These are C64 BASIC games the developer wrote as a teenager in the 1980's. They're slow, glitchy, and barely playable.
BOUNCY BALL
"My first attempt at what could be called a game. Uses joystick in port 2. Try to place blocks in the ball's path to score points."
LOST MAZE
"Text adventure/maze game. Complete."
AMAZING MAZE
"Graphical maze game, player controls animated sprite character. Uses joystick in port 2. Mostly complete."
CHOPPER RAID
"Unfinished horizontally scrolling shooter, similar to Activision's Chopper Attack."
D&D
"Simple dungeon crawler, uses custom characters. Uses joystick in port 2. Load & run "D&D", then follow the prompts. Complete."
DEFLECTION
"Breakout-style game. Uses joystick in port 2. Complete."
PLANET DEFENDER
"Invaders from space are attacking the planet. If they blast a hole in the ground, patch it by moving your ship over the hole. Uses joystick in port 2. Complete."
Help the caveman reach his beloved by crossing a territory full of dangers. Run on the wheel, jump and duck to avoid obstacles, such as holes, branches, rocks, etc. that will present themselves along the way.
Invade-a-Load! is a Space Invaders clone that is built into the fast loader software. The game plays while the fast loader loads the Commodore 64 disk.
The Commodore 64 port features an intro splash screen and introductory text before the games starts. The enemy soldiers and player sprites among others have a simpler design to make it more clear. The castle layout is also very different.
The North American Commodore 64 port of Space Harrier.
Elite handled the home computer ports for Europe and North America, however each version is a unique port of the game. Differences in this version include different sprites and a multi-colored scrolling effect on the ground rather than the flat color that was in the European release.
The EU Commodore 64 Port of Space Harrier.
Elite handled the home computer ports for Europe and North America, however each version is a unique port of the game. Differences in this version include different sprites and a flat colored floor rather than the scrolling effect that was in the North American release.