Comedic beat-'em-up based on the manga. Includes many references to past Konami games, including levels with graphic rips directly from Castlevania, and an entire level of 8-bit NES-style levels, concluding with a set of Yie Ar Kung-Fu bouts.
Action game, based on the Shonen Jump manga. This sequel to the very first Naruto game on the GBA (the second game was a much different simulation/adventure) has three-times the amount of stages and characters twice the size. The action is streamlined and more dynamic. Players can transform into Naruto, Sasuke and Sakura and use their abilities to defeat the scrolling stages. The game also utilizes the link cable for a two-player co-op mode and for a four-player battle mode.
The gruff but lovable ogre returns to Game Boy Advance in this platform-hopping adventure that encourages teamwork among a small squad of onscreen characters. Players control Shrek and up to three of his companions as they side-scroll through levels based on locations in the feature film sequel Shrek 2. Different obstacles require the abilities of different characters to overcome them, so players must switch between their chosen team members as each situation requires. Shrek is strong enough to move objects that others can not, for example, while Donkey is able to kick open doors and Fiona can slow down time for easier attacks. The game also features characters and areas not seen in the film, offering fans new fairy tale people to meet and lands to explore.
Bowling game that offers two gameplay options: you can either practice with up to three other players on the same system, or head into a tournament layout for competition against three other computer opponents. Players have the choice of eight different competitors and four different alleys. Ten Pin Alley 2's gameplay is a four click affair: first, mark the spot on the lane you want to stand. Then, watch the aim arrow bounce back and forth on the alley. Hit the button again, and set the power of the throw. The fourth button click sets how much or little a hook you want to throw. Released on a 32 megabit Game Boy Advance cartridge, the game was based on the cell phone game of the same name.
In Yoshi Topsy-Turvy, Yoshi Island has been turned into a picture book. Yoshi will not stand for this outlandish attempt at flattening his world, and he heads off on an adventure to return things back to their original state. To help in on his quest, a group of spirits who like to surprise people give Yoshi the ability to rotate the world to his liking. The big catch with Yoshi Topsy-Turvy is its use of a motion sensor, similar to the one set to be featured in the second Wario Ware GBA game. The game cartridge includes a built in motion sensor which detects how you move the GBA system. By turning the system, you make the world rotate. A meter on the upper right corner of the screen shows which way the system is being held at any time. Rotate the system to help Yoshi stay on the path and make it past perils and through the varied stages.
Go full tilt! By tilting your Game Boy Advance, you'll tilt the environment around Yoshi, knocking over enemies, swinging pendulums, and letting Yoshi run up walls and leap huge pit
Famicom Mini: Takahashi Meijin no Bouken-jima is a Game Boy Advance video game released in 2004 by Nintendo. It is a conversion of Hudson Soft's Famicom game Adventure Island. The game was not released in America or Europe, and thus was exclusive to Japan. It was part of the Famicom Mini Series that re-released a variety of classic Famicom games for the Game Boy Advance.
In Summon Night: Swordcraft 2, the player is an orphan from the Colthearts clan raised by a Craftknight (a smith/warrior). The character aspires to be a Craftknight as well. The player character, either Edgar Colthearts or Aera Colthearts, who are Edge Fencers, find themselves at the site of an abandoned ruin where a violent Summon Beast named Goura is awakened. In order to protect their new family, Edgar/Aera is bound to a wild Summon Beast (stray summon) and embarks on a journey to reseal the ruins.
Scooby Doo, Shaggy, and the whole gang are back in another exciting mystery adventure just right for the 6-9 crowd. Case File #2 features a similar format to the first case file, The Glowing Bug Man, with a few new features that add to the enjoyment.
Scientists figure out how to use the timelock to send someone to any point in time, Sam travels back to ancient Rome as people haven't been returning from that period and ends up fighting Mental's minions once again.
The game has ten weapons and ten enemies, most of which are taken from the other Serious Sam games. It spans twelve levels.