Chameleon Twist 2 is the direct sequel to Chameleon Twist. The original Japanese version kept the original design for the main characters, whereas the international release changed them to more realistic-looking chameleons.
Jikkyou J.League Perfect Striker is the Japanese version of the International Superstar Soccer 64. Instead of international teams, it had J-League teams.
Dragon King: The Fighting Game was an unfinished low budget 3D fighting game, and was the first in a planned series of fighting video games. The game was developed for the Nintendo 64, where it was to make unique use of the joystick on the controller. After deciding to use Nintendo characters to give it a more proper atmosphere on the Nintendo 64, the game later became Super Smash Bros.
In 2022, Masahiro Sakurai presented in his own YouTube Channel some footage of the game, with the official title localization of "Dragon King: The Fighting Game".
Ocarina of Time: Spaceworld '97 Experience is a ROM hack which is a recreation of the Spaceworld '97 demonstration version of The Legend of Zelda: Ocarina of Time. The creators used as source material information recorded footage and pictures of the event, information found in the Gigaleak and hidden assets found on a F-Zero X overdump cartridge.
A linear Super Mario 64 hack, Bowser has destroyed the seal that protects the Kingdom from the Ztars and kidnapped the Princess! Mario must collect the Time Stars to fix the seal, and save the day.
Star Revenge 1.5: Star Takeover Redone is a Super Mario 64 hack by Brodute, and is a remake of Star Revenge Redone and the original Star Revenge 1.5: Star Takeover.
Star Revenge 0: Galaxy of Origins is a ROM Hack created by BroDute and released in 2020. It is a prequel to Star Revenge 1: Star Takeover, Star Revenge Redone and Star Revenge 1.5: Star Takeover Redone, making it the first game in the Star Revenge timeline.
Another Mario Adventure is a ROM Hack made by aglab2. This is the sequel of Mario Adventure which spawns similarities to a couple levels from the first game based from the Sonic series. The new gimmick is that it features guest levels made by the SM64 ROM Hack Community such as BroDute, Tomatobird8, usernamesarespiders, scuttlebug_raiser, etc. Featuring 120 Stars, 9+ levels, special missions, hidden secrets, and many more.
Originally named Kirby Bowl 64, the Japanese name of Kirby's Dream Course, Kirby's Air Ride was one of the earliest games shown for the Nintendo 64. The earliest screenshots showed Kirby rolling down hillsides as a ball, but with the name change came a change in gameplay style: Kirby now raced around on Warp Stars.
The game was shown over a number of years before simply fading away without an official cancellation.
The game resurfaced in 2003 as Kirby Air Ride on the GameCube.
A game mentioned in a number of interviews, and developed by DMA Design. It featured a variety of human and alien characters racing to the top of high towers. The game was eventually dropped so DMA Design could focus on its Body Harvest and GTA projects.
A sequel to 1080° Snowboarding was confirmed to be in development by Left Field in 1999, but it was later confirmed that development had moved to the GameCube. Left Field left Nintendo shortly after in order to work on multi-format titles. Nintendo Software Technology took over development and released 1080° Avalanche in 2003.
Revealed at Nintendo Spaceworld 2000, Echo Delta was developed by Clever Trick under Marigul Management. The game was a real-time strategy title where you controlled a submarine recovering parts of a sunken ship. You also had to mine energy from the ocean floor and deliver it to the "core" to upgrade your submarine. You would have to defend the core, and yourself, from enemy boats.
After Spaceworld, the game was quietly cancelled.
Reportedly, when Nintendo saw Silicon Knights' survival horror title at a trade show, they quickly set the wheels in motion to bring the company in as a second party. Development of Eternal Darkness continued on the Nintendo 64 for a short time before being ported to the GameCube as Eternal Darkness: Sanity's Requiem.
The Nintendo 64 version seemed to contain at least one playable character who only appeared as a bit-part in the final game: a knight named DeMolay. There appear to have been many other chapters cut from the final game as well, suggesting that Silicon Knights intended the game to have further sequels. Unfortunately, these also failed to appear.