You are in a maze in which you must get the eggs laid by the bugs, put them in a box, and exit the maze. Although you are faster than the bugs, they are intelligent and will trap you. The screens increase in difficulty. At the higher levels super bugs join the chase.
March 1st, 2169. Medical officer Lieutenant Ashley Smith wakes from hypersleep to find something has gone terribly wrong. Her crewmates and the passengers aboard the spaceship Achilles are dead, the onboard AI is non-compliant, and the ship itself is overrun with deadly xenomorphs. Help Lieutenant Ashley survive and stop the evil plans of the Weyland-Yutani company in this original game based on the Aliens series!
Aliens: Neoplasma is based on the Alien films but has its own story. It has two different endings. Can you get them both?
In 48K mode, you get full gameplay with one additional loading after the third level.
In 128K mode, the game uses many additional features: additional types of enemies, a variety of punches, cutscenes, effects, in-game AY music, advanced intro and final cut and more. The game has 1 Player and 2 Players modes. Default keys: QAOP + Space + H to change character. You can define keys in the main menu. With every punch you accumulate energy. You can use super strike when the energy is maximum. To do this, hold the fire key, but before you need to move away from the enemy.
A Slovak text adventure recently re-released in English based around the subject of computer hacking and system penetration. It is an unofficial sequel to The Stig 3, by Fuxoft and there is important info that can help a user in this game. The story takes place in the (then) near future of 1991 in New York. You play as Tim Coleman, a programmer\hacker and your job is to hack Jack Ragger and clean out his accounts.
The ZX Spectrum port of Lemmings features major graphical and audio downgrades due to system limitations, as were the norm with this system. The intro is also cut entirely.
Fast paced shoot-em-up by Peter Curtis that was released on Crash! Presents 20, the cover cassette that came with Crash! magazine, issue 84.
The game is played in 3D, with your being just behind your Skimmer craft. You have to battle the enemy craft, whilst also avoiding plasma pillars that dot the landscape. If you manage to survive, there are ten levels before the end of the game.
Super Soccer is a soccer simulation developed for the Spectrum 48/128 by Imagine Software in 1986. It was also later released by Ocean Software as a free game with Crash Magazine.
Control is either with joystick or keyboard. gameplay is either single player against computer teams, or up to 8 players in a turn-based multiplayer mode.
Games last about 5 minutes, and a timer counts this down, but stops to wait for penalties, free kicks, half-time, etc.
The player controls one team member at a time, and this player is shown by a halo above their head. If this player moves away from the ball too far or for too long, control is switched to the next nearest player on the football field. Players with highest score at the end win the match.
This game was created by a reader of Your Sinclair, Arno van der Hulst, and sent in to them for inclusion on their Cover Tape.
It appeared with Issue 81, dated September 1992, as part of their Magnificent 7 series of cover mounted cassettes.
The idea of the game is to plonk together three or more blocks of one colour, causing them to disappear from the play area. You can't alter the orientation of the blocks, but by pressing fire you can rotate the colours. Once you've connected enough blocks to reduce the number at the right hand side of the screen to zero, you move on to the next level.
The instructions in the magazine state that choosing the 'Kempston Joystick' option in the menu won't work.