Starring: A Boy and His Blob
The Rescue of Princess Blobette tells the story of a young, male protagonist and his blob companion as they attempt to rescue the latter's girlfriend, the titular Princess Blobette. The damsel in distress has been imprisoned by the Antagonistic Alchemist within the highest tower of the Royal Castle on the planet Blobolinia. Like its predecessor, A Boy and His Blob: Trouble on Blobolonia, The Rescue of Princess Blobette is a puzzle-platformer in which the player directly controls the boy as he is followed around by the blob, who is controlled by the computer AI. The pair must navigate the various passages and floors of the castle to locate and free Blobette. The boy can only run back and forth, cannot jump or swim, and will die if he falls a long distance or comes in contact with dangerous objects such as flame throwers and sewer serpents. However, the blob can be made to turn into useful tools when he is fed jelly beans of various flavors. Each flavor causes a different transformation.
In this high skill action adventure game, Mr. Chin is in hot pusuit of his favorite treat. He has come all the way from China to eat as many luscious gourmet peaches as he can before anyone else discovers how to eat this unique treat. As Mr. Chin, you must pursue the mysterious Momos and zap them into peaches with your demoe beam. So hurry up and run, jump, zap and eat as many peaches as you can before they make dinner out of you!
After centuries in captivity, King Barius, Lord of the Demons, has escaped. In his fury he has cursed the peaceful land of Rolan. Hordes of dark creatures roam free in the countryside. A desperate cry goes out... are there any warriors brave enough to free the people from the curse?
Players must control a combat robot as they make their way towards their ultimate goal: destroying the enemy orb. Each level only has one screen to blast hostile robots, solve challenging platforms, and manipulate a series of short puzzles.
30 stages await players as they look forward to a boss battle on every tenth stage. A weapon is available; its gunfire can be altered by changing the angle of the gun. Even the distance of the shot can be changed by holding down the button for extended periods of time.
Amida is a Japanese ladder climbing puzzle video game. The game requires players to navigate the main character safely across several pre-set bridges. Each bridge is composed of a number of obstacles that the character will blindly navigate into. The player can utilize an animated platform to redirect the main character as they move through the stage.
Port of "New Ghostbusters II" for the Game Boy delevoped by HAL Laboratories.
Ghostbusters II is a top-view action game based off of New Ghostbusters II (the second Ghostbusters II license on NES) but with enough differences to be unique. Players begin by choosing two of the four ghostbusters, who all play the exact same. The first one selected is controlled by the player directly and carries a proton pack, the second ghostbuster is follows the first and carries the ghost trap. The objective of each level is to capture a predefined number of ghosts before the timer expires. The player moves up, down, left and right. One button will fire the proton gun directly in front of the first ghostbuster, stunning any ghosts. The second button will toss the trap directly in front of the second ghostbuster, trapping any stunned ghosts. While exploring the levels, any of the 2 remaining ghostbusters (as well as the ghostbusters' accountant Louis) not currently being used will occasionally show up. Touching them will provide po
Astro Rabby is an action video game developed by Cyclone System and published by Information Global Service (IGS) for the original Game Boy exclusively in Japan on October 12, 1990. It is the first Game Boy title to be published by that company.
The game puts you in control a of Rabby, a robotic bunny, who's goal is to recover stolen parts for his creator, Doc, that were taken by the Dortoise Troops. Doc's dream is to utilize the parts to allow Rabby to fly freely. The game is a top-down, vertically scrolling action game that can be considered a precursor to the Jumping Flash series. The player must jump along platforms in search of a heart, which will allow the player to upgrade Rabby and proceed on to the next level. A level will loop indefinitely until the heart is found.
Godzilla is a Game Boy video game developed by Compile. Although it was released in 1990 (1991 in Europe), all of the monsters are from the Showa generation. The game is a port of an edition from the MSX console. Also the international version is slightly different from the Japanese version (different in-game character designs and behavior of the enemy characters).
Various monsters that Godzilla had previously defeated, have kidnapped his son, Minilla, and hidden him somewhere inside the Labyrinth of Matrix. It is up to Godzilla to fight the monsters' attacks and solve their many puzzles, all while navigating a much larger maze.
Monsters-
Godzilla: The first playable character. He must punch boulders through 64 levels, in order to find his son.
Minilla: Godzilla's son, who was captured and placed in the heart of the Labyrinth of Matrix. He is only seen in the end, and does not appear in any of the levels.
Baragon: A slow moving enemy.
Mechagodzilla: One of Godzilla's main rivals, with a speed that is slightly slo
DuckTales is a platform game developed and published by Capcom and based on the Disney animated TV series of the same name. It was first released in North America for the Nintendo Entertainment System in 1989 and was later ported to the Game Boy in 1990. The story involves Scrooge McDuck traveling around the globe collecting treasure and outwitting his rival Flintheart Glomgold to become the world's richest duck.
Produced by key personnel from the Mega Man series, DuckTales would go on to sell over a million copies worldwide on each system, becoming Capcom's best-selling title for both platforms. The game was praised for its tight control, unique and non-linear gameplay and bright presentation, and is often regarded as one of the best titles for the NES, appearing on numerous "Best of" lists.
Lunar Lander is a space exploration game based around Lift-off, Landing and Exploration
After you have landed and explored all eight areas, your mission is completed and you proceed to the next one, which is more of the same.
Skate Or Die: Bad'N Rad is a Jump'N Run that consists of 7 levels, three of which are viewed from a top-down perspective. The side-scrolling levels play similar to other Jump'N Runs, as you have to avoid obstacles and kill enemies by jumping on them. However, since you are on a skateboard, speed plays an important role, meaning that you cannot immediately stop and sometimes need to drive at full speed to manage wider jumps. The top-down levels play more similar to other Skate Or Die games as gradients influence your driving while you are trying to avoid obstacles, enemies and deadly spikes.
Battle Ping-Pong is a Game Boy game revolving around ping-pong (or table
tennis as it is generically called). One person on either side of a small table
with a net return a ball back and forth in a rally until the ball is either dead
in play or bounces off the table.