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New Commodore C64 128 Max Games - Page 19

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  • Hunter's Moon

    1987

    Hunter's Moon

    1987

    Shooter Arcade
    Commodore C64/128/MAX
    Each level takes place in a void with two dimensional cities appearing as they are being built by "worker cells". The worker cells are indestructible but the bricks dropped by them can be temporarily destroyed using the ship's weapon. The goal of the game is to collect enough star cells contained inside the cities to get to the next level. By collecting enough star cells within a strict time limit (displayed in the lower score table) it is possible to skip the remaining levels in current star system and pass on to the next, allowing skilled players to advance the game quicker. The game was well received, gaining a score of 92% in the well-known computer games magazine Zzap!64.
  • Mask Two Two

    1987

    Mask Two Two

    1987

    Shooter
    Commodore C64/128/MAX
    Mask II is a single player side scrolling shoot-em-up and is the second game in the M.A.S.K series. This game consists of three missions: •Mission one is about destroying an oil refinery that V.E.N.O.M. have set up in the middle east as part of their bid to control oil prices. •Mission two starts with a tribe in the jungle who worship a fabulous ruby. V.E.N.O.M. have stolen the ruby and are using it in a laser ray gun. It is M.A.S.K.'s job to destroy the laser and to return the ruby to the tribe in the jungle. •Mission three sees V.E.N.O.M. holding the president of the P.N.A. hostage and the mission is to rescue him and get him to the summit talks in time to sign a peace treaty.
  • Cosmic Causeway: Trailblazer II

    1987

    Cosmic Causeway: Trailblazer II

    1987

    Shooter
    Commodore C64/128/MAX
    On many levels there are enemies to be shot, by holding the joystick forward. At the end of certain levels are large enemy dragons, inspired by the game Space Harrier, which must be destroyed before the time runs out. Other hazards include large yellow walls with doors that open and close. A timer ticks down constantly, and only stops when the player reaches the grey tiles that mark the end of a level. Remaining time is carried over to the next level, and a bonus score awarded based on the number of seconds left. (The timer is reset after each dragon level). There are 24 levels in total. At the end of the game a rating is awarded, from Hilarious to Superblazer for completing the game.
  • Delta Man

    1987

    Delta Man

    1987

    Platform Adventure
    Commodore C64/128/MAX
    A platformer written by Andy Jervis and published by The Power House for the Commodore 64. The two robots Jim and Bob must conquer several levels with platforms and monsters to rescue a princess.
  • OutRun

    1987

    OutRun

    1987

    Racing Arcade
    Commodore C64/128/MAX
    Commodore 64 Port of "OutRun".
  • Knight Games 2: Space Trilogy

    1987

    Knight Games 2: Space Trilogy

    1987

    Fighting Shooter
    Commodore C64/128/MAX
    Knight Games 2: Space Trilogy is the sequel to Knight Games. Set in the year 3002, it consists of three different futuristic games: "Combat Robot", "In Orbit" and "Final Tournament". Combat Robot: Based on Dropzone, the player controls Robby the Robot in a two-way horizontal scrolling game. The goal is to pick up friendly robots while blasting enemies. Once a robot is picked up he can be taken back to base and dropped. In Orbit: Flying about Earth in another two-way horizontal scrolling game, the player has to blast enemy ships while trying to load supplies in orbit over the planet. The game then switches to a 3D view behind the player's ship as it heads for the loading bay. Final Tournament: Reminiscent of the first game, this part is a competition in three events of armed combat: Jet Joust, Light Sabres and Photon Chains. Each event is viewed from the side on a single screen. The goal is to defeat one's opponent and get a high score. This part can be played by one or two players.
  • Laurel & Hardy

    1987

    Laurel & Hardy

    1987

    Commodore C64/128/MAX
    Laurel & Hardy stars the two famous comedians in their quest to throw cream cakes in each others face. The interface is divided into three horizontal parts: the middle one shows the match statistics and the possessions while the other two represent the town from the side. The first order of business is finding the cream cake shop to get ammo. For finding the way in the big city, it is recommended to purchase a map. Various items on the way may help or bring disadvantages, e.g. a bike to become faster (but are forbidden in certain parts of the city) and liquor bottles (soda is good and beer is bad). After a successful hit a point is rewarded and after one has a certain number of points (can be specified before starting the match) he wins.
  • Swamp Fever

