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Most Popular Super Famicom Games - Page 12

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  • Kidou Keisatsu Patlabor

    1994

    Kidou Keisatsu Patlabor

    1994

    Role-playing (RPG) Strategy
    Super Famicom
    One of the several games based on the anime and manga Patlabor. In this role-playing game the player controls two main pilots from the series, Noa Izumi and Isao Ota, as they complete their typical duties each day, helping to deal with rogue Labors (Mecha) and other such incidents. The gameplay consists of three modes - a map of Japan, showing where assignments are located, the "main" screen, where the player controls the Labor from a top-down viewpoint and maneuvers it around the area of the crime, and the combat screen, for when you press the action button to attack a rogue Labor. From here it is possible to select one of various attacks; naturally, as the game goes on the pilots can learn new attacks. Unusually for an RPG there is also the option to just talk with the rogue Labor's pilot and try to convince them to back down - as a policeman, sometimes this is the only way forward.
  • Super Black Bass 3

    1998

    Super Black Bass 3

    1998

    Sport
    Super Famicom
    Part of the Black Bass series of fishing games by Starfish, and their third title for the SNES. Unlike the previous two Super Black Bass games, however, this one was not released outside of Japan.
  • Honkakuha Taikyoku Shogi: Shogi Club

    1995

    Honkakuha Taikyoku Shogi: Shogi Club

    1995

    Sport Quiz/Trivia Card & Board Game
    Super Famicom
    Honkakuha Taikyoku Shogi: Shogi Club is a Miscellaneous game, developed by Natsu System and published by Hect, which was released in Japan in 1995.
  • GT Racing

    1996

    GT Racing

    1996

    Racing
    Super Famicom
    GT Racing is a Super Famicom racing video game where the player gets to drive a Gran Turismo car in either championship or practice mode. The game is based on the 1996 Super GT racing season using the horsepower standards and rules of the era. During championship mode, the player is asked enter a number, his or her driver's name, and the team name that he or she will use during the championship. The driver's name and team can be entered using either English or Japanese letters. When a player beats a record, he or she is asked to insert his or her number, name or initials (up to four characters and two digits for the number). Championship mode can last for multiple seasons. Playing ninety-nine seasons in a single racing career is theoretically possible due to the double-digit nature of the season information. There are eight different tracks, including the Suzuka Circuit that has been shown in video games since Pole Position II and Fuji Speedway (complete with a virtually photorealistic Mount Fuji in the background
  • Super Power League 4

    1996

    Super Power League 4

    1996

    Sport
    Super Famicom
    Super Power League 4 is a Sports game, developed by Now Production and published by Hudson, which was released in Japan in 1996.
  • Final Set

    1993

    Final Set

    1993

    Sport
    Super Famicom
    Final Set is a tennis game for the Super Famicom, created by Open System and Forum; a duo which would only go on to create one other game: Super Indy Champ, also for the Super Famicom. Final Set uses photos of actual people for its various playable tennis characters, and digitized actors as the athletes. The game has options for singles and doubles, allowing for up to four human players in doubles mode. There's also a World mode that allows the player to create their own tennis player, and build up stats by defeating other tennis players across the world.
  • Ultra Baseball Jitsumei-ban

    1992

    Ultra Baseball Jitsumei-ban

    1992

    Sport
    Super Famicom
    Ultra Baseball Jitsumei-ban is a baseball simulator from Culture Brain and part of their Ultra Baseball series of games, which take a slightly more surreal route than other baseball franchises by giving players special abilities to use. The first two games in the series are better known in the US as Baseball Simulator 1.000 and Super Baseball Simulator 1.000. Jitsumeiban means "Real Player Version", due to the game being officially licensed by Nippon Professional Baseball, which allowed them to use actual team and player names. There would eventually be two more Ultra Baseball Jitsumeiban games for the Super Famicom, released in 1994 and 1995.
  • Ultra Seven

    1993

    Ultra Seven

    1993

    Fighting
    Super Famicom
    Ultra Seven is a 2D one-on-one fighting game that uses characters from the tokusatsu TV show of the same name. The Ultra Seven series is based on the original Ultraman TV show, but updated for a modern audience with a different protagonist who hails from the same planet as Ultraman. Ultra Seven features a single-player story mode in which the player can sometimes choose which of Ultra Seven's capsule monsters (Agira, Micras or Windom) to fight as, and a versus mode in which two players can duke it out.
  • Ugoku E Ver. 2.0: Aryol

