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Most Popular Acpc Games - Page 4

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  • APB

    1989

    APB

    1989

    Shooter Racing Arcade
    Amstrad CPC
    A port of the Arcade game APB for Amstrad CPC.
  • Trio

    1986

    Trio

    1986

    Amstrad CPC
    A collection of three educational mini-games from Macmillan aimed at pre-school kids. Sam Goes Shopping tasks the player with finding the right shop that sells a particular item and the department within it. Computer Snap is a colourful card matching game where youngsters have to match two pictures before the computer or their opponent. Tables Test is an opportunity for kids to test themselves on their knowledge of the times tables.
  • Flipper

    1987

    Flipper

    1987

    Arcade
    Amstrad CPC
    A pinball game that was published as a type-in listing in the January 1987 issue of Amstrad Magazine.
  • Futur Racer

    1989

    Futur Racer

    1989

    Racing
    Amstrad CPC
    This futuristic racing game was published as a type-in listing in the November 1989 issue of Amstar & CPC magazine. It contains five courses.
  • Amstrad 10-Pin Bowls

    1986

    Amstrad 10-Pin Bowls

    1986

    Sport
    Amstrad CPC
    A simple bowling simulator that was part of the included cassette tape from Your Computer Issue 5.
  • Warrior Plus

    1986

    Warrior Plus

    1986

    Amstrad CPC
  • Crazy Ball

    1992

    Crazy Ball

    1992

    Arcade
    Amstrad CPC
    Included as a type-in as part of CPCINFOS Issue 53 and 54. During the game, you direct a ball onto a checkerboard. The goal is to reach the end of each level, within the time allotted to you. You can direct the ball using the joystick, going left and right and pressing the fire button to make it jump. Please note, the number of jumps is limited (it is indicated at the top of the screen). Each color of the checkerboard has a function: blue tiles have no effect, light blue tiles make the ball jump, red tiles slow down the ball, yellow tiles accelerate your ball, green tiles block commands, purple tiles reverse the commands and black tiles are, well, holes. Falling into a hole wastes time. To abandon a game, press ESC, and you return to the menu
  • Prince of Persia

    1991

    Prince of Persia

    1991

    Adventure
    Amstrad CPC
    The Amstrad CPC port of Prince of Persia.
  • Pac-Mania

    1988

    Pac-Mania

    1988

    Arcade
    Amstrad CPC
    Pac-Mania is a variation on the game Pac-Man. You need to guide Pac-Man around a maze and eat all of the dots on the board to proceed on to the next round. Numerous, multi-colored ghosts also roam the maze trying to stop you. If you eat one of the power pellets in the maze, the ghosts will temporarily turn blue and run from you. Pac-Man can earn bonus points by eating the ghosts when they are in this state. The maze is now shown in isometric perspective and is larger than the screen which will scroll to follow the action. To help get out of tight spots, Pac-Man can now jump. But be careful, because some of the ghosts have learned this trick as well and you could end up in a mid-air collision!
  • Chip's Challenge

    1990

    Chip's Challenge

    1990

    Puzzle Strategy
    Amstrad CPC
    The Amstrad CPC port of Chip's Challenge, originally for the Atari Lynx.
  • Summer Games

    Summer Games

    Sport
    Amstrad CPC
  • Winter Games

    1986

    Winter Games

    1986

    Sport
    Amstrad CPC
  • Double Dragon 3: The Rosetta Stone

    1991

    Double Dragon 3: The Rosetta Stone

    1991

    Hack and slash/Beat 'em up
    Amstrad CPC
  • Double Dragon II: The Revenge

    1989

    Double Dragon II: The Revenge

    1989

    Hack and slash/Beat 'em up
    Amstrad CPC
  • Double Dragon

    1988

    Double Dragon

    1988

    Hack and slash/Beat 'em up
    Amstrad CPC
    The Amstrad CPC port of Double Dragon.
  • Toki

    Toki

    Shooter
    Amstrad CPC
  • Boulder Dash

    1984

    Boulder Dash

    1984

    Puzzle Arcade
    Amstrad CPC
    Amstrad CPC port of Boulder Dash.
  • Shadow Hunter

    2023

    Shadow Hunter

    2023

    Indie Arcade
    Amstrad CPC
    You must catch all the ghosts of each screen, only in this way you can activate the trap that you must collect and activate it to finally enclose them and move on to the next screen. You will find levers that give you access to restricted areas, as well as areas with blades or lava that will make your life a little more difficult. Time is limited on each screen so you don't fall asleep. Once you have caught all the ghosts of the 4 floors of the building you will have completed your mission, good luck!
  • Aliens'n Tanks

    2021

    Aliens'n Tanks

    2021

    Shooter
    Amstrad CPC
    On a quiet day in a log cabin in Texas, war veteran Billy Boots was watching television when he suddenly hears a loud noise in the backyard. Surprised, he goes out to investigate to see what happened and realizes that aliens are invading the United States. Billy Boots, as a good patriot, cannot allow anyone to harm his precious country, so he rides on the tank that he had stored as a memory of the Great War and with all the decision in the world, he advances towards the horizon to end the invaders. Will he be victorious?
  • Almeria's Conection

    1987

    Almeria's Conection

    1987

    Shooter Arcade
    Amstrad CPC
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