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New Acpc Games - Page 6

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  • Street Fighter

    1988

    Street Fighter

    1988

    Fighting Arcade
    Amstrad CPC
    The Amstrad port of Street Fighter features different graphics and colors than the arcade version while keeping the main gameplay.
  • Formula 1

    1988

    Formula 1

    1988

    Arcade
    Amstrad CPC
    This simple Amstrad CPC game was published as a listing in the January 1988 issue of the Greek magazine Pixel.
  • Bubble Bobble 2

    1988

    Bubble Bobble 2

    1988

    Platform Arcade
    Amstrad CPC
    Bubble Bobble 2 is a hack for the Amstrad CPC port of Bubble Bobble by someone going by U.W. representing Saturn-Soft a made up developer name. The game is the same as the first except you play as the blue dinosaur this time. Oh and the levels are harder! More complex! and sometimes tell you to give up!
  • Mazie

    1988

    Mazie

    1988

    Amstrad CPC
    Mazie is fast bat 'n' ball action with more fascinating features than you can shake a joystick at. For a start, you don't just fire at the bricks - they fire at you. Avalanches of bombs will wing their way toward you, the dreaded Yello will descend from jets flying over, and the red devil tumbles from its cage. All can have a seriously detrimental effect on your life! Then there are the capsules to be caught, some of which can give you a larger bat, or a plank over part of the holy grass, or a free life, or even a wipe screen. 36 screens with a more difficult big bonus version of each and every one - that's the marvel of Mazie.
  • Double Dragon

    1988

    Double Dragon

    1988

    Hack and slash/Beat 'em up
    Amstrad CPC
    The Amstrad CPC port of Double Dragon.
  • Rampage

    1988

    Rampage

    1988

    Arcade
    Amstrad CPC
  • Guerrilla War

    1988

    Guerrilla War

    1988

    Shooter
    Amstrad CPC
  • Arkanoid: Revenge of Doh

    1988

    Arkanoid: Revenge of Doh

    1988

    Arcade
    Amstrad CPC
  • Alien Syndrome

    1988

    Alien Syndrome

    1988

    Shooter Arcade
    Amstrad CPC
  • Salamander

    1988

    Salamander

    1988

    Shooter
    Amstrad CPC
  • Pac-Land

    1988

    Pac-Land

    1988

    Platform Arcade
    Amstrad CPC
    Amstrad CPC port of Pac-Land.
  • 4 Soccer Simulators

    1988

    4 Soccer Simulators

    1988

    Sport
    Amstrad CPC
    4 Soccer Simulators (later also released as Pro Soccer Simulator) is a collection of four soccer video games developed and released by Codemasters in 1988. It included four games; 11-a-Side Soccer, Indoor Soccer, Soccer Skills and Street Soccer. The games are all played using vertical scrolling.
  • Mask Two Two

    1988

    Mask Two Two

    1988

    Shooter
    Amstrad CPC
    Mask Two Two is a 2D horizontal scrolling shoot-em-up.
  • Hurlements

    1988

    Hurlements

    1988

    Adventure
    Amstrad CPC
  • Dervish

    1988

    Dervish

    1988

    Amstrad CPC
    A action maze game developed by John R. Keneally and published by The Power House for Amstrad CPC and ZX Spectrum.
  • Astroball

    1988

    Astroball

    1988

    Amstrad CPC
    A single-screen action game in which the player controlls a perpetual moving ball and collects items by simply touching them. Written by Frederik Akinlawon and published by The Power House for the Amstrad CPC.
  • Scary Tales

    1988

    Scary Tales

    1988

    Amstrad CPC
    A text adventure game published by The Power House for the Amstrad CPC and written by Richard Robinson using Incentive's Graphic Adventure Creator.
  • RoboCop

    1988

    RoboCop

    1988

    Shooter Platform
    Amstrad CPC
    RoboCop is a beat 'em up action game.
  • Pac-Mania

    1988

    Pac-Mania

    1988

    Arcade
    Amstrad CPC
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
  • L'Arche du Captain Blood

    1988

    L'Arche du Captain Blood

    1988

    Adventure
    Amstrad CPC
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