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New Legacy Computer Games

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Newest Most Popular Top Rated
  • Tetris

    1991

    Tetris

    1991

    Puzzle
    Legacy Computer
    Tetris for the NEC Mini5.
  • Tetris

    1991

    Tetris

    1991

    Puzzle
    Legacy Computer
    Tetris for Fujitsu OASYS series word processors. It was featured in many brochures of compatible models.
  • Prince of Persia

    1991

    Prince of Persia

    1991

    Adventure
    Legacy Computer
    The SAM Coupé port of Prince of Persia.
  • Tetris

    1988

    Tetris

    1988

    Puzzle
    Legacy Computer
    Tetris For the Toshiba J-3100 series computers.
  • Tetris

    1985

    Tetris

    1985

    Puzzle Arcade
    Legacy Computer
    star 7.5
    The original version of Tetris was created by Alexey Pajitnov for the Elektronika-60 computer. It was never released commercially. It was also playable on the successor DVK-1 and DVK-2 computers, although it is unknown whether that is a different version, or simply the same code running on a different computer. Minor visual differences are present, but the gameplay is the exact same.
  • Pac-Man

    1984

    Pac-Man

    1984

    Arcade
    Legacy Computer
    A port of Pac-Man for the NEC PC-8000.
  • Frogger

    1984

    Frogger

    1984

    Platform Arcade
    Legacy Computer
    The Timex Sinclair 2068 port of Frogger.
  • Dig Dug

    1983

    Dig Dug

    1983

    Arcade
    Legacy Computer
    Casio PV-1000 port of Dig Dug.
  • Avon

    1982

    Avon

    1982

    Adventure
    Legacy Computer
    An Interactive Fiction adventure by Jon Thackray and Dr. Jonathan Partington for the IBM System/370 'Phoenix' mainframe system at the University of Cambridge.
  • Dig Dug

    1982

    Dig Dug

    1982

    Arcade
    Legacy Computer
    Sord M5 port of Dig Dug.
  • Yakyuuken

    1979

    Yakyuuken

    1979

    Card & Board Game
    Legacy Computer
    One of the very first erotic video games ever released. Gameplay is comprised of a strip variation of rock-paper-scissors, based on a concept popularized by "Konto 55-gou no urabangumi wo buttobase!", a variety show which ran from April 27, 1969 to March 29, 1970. Players set how many articles of clothing they would like their opponent Megumi to wear, and after each victory she removes one piece until she is nude. Originally released for Sharp MZ-80K systems on cassette and sold at Personal-computer Shop Kouchi, it was later ported to Sharp MZ-700 in a bundle with Breakout clone 'Rowdy-Ball', and as a type-in program published in 'MZ-700 Joyful Pack.'
  • Alto Trek

    1978

    Alto Trek

    1978

    Real Time Strategy (RTS) Simulator Strategy
    Legacy Computer
    Multiplayer game, developed for Xerox Alto, where each player uses their own Alto workstation to control a starship. The objective of the game is to destroy the enemy without being destroyed. A player can choose between of being a Klingon, Romulan, or Terran. The game can be played by one player, but there will be no enemy to destroy.
  • Star Trek

    1973

    Star Trek

    1973

    Simulator Strategy
    Legacy Computer
    A version of Star Trek ported by Dave Matuszek, Paul Reynolds and Richard Cohen for the CDC 6400/6600 computer systems at the University of Texas. Unlike the version published by David Ahl in BASIC, this version was written independently in FORTRAN, however many of the changes in this version would go on to influence subsequent versions along side the more accessible version found in Ahl's book.
  • The Sumerian Game

    1964

    The Sumerian Game

    1964

    Strategy
    Legacy Computer
    The Sumerian Game is a text-based strategy video game of land and resource management. It was developed as part of a joint research project between the Board of Cooperative Educational Services of Westchester County, New York and IBM in 1964–1966 for investigation of the use of computer-based simulations in schools. It was designed by Mabel Addis, then a fourth-grade teacher, and programmed by William McKay for the IBM 7090 time-shared mainframe computer. The Sumerian Game has been described as the first video game with a narrative, as well as the first edutainment game. As a result, Mabel Addis has been called the first female video game designer and the first writer for a video game.
  • Mouse in the Maze

    1959

    Mouse in the Maze

    1959

    Simulator
    Legacy Computer
    A game where players place maze walls, bits of cheese, and (in some versions) martini glasses by way of a light pen interacting with the screen.
  • Pool

    1954

    Pool

    1954

    Sport
    Legacy Computer
    A game of pool (billiards) developed by William George Brown and Ted Lewis in 1954 on the MIDSAC computer, intended primarily to showcase the computing power of the MIDSAC. "The game displayed a 2-inch rendition of the pool cue for the players to line up their shots and ran a simulation of the colliding and ricocheting balls in real-time, implementing a full game of a cue ball and 15 frame balls for two players. Graphics were drawn in real-time on a monochrome 13" point plotting X-Y display, the screen being updated by the program 40 times a second (that is, in a normal in-game situations with 2 to 4 balls moving at once). However, for time constraints, the table and its pockets weren’t drawn by the computer graphics, but were rather drawn manually onto the display using a grease pencil." - Norbert Landsteiner for masswerk.at
  • Draughts

    1952

    Draughts

    1952

    Card & Board Game
    Legacy Computer
    A game of draughts (a.k.a. checkers) written for the Ferranti Mark 1 computer by Christopher Strachey at the University of Manchester between 1951 and 1952. In the summer of 1952, the program was able to "play a complete game of Draughts at a reasonable speed".
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