You play as a Templar-style Knight, the Storm Warrior, through various different style levels (or mini-games) including an opening gladiatorial clash with a winged demon, an atmospheric journey across the ocean to a lightning-lit island, and a battle through dank caves.
You are Agent One of the Galactic Police Force and you have been sent to a large factory to stop a Professor who is making gruesome creatures by machines inside five laboratories. The factory is flick-screen viewed from the side at a slightly elevated angle with the screen split into two floors and lifts need to be found and used to move about the floors to find the laboratories.
Welcome to the world of Monstro Giganto! Take control of one of the four monstros and duke it out against the other player or vs AI in four different arenas. Crafted with all PETSCII graphics with smart and progressively tougher AI, explosive music and sfx besides a generous amount of speech, Monstro Giganto is wrapped up in a challenging gameplay no Commodore monstro can resist!
In a distant part of the universe, an alien creature called Zelos was born. As he grew so did his appetite, and soon he began devouring galaxies, planets, and stars by the hundreds. Now your planet has appeared in Zelos' path, and it is up to you and a partner to fly into battle to save your world. Salamander is an action-packed shooter where there are six levels which alternate between side and vertical scrolling, each of them ending with a powerful guardian. Throughout the game, destroying certain enemies will release power ups which can be used to equip your ship with more powerful weapons, extra speed, and shields. Gameplay is for one player or two players simultaneously.
A polar bear in space must travel through a space station filled with hostile aliens, trying to collect fuel for a transporter to return home. Contains both platforming and side-scrolling shooter sections.
This port of Lemmings required the game to be pretty significantly downgraded from its original release on the Amiga due to the 8 bit archeticture of the C64. The graphics and SFX are downgraded, the intro is downgraded, and the reduced width of the screen means that scrolling left and right is much more common.