Resident Evil Confidential Report, is a turn-based strategy game series by Capcom released for the mobile phone in 2006 and is another installment in the Resident Evil franchise. The series contains four titles released separately: "Resident Evil: Confidential Report File #1", "Resident Evil: Confidential Report File #2", "Resident Evil: Confidential Report File #3", "Resident Evil: Confidential Report File #4".
The J2ME/Java mobile phone version, based on the film of the same name.
Enemies enter the screen either from left, right, top or bottom of the screen. The screen is divided into nine parts (one part for each button of the phone). Press the appropriate button to shoot the target inside that part of the screen. Beware: some enemies require more than a simple shot. Bonuses are falling from the sky (can be points, grenades or life). Pick them up to survive. You can also enter a shop where you can buy special weapons that will allow you to kill enemies faster.
The second RPG of the Dragon series!
The long-awaited second installment of the popular Dragon Team Project "Dragon Tower" has appeared. " Dragon x Dragon" is a full-scale training RPG. The stage is a virtual world with the image of medieval Northern Europe, and it is a story that a boy (Willow), a dragon messenger family, grows up with his dragon (Kermes) in order to defeat the dark dragon Genesis, which has thrown the world in chaos. The protagonist's childhood friend and pharmacist apprentice girl (Narin) will cooperate with the growth of the dragon. You can play infinitely in the field dungeon with the automatic generation method.
Features and rules of "Dragon x Dragon"
"Dragon x Dragon" consists of three elements: battle, preparation, and training. The level in this game means the experience value (strength correction in battle) for each dungeon exploration. If you lose the battle or return, the level will return from 1. In addition, by "nurturing" the dragon (Kermes) with a medicine made by "conconsulation",
Crash Bandicoot for the ExEn (Execution Engine) is a platformer in the side-scrolling vein. It takes much from the original games in the series, but even more from the GBA games. As usual, Crash can run, spin, jump, crawl, slide, and belly flop. There are Wumpa Fruits, Gems, and Crystals to be collected in the levels. Recognizable icons such as crates and enemies like carnivorous plants can be found through the game's 18 levels, which are divided into four different sections. Each level is quite short, but it adds to the challenge that you don't have any checkpoints or extra lives. If you get hurt then the level is restarted.
BIOHAZARD A.T.N. ASSAULT THE NIGHTMARE is a video game in the Resident Evil franchise. It was released in 2002 for NTT DoCoMo's 504 and 505 phones in Japan. It was sold as part of a subscription to 'Capcom Party' at ¥350 per month. Later, the game was adapted for western mobile phones as well. Following talks with European phone operators, Capcom released the game internationally in mid-2004 under the title, "Resident Evil Assault the Nightmare".
This is a Nokia Snake game included on colour phones. First introduced with the Nokia 9290 Communicator in 2002. It supports multiplayer through Bluetooth and Infra-Red.
Munkiki's Castles is one of the first 3D games on mobile phones, and it's a puzzle game published on Nokia 3410 in 2002 for the service called Nokia Club.
In the game a little monkey must pass through several levels destroying blocks and collecting coins, trying not to fall down while moving with a grid-based system.
The game was almost unplayable due to emulation reasons, but the most recent version of J2ME Loader seems to run the jar file without significant problems.
Starting with Nokia 7210, the sequel 'Space Impact 303' came available not pre-installed on the phone but available as an J2ME applet via download from the Nokia website. Phones with dedicated pages for this game were Nokia 3220, Nokia 3100, Nokia 6100 Nokia 6610, Nokia 6610i and many other phones that shared the 128x128 resolution screens. Phones with the 176 x 208 resolution screens, such as Nokia 6630, Nokia 3650, Nokia 6600, were later provided with a re-sized version of this game available for download.
The player has the ability to freely move horizontally and vertically (with a few exceptions on some platform-like levels in Space Impact Plus) but can not increase the speed of the screen's auto-scrolling feature. Powerups can be picked up while going through the levels (such as missiles, bombs, and energy beams) and the player can use them when the regular projectiles are of little effect against the enemy.
As each level is played, various enemy ships confront the player, some of them following strict paths
One of the sequels to the game Space Impact for Nokia mobile phones. It was one of the pre-installed games on Nokia 3500 series phones (3510, 3510i, 3530).
Ganbare Goemon: Dosukoi! Harite Ichiban is a fighting sumo game developed and published by Konami for mobile phones and released on December 16, 2002 in Japan. It is part of the Ganbare Goemon: Tsuukai Game Apli series, but was based on Ganbare Goemon 2: Kiteretsu Shougun Magginesu.
Ganbare Goemon: Hijutsu! Sansuu Juku is a quiz video game released for mobile phones. It was developed and published by Konami Mobile and released on November 14, 2002 in Japanese markets. It is the first video game in the Ganbare Goemon: Tsuukai Game Apli series.