Digimon 6, or Digital Monster 6, is a monster raising game originating in Hong Kong. In fact, it is the only unlicensed Game Boy game known to have originated in Hong Kong. Interestingly the game features metal connectors, which allow it to connect to official Bandai Digimon key chains for battles.
Digimon 2 is a bootleg platform game by Makon Soft for the Game Boy Color.
The introduction and main menu song was taken from the original Digimon Adventure Japanese and Latin American anime theme intro. The intro starts with a picture sequence of Agumon evolving into Greymon, transitions into a short FMV sequence of Greymon firing a fire ball, then into a slideshow showing seven of the main human characters, and ends with a few screens of text, before showing the title screen and then the main menu. The intro is well done for a bootleg game, with accurate colors on part with what the system can handle (except for Mimi who has pink skin), a two second smooth FMV, and decently translated English text.
The player starts out playing as Agumon with three extra lives. Agumon can jump, and attack by shooting a fire ball from his mouth. On the first level, Betamon can be found as enemies.
Devil Island is an action game for the Game Boy Color. It is alternately known as Devil Land, 惡魔城2 月風魔篇 (Castlevania 2: Record of Getsu Fūma), 魔戒博詵 (Lord of the Rings), and 魔戒3-不完美的世界 (Lord of the Rings 3: Imperfect World). The text is completely in Chinese, and no English translation is known to exist.
You are a lone Xzapper, last survivor of an advanced civilisation.Many centuries ago, your planet was besieged by alien hordes. Now only you remain. The aliens have the advantage of numbers, but you are on home territory. Your mission is to collect energy berries left on the tracks and complete all 12 levels.
The game was probably never released independently, only as part of a collection that came with the Commodore 16. The gameboy version does not follow the original game where you have to shoot. In this version you have to collect points, but the graphics solutions are very similar.
This is a homebrought game, run on Gameboy Color. Original version: Taito - MSX, 1984. Created with GB-Studio 2.0.0 beta5!
The player takes the role of a yellow Volkswagen Beetle (Type 1) Choro-Q, with a surfboard carrier on its roof. The objective of the game is to assemble two more VW Beetles while contending with hostile Choro-Q cars that intend to impede the player's progress. The enemies can be eliminated by jumping on them.
However, the player has a limited amount of life to complete the VW Beetles, which must be assembled in the right order; First, the chassis, then the motor, and lastly the body. When one VW Beetle is completed, it leaves behind a power-up (indicated by a coin-like icon with a dollar sign ($) on it) that grants temporary invincibility, allowing the player to plow through enemy cars.
The level is completed by assembling both VW Beetles. The parts of the Beetles are on the edges of a three-level suspended platform system, and must be pushed off for assembly. The player can jump on the plat
This port for the Game Boy Color sees almost everything downgraded due to the reduced hardware capabilities. The resolution is now 8 bit, the screen size is heavily reduced resulting in a lot of zoom over the original, and the soundtrack is rescored to fit the limited 8-bit sound card