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New Super Famicom Games - Page 14

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  • Inazuma Serve Da!! Super Beach Volley

    1995

    Inazuma Serve Da!! Super Beach Volley

    1995

    Sport
    Super Famicom
    Inazuma Serve Da!! Super Beach Volley ("It's a Lightning Serve!! Super Beach Volley") is a 2D volleyball game from Virgin Interactive Entertainment that was released exclusively in Japan. The player selects their volleyball players from a group of twenty-four characters, each with their own stats and idiosyncratic appearances, and takes on another team in various beach volleyball venues across the world including California, Hawaii, Japan, Brazil, Australia and India. Twenty of the characters belong to ten separate nationalities for the world cup mode, while the remaining four are female competitors who are unaffiliated with any country. The game features a standalone "free battle" versus match, a world cup elimination tournament and a professional league.
  • Chou-Mahou Tairiku Wozz

    1995

    Chou-Mahou Tairiku Wozz

    1995

    Role-playing (RPG) Adventure
    Super Famicom
    A traditional Japanese-style RPG similar to Breath of Fire: turn-based battles are viewed from an isometric perspective. You control all three characters as a party, but in the beginning of the game you choose one of them as the main character, and therefore will see the game from his/her perspective. In case the characters split up, you'll be able to control only the one you chose.
  • Ultima: The Savage Empire

    1995

    Ultima: The Savage Empire

    1995

    Super Famicom
    Ultima: The Savage Empire (Ultima: Kyouryuu Teikoku) is a port of Worlds of Ultima: The Savage Empire for the SNES released in 1995 by ORIGIN Systems (and Pony Canyon). The game is a drastic departure from the traditional video games in the Ultima series, and takes place into a world that resembles the Amazon rather than the typical medieval style setting of previous titles in the series. The game's engine was based off Ultima VII: The Black Gate's engine. The game was planned for Western release, but was cancelled.
  • Shuushoku Game

    1995

    Shuushoku Game

    1995

    Simulator Strategy Adventure
    Super Famicom
    Shuushoku Game (Trendy Drama) is a Japan-exclusive video game based around the Japanese sub-culture of Japanese drama, "Trendy Drama" (hence the name), which is a form of drama typically targeting young children and young adults and is based around normal human issues such as love, family problems, and other social issues.
  • Ultra League: Moero! Soccer Daikessen!!

    1995

    Ultra League: Moero! Soccer Daikessen!!

    1995

    Sport
    Super Famicom
    Ultra League: Moero! Soccer Daikessen!! (lit. Ultra League Moero! Roll-up Soccer!!) is a 1995 Japan-exclusive soccer-based video game released for the Super Famicom. The game features the Japanese super hero Ultraman, among other monsters and aliens.
  • Mahjong Hanjouki

    1995

    Mahjong Hanjouki

    1995

    Sport Quiz/Trivia Card & Board Game
    Super Famicom
    Mahjong Hanjouki is a Miscellaneous game, published by Nichibutsu, which was released in Japan in 1995.
  • DunQuest

    1995

    DunQuest

    1995

    Role-playing (RPG)
    Super Famicom
    DunQuest is a Role-Playing game, published by Technos, which was released in Japan in 1995.
  • Shogi Saikyou

    1995

    Shogi Saikyou

    1995

    Sport Card & Board Game
    Super Famicom
    Shogi Saikyou is a Miscellaneous game, published by Magical Company (Mahou), which was released in Japan in 1995.
  • Super V.G.

    1995

    Super V.G.

    1995

    Fighting
    Super Famicom
    A stripped-down version of Advanced V.G. that removes the Yuka clone, the Hybrids and the Story Mode.
  • Take Yutaka G1 Memory

    1995

    Take Yutaka G1 Memory

    1995

    Racing Simulator Sport
    Super Famicom
    Take Yutaka G1 Memory is a Sports game, developed by Gaps and published by Naxat Soft, which was released in Japan in 1995.
  • Go Go Ackman 2

    1995

    Go Go Ackman 2

    1995

    Platform Adventure
    Super Famicom
    Go Go Ackman 2 is an Action game, developed by Aspect and published by Banpresto, which was released in Japan in 1995. The gameplay is largely the same as the first game in the series. With the exception that Ackman can now throw enemies he picks up. Go Go Ackman was created by famous mangaka Akira Toriyama, known for his work on Dragon Ball as well as games such as Chrono Trigger and Dragon Quest.
  • Kat's Run: Zen-Nippon K-Car Senshuken