    1987

    Swamp Fever

    1987

    Shooter Arcade
    Commodore C64/128/MAX
  • Leaderboard Executive Edition

    1987

    Leaderboard Executive Edition

    1987

    Sport
    Commodore C64/128/MAX
  • Pi R Squared

    1987

    Pi R Squared

    1987

    Puzzle Strategy
    Commodore C64/128/MAX
    In this logical game you have to move a sphere around cogs to collect a formula in the correct order. To move between cogs you press the space bar at the point they meet. Holding down W will allow you to move the opposite way the cog is moving but here you move slower, releasing W allows you to travel faster the way the cog is moving. Some cogs have baddies on them and you must time your transfer to it without being hit by it. On the screen you see a small part of the game area. As well as the main playing area you can also see your score, lives, level and parts of the formula collected.
  • NO: Never Outside

    1987

    NO: Never Outside

    1987

    Adventure
    Commodore C64/128/MAX
    A graphical text adventure for the C64 based loosely on the sci-fi series 'V'.
  • Habitat

    1987

    Habitat

    1987

    Role-playing (RPG)
    Commodore C64/128/MAX
    Habitat is a pioneering massive multiplayer online game (MMO) developed by Lucasfilm Games that laid the foundation for modern MMORPGs. Released as a beta test on Quantum Link's online service, it allowed up to 500 players to simultaneously explore a vast, open-ended virtual world. Despite lacking traditional RPG elements like leveling or classes, Habitat broke new ground by offering a persistent, shared environment where players could interact through customizable avatars in a 2D, third-person perspective. The game's emphasis on social interaction and player-driven content was revolutionary for its time. Players could engage in a wide range of activities, from simple communication and object manipulation to complex social endeavors like marriage, commerce, and even founding religions or guilds. The game world, comprised of thousands of diverse regions, encouraged exploration and discovery. Habitat's innovative features, including an in-game economy, player-run businesses, and global quests organized by the develo
  • Habitat

    1987

    Habitat

    1987

    Puzzle Role-playing (RPG) Simulator
    Commodore C64/128/MAX
    The first graphical character-based interactive environment, supported up to 64 simultaneous players.
  • Zyrons Escape

    1986

    Zyrons Escape

    1986

    Platform
    Commodore C64/128/MAX
  • Astérix und Obélix: Die Odyssee

    1986

    Astérix und Obélix: Die Odyssee

    1986

    Adventure
    Commodore C64/128/MAX
  • Miner 2049er

    1986

    Miner 2049er

    1986

    Platform Arcade
    Commodore C64/128/MAX
  • Robox

    1986

    Robox

    1986

    Adventure
    Commodore C64/128/MAX
    A German text adventure game with High-Res graphics and text published in 64'er Software Extra Nr.04: Abenteuer-Spiele - Volume 1. In the distant future you're the winner of a trip to a holiday planet. And an adventure ensues....Swiss Commodore 64 game developed by Laro Schatzer and Marc Pilloud.
  • Metranaut

    1986

    Metranaut

    1986

    Platform
    Commodore C64/128/MAX
  • Bombo

    1986

    Bombo

    1986

    Platform
    Commodore C64/128/MAX
    Bombo is a fast-paced arcade-style platformer where players control a character jumping across the screen to collect tokens while avoiding enemies. The game's core gameplay revolves around quick reflexes and strategic movement as players aim to gather all tokens, with added bonuses for collecting them in the correct flashing order. Power-ups occasionally fall from above, temporarily granting the ability to capture enemies for points. With only three lives at their disposal, players must balance speed and caution to progress. Bombo's simple yet challenging mechanics, combined with its time-limited power-ups and bonus scoring system, create an addictive and engaging experience reminiscent of classic arcade games.
  • Marble Madness

    1986

    Marble Madness

    1986

    Puzzle Arcade
    Commodore C64/128/MAX
    The idea of this arcade game is deceptively simple: Guide a marble down a path without hitting any obstacles or straying off the course. The game is viewed from an isometric perspective, which makes it harder to stay focused on the direction the ball is to follow. There are tight corridors to follow and enemies to avoid. There is a 2-player mode in which players must race to the finish; otherwise you're racing against the clock.
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