Tecmo World Cup Super Soccer is quite different from the similarly-named Tecmo World Cup Soccer. In this football (soccer) game players can choose between competing for the World Cup or participating in the Japanese league tournament. Only eight international teams (Brazil, Argentine, Japan, England, France, Spain, Italy, and Germany) are available. Before a match begins players can choose between three general strategies for the team - normal, offensive, or defensive. Weather conditions (normal, rain, or snow) and match length can be selected as well. The game itself is played from a third-person perspective that slightly switches between isometric and top-down depending on the situation.
The boy Rhun and the girl Melvy live in a quiet forest village, both studying the art of magic. They enjoy a peaceful life, learning the secrets of the spirits and magical creatures populating the area. But on one fateful night, everything changes. A horde of goblins invades the village, burning it down. And it looks like the local church is in cohorts with a powerful demon bent on destruction! Before the heroes can realize what is happening, they are forced to escape into the forest, with only their magical powers at their side...
Magicoal is a "pseudo-RPG", i.e. an action-adventure with some minor RPG elements (money, items, etc.), but without an experience system of any kind. It can be played in two-player cooperative mode, controlling Rhun and Melvy, or as a single-player game, choosing one of them and letting the computer AI control the other. The player(s) can switch between the two at any time.
Most of the game is dedicated to exploring top-down areas populated by enemies, and dealing with them in action-b
Ruin: Kami no Isan is an action RPG. The player navigates Jan through top-down towns and hostile areas; the "world map" is not free-roaming, allowing only linear advancement from location to location. Hostile areas are populated by enemies who are visibly walking on screen.
Unlike most Japanese RPGs, there are no separate "battle screens" in the game; the monsters are fought on the same spot they are encountered on, like in action games. However, unlike most action RPGs, there is a party in Ruin. The player controls only Jan, while the other party members act according to AI routines: attacking, casting offensive and healing spells, etc.
The rest of the gameplay is traditional Japanese RPG style: acquiring better weapons and armor, automatic leveling up, linear story development, etc.
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An interactive "digital comic" for the PC-Engine, following the first half of the anime of the same name.
Top o Nerae! GunBuster Vol.1 is based on the anime OVA series Gunbuster by Gainax. In the early 21th century humanity discovered a race of bug-like aliens while colonizing known space. The aliens steadily advance towards the Earth with the goal of eradicating it. To counter that, humans have developed giant mechas that ca be navigated by trained pilots. The story of the game follows closely the first chapter of the anime, focusing on the young pilot Noriko Takaya and her first steps towards the mastery of her dangerous profession.
The game has a Japanese-style adventure-like interface (with Look, Talk, and other verb commands leading to sub-menus), but plays more like a cross between an interactive movie (with animated scenes and voice-overs) and a visual novel, where choices of actions and responses play a dominant role. Every wrong action raises the heroine's "stress meter"; once it is full, the game is ove
Alzadick is a vertical shooter released for the Summer Carnival '92 competition hosted by Naxat Soft. While it was made available for commercial release it was originally programmed as a time attack challenge for 'athletes' to earn as many points as they could in the few minutes of competittion. While the game is not long, it features stunning visuals, processing effects and a rather impressive soundtrack.
Galaxy Deka Gayvan is a brawler. Players can choose to control either of the two heroes, or both of them in a co-op mode. Like in other beat-em-up games, the player must defeat all the enemies on screen in hand-to-hand combat before being able to proceed. Both Hiro and Michiko can accumulate special energy (dropped by the enemies along with health power-ups and money) that allows them to transfer into the superheroes Gayvan and Mittchi and stay in that form until they run out of energy. The superhero forms are stronger and are able to execute special attacks.
In addition, a two-player versus fighting mode is included. Players can choose either the protagonists or three enemy characters to compete against each other in one-on-one fighting.
The sequel to the epic mecha war strategy title Vasteel. The sequel is more story-heavy than its predecessor, and has more clearly pronounced anime/manga aesthetics. Animated cut scenes occur between the missions and advance the story. Even during the large strategic battles, characters would often engage in dialogue, and scripted events might occur. The gameplay also underwent some changes. Vasteel 2 is, like its predecessor, a hex-based, turn-based strategy game with robotic combat; however, the action sequences are gone, and the battles now proceed automatically, as in most games of this genre. Robot production and financial management were also simplified or removed. However, the player can choose to use various types of weapons before engaging an enemy in combat. For example, robots can use melee attacks, bipedal tanks can use different laser beams, etc.
The two sisters, Ai and Yuuko, have taken different paths in life. Yuuko has been taken away by a mysterious gang. Ai is determined to save her from the clutches of crime. In a seemingly all-female city overrun by insane workers, biker gangs, and assorted criminals, Ai and her friends Chika and Makoto decide to work together in order to restore the world to normality again.