    1995

    Kat's Run: Zen-Nippon K-Car Senshuken

    1995

    Racing
    Super Famicom
    Race to the finish! The cars are connected to the driver. The engine and mind has become one. Race in different modes and experience thrilling rides with personality! A large number of cars are available to you! -Autozam AZ-1 -Honda Today -Suzuki Cappuccino -Suzuki Alto Works -Honda Beat -Mitsubishi Minica Dangan ZZ-4 -Mitsubishi Toppo -Suzuki Jimny -Suzuki Wagon R -Daihatsu Mira TR-XX
  • 4-nin Shogi

    1995

    4-nin Shogi

    1995

    Card & Board Game
    Super Famicom
    4-nin Shogi is a four-person variant of shogi (Japanese chess). It may be played with a dedicated yonin shogi set or with two sets of standard shogi pieces, and is played on a standard sized shogi board. The objective of the game is to capture your opponents’ kings as an individual or with the option of teaming up with one or two fellow players. Fast matches are common.
  • Kouryaku Casino Bar

    1995

    Kouryaku Casino Bar

    1995

    Sport
    Super Famicom
    Kouryaku Casino Bar is a Miscellaneous game, published by Nichibutsu, which was released in Japan in 1995.
  • Kohshien 4

    1995

    Kohshien 4

    1995

    Sport
    Super Famicom
    Kohshien 4 is a Sports game, developed and published by Magical Company (Mahou), which was released in Japan in 1995.
  • Super Keirin

    1995

    Super Keirin

    1995

    Racing Simulator Sport
    Super Famicom
    Super Keirin is a Japan-exclusive video game that allows players to become cyclists. Cute anime-style graphics are employed throughout the game; stating that the premise of the game is less serious than other Super NES cycling video games. The game plays like a miniature version of a role-playing video game. Before each race, players has the ability to buy supplies from a drug store, a 24-hour variety store, and a clothing store for a certain amount of yen per purchase. Interaction with non-player characters is possible while at the shopping district. Players can also gamble by placing wagers on other bicycle racing events,[5] buying parimutuel tickets with the chance of winning a respectable sum. Acquiring a newspaper to pick up results from other races can be done within the downtown portion of the game. There are nine competitors and five laps in a typical race. Every track that can be raced on using a bicycle is an velodrome with four superelevated turns that are typical in most velodromes. Riders are not a
  • Yokai Buster: Ruka no Daibouken

    1995

    Yokai Buster: Ruka no Daibouken

    1995

    Platform
    Super Famicom
    Game developers Sting' were contracted by the publishing comglomerate Kadokawa Shoten for a tie-in game for their gaming magazine Marukatsu Super Famicom, which had recently just started pushing a new mascot named Ruka (with an accompanying mini manga in each issue) to try and help boost sales of the magazine. Rather than create a new game from scratch, Sting opted to re-brand the already existing "The Jetsons: Invasion of the Planet Pirates" game they had released the year before, which had not been released in Japan. The gameplay and level design between the two games is ultimately the same, though the story, sprites, and artwork were completely redone, as well as music.
  • Dekitate High School

    1995

    Dekitate High School

    1995

    Simulator
    Super Famicom
    Dekitate High School is a Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game while the actual character design was done by the in-house staff at C-Lab. The game involves going through a day of high school in Japan as a teacher while managing a star pupil to good grades and popularity. Players can even build their own high schools for the purpose of gameplay, making this game similar to SimCity. A massive amount of yen is given at the start; so players can assign all the classes and even create yards of grass for students to loiter in between classes. Socializing with an assigned student will be more than just teaching her kanji and arithmetic lessons. Menus and multiple choices are used to get through the game with a first-person perspective.
  • Shiki Eiyuu-den

    1995

    Shiki Eiyuu-den

    1995

    Role-playing (RPG)
    Super Famicom
    Shiki Eiyuu-den is a Role-Playing game, published by Outrigger Koubou, which was released in Japan in 1995.
  • Super F1 Circus Gaiden

    1995

    Super F1 Circus Gaiden

    1995

    Racing
    Super Famicom
    Super F1 Circus Gaiden is a "behind the exhaust" car racing game from Cream and Nichibutsu and the fifth and final Super Famicom game in the F1 Circus series, as well as the final game in that franchise overall. The player competes for a chance to enter Formula 1 tournaments, but in the single-player mode must first graduate from GT (Group B) racing and Group C racing by completing races in those cars. In the multiplayer and time trial modes the player can choose any car category. The game has the standard assortment of customization options for their vehicles before starting a race, as well a number of different international tracks and race car drivers. Players have to be wary of taking too damage from collisions while racing, otherwise they will have to retire from the race early.
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