    1994

    Ugoku E Ver. 2.0: Aryol

    1994

    Puzzle
    Super Famicom
    Ugoku E Ver. 2.0: Aryol is a Puzzle game with a Russian motif, published by Altron, which was released in Japan in 1994.
  • Battle Commander: Hachibushu Shura no Heihou

    1991

    Battle Commander: Hachibushu Shura no Heihou

    1991

    Strategy
    Super Famicom
    Battle Commander is a Strategy game, developed by Arc System Works and published by Banpresto, which was released in Japan in 1991.
  • Battle Jockey

    1994

    Battle Jockey

    1994

    Racing Simulator Sport
    Super Famicom
    Battle Jockey is a horse racing video game for the Super Famicom, published by Virgin Interactive, which was released exclusively in Japan in 1994.
  • Battle Robot Retsuden

    1995

    Battle Robot Retsuden

    1995

    Strategy
    Super Famicom
    Battle Robot Retsuden is a Strategy game, developed by WinkySoft and published by Banpresto, which was released in Japan in 1995.
  • Battle Soccer 2

    1994

    Battle Soccer 2

    1994

    Sport
    Super Famicom
    Battle Soccer 2 is a football video game, developed by Pandora Box and published by Banpresto, which was released exclusively in Japan in 1994. This game is a sequel to Battle Soccer: Field no Hasha, and includes SD to Deformed appearances from the Ultraman series , Kamen Rider series , and Gundam series are teamed up to compete in soccer.
  • Best Shot Pro Golf

    1996

    Best Shot Pro Golf

    1996

    Sport
    Super Famicom
    Best Shot Pro Golf is a Sports game, developed by Kid and published by ASCII Entertainment, which was released in Japan in 1996.
  • Daisenryaku Expert

    1992

    Daisenryaku Expert

    1992

    Strategy
    Super Famicom
    Daisenryaku Expert is a Strategy game, developed by SystemSoft and published by ASCII Entertainment, which was released in Japan in 1992.
  • Daisenryaku Expert: WWII - War in Europe

    1996

    Daisenryaku Expert: WWII - War in Europe

    1996

    Strategy
    Super Famicom
    Daisenryaku Expert: WWII - War in Europe is a Strategy game, developed by SystemSoft and published by ASCII Entertainment, which was released in Japan in 1996.
  • Dear Boys

    1994

    Dear Boys

    1994

    Simulator Sport
    Super Famicom
    Dear Boys is a Sports game, developed by Kan's and published by Yutaka, which was released in Japan in 1994.
  • Dekitate High School

    1995

    Dekitate High School

    1995

    Simulator
    Super Famicom
    Dekitate High School is a Super Famicom video game that was released to an exclusively Japanese market in 1995 and was considered to be the first "high school simulation" video game to be released for the Super Famicom. Famed Japanese illustrator Nishiki Yoshimune would draw the cover art for the game while the actual character design was done by the in-house staff at C-Lab. The game involves going through a day of high school in Japan as a teacher while managing a star pupil to good grades and popularity. Players can even build their own high schools for the purpose of gameplay, making this game similar to SimCity. A massive amount of yen is given at the start; so players can assign all the classes and even create yards of grass for students to loiter in between classes. Socializing with an assigned student will be more than just teaching her kanji and arithmetic lessons. Menus and multiple choices are used to get through the game with a first-person perspective.
  • Daibakushou: Jinsei Gekijoh - Zukkoke Salaryman-hen

    1995

    Daibakushou: Jinsei Gekijoh - Zukkoke Salaryman-hen

    1995

    Simulator
    Super Famicom
    Daibakushou: Jinsei Gekijoh - Zukkoke Salaryman-hen is a Miscellaneous game, developed by Act Japan and published by Taito Corporation, which was released in Japan in 1995.
  • Daikaijuu Monogatari II

    1996

    Daikaijuu Monogatari II

    1996

    Role-playing (RPG)
    Super Famicom
    Daikaijuu Monogatari II is a role-playing video game developed by Birthday and published by Hudson Soft for Super Famicom, in August 1996 in Japan. The game is a sequel of Daikaijuu Monogatari.
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