Skating DJ Boy's girl has been kidnapped by the town's local goons and DJ Boy is the only one who can save the day. This coin-op conversion offers different rounds of side-scrolling beat-em-up gameplay, each with an end boss. DJ Boy is able to punch, kick, combine them in a flying attack and punch to both sides at the same time by pressing the main attack buttons. Although the visuals are less rough and friendlier than its contemporary counterparts, the difficulty is very unforgiving. DJ Boy has only four life bars and when they are gone, the game is over without continues. Defeated enemies leave behind coins. At the end of each stage the coins can be exchanged for a skateboard, a stronger punch or other items.
Ishido is a solitaire board game played with tiles, similar to Shanghai. The objective is to place all of the tiles onto the board and obtain the highest possible score by following specific rules of play. There are ways to play that can dramatically increase the score, which makes the game very strategic in nature. Additionally, when desired, the player can get an oracle reading by asking a question, which is answered when the player makes a very elegant play (four-way match).
The Sega Genesis/Mega Drive port was infamously at the center of the Sega v. Accolade trial of October 31, 1991, Sega filed suit against Accolade in the United States District Court on charges of trademark infringement and unfair competition. Sega argued that Accolade had infringed upon its copyrights because Accolade's games contained Sega's material through reverse engineering of Sega's tech in order to avoid paying license fees. Ultimately, Accolade was ruled in violation on April 3, 1992, when Judge Caulfield ruled in favor of Sega and
You'll need brains and brawn to solve these mind bending puzzles. You're Stevedore the warehouse man. You shove boxes for a living. This morning you met the girl of your dreams, but to get to her you'll need the car of your dreams! And that means working overtime and using your head. Now you've got a big job ahead of you, 16 levels, 160 warehouses that need to have their boxes shoved into order. Each room is a puzzle that takes skill, strategy and your wits to solve. As you progress, the ware-houses get harder. It's addictive! Once you start you can't stop. Some warehouses may seem impossible, but there is a solution to each one. To help you there is a "trace mode" to retrace your steps and passwords to access each level, once you've earned that level. You can even design your own warehouses to stump your friends. If you can beat all 16 levels, a brand new sports car... and the girl... will be yours. Fall and you'll be yelling Shove It!
Game is based on the popular comic book Kujaku-ou published between 1985 - 1989. In this horizontal scrolling action game, a user plays the main character Kujaku using various attacking techniques to fight against monsters and ghosts. Final boss is the death soul of Nobunaga Oda.
Curse is a 1989 shoot 'em up game developed by Micronet for the Mega Drive video game console. It was a sideways scrolling shoot 'em up spread across five levels. Although an American release was planned, it was never officially released outside Japan.
Herzog Zwei is a Sega Genesis-exclusive game by Technosoft, published in 1989 (released in North America and Europe in early 1990). It is an early real-time strategy game, predating the genre-popularizing Dune II. Herzog Zwei combines the arcade-style play of Technosoft's own Thunder Force series with a simple, easy-to-grasp level of strategy.
In Herzog Zwei, the player directly pilots a flying, transforming mech, a multi-role robot suited for utility and combat. Through the mech, the player purchases surface combat units, airlifts them across the battlefield, and issues them orders. These command activities can only be performed through the mech. Vehicles follow their assigned orders (which are fairly basic: patrol, garrison, capture base) until they either run out of fuel or are destroyed. Tactical re-deployment (mission reassignment, vehicle repair) involves a great deal of micromanagement, due to the required involvement of the mech.
Mystic Defender is a two-dimensional action video game released for the Sega Genesis system. The players only means of defense in the game is the use of magical spells that the player can acquire during game play (by picking the power up).
Players start with a single shooting ball of energy that can be charged to fire one powerful shot, but players can also acquire a spiritual flame that can be pointed in straight and diagonal directions and when charged can reach good distances and a spherical power that launches ricocheting spheres around the screen that multiply when fully charged.
Aside from these powers, players can also use a screen-clearing power that summons a three-headed dragon that destroys all enemies and fired shots on screen.
The game is a port of the Japanese game Kujaku-ou II, removing the anime license.
The game presents a top-down view of a simple version of soccer (there are no fouls, substitutions, or strategies). Players must dribble and pass the ball towards one end of the field and try to score a goal by forcing the ball into the opposing team's net.
Thunder Force II is a scrolling shooter developed by Technosoft. Thunder Force II was one of the six launch titles for the U.S. Genesis release. It is the second chapter of the Thunder Force series.
The game was based on the Manga/Anime series Osomatsu-kun by Fujio Akatsuka; players controlled the title character and encountered many of the series' characters in a strange (but comical) world.