A romhack of Earthbound. Re-experience the classic like never before, now in the format of round fuzzy animals from across the globe! Play as Spiffy as he travels the world recruiting friends such as Vi, Maddie and Laura, to help stop the world from being taken over by the mysterious Giygas.
Boasting several quality of life changes, as well as new stats and weapons for each player character. In this hack you'll see everything be cheaper to buy and food replenishes your health plenty. Hotels are free to stay at too! You will also experience a more faithful translation from the original Japanese script as well as custom writing by several contributors, commissioners and devs alike!
All characters within the game are above the age of 18 and have had their dialog changed to reflect that. Any mention of or portrayal of characters below the age of 18 have been completely removed.
Japanese Level Design Collab is a collaborative Super Mario World rom hack made by 12 members of the Japanese Super Mario World rom hacking community, featuring 32 unique stages.
Mario enters a black hole to stop an explosive device, upon entering, he discovers a strange new world inside. Can our hero locate and defuse the bomb before it goes off and destroys everything?
Project II: Final Fantasy IV is an extensive script rewrite and enhancement of Final Fantasy II for Super Nintendo, made largely with Pinkpuff’s FF4kster.
FFII released in 1991 with a subpar script; through the years Final Fantasy IV has seen many others, but most ports of the game have issues pertaining to load times, lag, and sound. There are also several useful patches exclusive to the Super NES version. With Project II, FFII is transformed into an experience palatable for the modern gamer.
Final Fantasy VI: Revised Old Style Edition is a thorough and nostalgic revision of the text and presentation of Final Fantasy VI.
The purpose of the hack is to refine FF6’s surface-level elements according to the standard set by the PS1-era FF titles (e.g. FF Origins), while preserving the scope and difficulty of the game as Square designed it. This is a classic improvement-type hack intended for newcomers and veterans alike.
The dialog script has been revised based on multiple translation efforts, both official (SNES/Woolsey, GBA/Slattery) and unofficial (kWhazit, Tomato, Lina Darkstar, et al.). It aims to combine the completeness and accuracy of the GBA with the energy and pacing of the SNES, sans censorship. Much of the official English text is retained in the updated script, particularly where the SNES and GBA agree closely with one another. When unofficial sources are used, the wording is adapted as necessary to maintain cohesion with the overall script.
FF6:ROSE introduces two major advancements in its
Final Fantasy IV Namingway Edition is an attempt to bring Final Fantasy IV (FFIIUS) closer to its Japanese counterpart. This uses the excellent work by FlamePurge, Project II, as a base.
Using modern names where possible, and abbreviations where necessary, all items, spells, commands, jobs, and monsters are renamed. Monster stats, including the final boss, are restored to their original, along with spell learning rates. Also added to the mix is a B button Dash rather than a toggle or just walking everywhere.
Also added is the original treasure chests and save point graphics. The maps have all been restored back to their original FFIV, including the Developer’s Room. Items now have extended descriptions.
In addition, the script has been heavily worked on recently to bring it as close to modern translations as possible within text limits of the game. This used the notes by Mato of Legends of Localization, as well as looking over the PSP and DS translations to hopefully offer the best script possible for the SNES