heard from Jake. Much against your better judgement, you decide to go find out what became of him...and maybe pick up some treasure along the way.
This is an interactive environment containing music, videos, monologues, and art-jokes from performance artist and musician Laurie Anderson with the help of designer Hsin-Chien Huang. It begins with an electrical outlet that glows and howls into the darkness. Then you enter "The Hall of Time", a corridor in the motel where icons cover the walls, and lead to 33 symbol-crowded rooms. A puppet Laurie Anderson sparingly appears as a guide.
Ocean Bound is a survival game where you and the crew of your ship are stranded on an unknown island. The main goal is to build a ship to escape back to civilization, but before you can do that you must establish a colony, collect resources and try to stay alive. But once you manage to escape, the next level simply strands you in another island. There are sixty levels in total, featuring all sorts of islands, some as big as continents, and each one requires a different strategy to stay alive.
Whilst travelling out on the open sea, your boat sinks. You, and two others are washed onto a tropical island. The island is a paradise, with trees, bananas, coconuts, and vines. However, you suddenly remember the long range weather forecast. A tornado will form in this area in about one week. You must work hard to build a raft to get off the island, but also make sure you keep alive by eating, drinking and sleeping. The other survivors must build their own rafts too. You must decide if and when you help them, or if you line your own pockets with gold.