Yadamon: Wonderland Dreams is a point and click adventure game developed by Sting Entertainment exclusively for the Super Famicom. The player, as the young witch Yadamon, her human friend Jean and her guardian fairy Timon, must navigate a series of screens to solve puzzles and reach the conclusion of the story. The game uses the SNES Mouse peripheral for its numerous puzzles.
Yadamon is based on the anime of the same name about the eponymous troublemaking witch princess, who is banished to the human world to learn from her errors and to quench her curiosity about its high-tech wonders. The anime ran from August of 1992 to July of 1993, ending shortly before the release of this game.
Yakouchuu is an adventure game. The title translates to Phosphorescent Animalcule (animalcule meaning a microscopic animal, a portmanteau of animal and molecule) and specifically to Noctiluca scintillans.
It is a "sound novel" in the vein of Chunsoft's hits Otogirisou and Kamaitachi no Yoru (localized as Banshee's Last Cry): the player reads a novel-like story as the text appears on the screen with a static backdrop and background sounds to set the scene. They also occasionally make choices which can determine the route of the story. Yakouchuu concerns the ship "Diana" and its captain, who is the player-named protagonist, and crew as it sets off on an inauspicious journey.
The game was ported to the Game Boy Color in 1999. The same year, it saw a sequel for the N64: Yakouchuu II: Satsujin Kouru.
A young boy called Magu Magu travels across the world with his friend: a giant light pink flightless bird called Yam Yam. The duo must work together to accomplish tasks given to them. Experience the colorful friendship and intense action!
Yokoyama Mitsuteru Sangokushi is a strategy game based on the anime and manga of the same name by manga artist Yokoyama Mitsuteru. The name simply means "Yokoyama Mitsuteru's version of Sangokushi", Sangokushi being the Japanese name for the Chinese literary classic Romance of the Three Kingdoms. The manga and anime retell the story of the book, with the game focused on this retelling.
During the game's development the anime adaptation was in full swing, so the game was intended to be a companion piece. This was a standard practice of Bandai at the time (Angel was a game publisher subsidiary of the toy giant), as was hiring freelance developers like TOSE to develop for them.
The game is a standard turn-based strategy war sim in the vein of Koei's much more prolific Romance of the Three Kingdoms series. The player and the AI-controlled rival kingdoms select actions that include diplomacy, combat and domestic matters such as farming and trade, with the ultimate goal being to wrest control over the rest of China fro
Yokoyama Mitsuteru Sangokushi Bangi: Sugoroku Eiyuuki is a sugoroku board game spin-off of the Yokoyama Mitsuteru Sangokushi strategy series. It plays similarly to the Dokapon series: the player, as one of the major warlords of the Romance of the Three Kingdoms (called Sangokushi in Japan), must move around a board taking territory and fighting in one-on-one battles with NPC bandits and soldiers. Other squares on the board lead to various events that change the player's status or help/hinder them in other ways.
Yokoyama Mitsuteru Sangokushi Bangi is based on manga artist Mitsuteru Yokoyama's acclaimed historical manga that retells the Romance of the Three Kingdoms story. However, characters are drawn in a more comedic super deformed style to highlight that the game is a less serious offshoot.
Yokozuna Monogatari is a Sports game, published by KSS, which was released in Japan in 1994.
Yokozuna Monogatari is a sumo game for the Super Famicom. It focuses on management aspects, training sumo wrestlers and setting up bouts to improve their ranking. Earning money from sumo matches allows the player to hire stronger wrestlers, who naturally ask for more money to be recruited. The goal is to train a sumo wrestler to Yokozuna ("Grand Champion") level.
Yoshi no Cookie: Kuruppon Oven de Cookie is a cuisine focused re-release of the original Yoshi's Cookie, exclusively for the Super Famicom. While the gameplay is identical, the game also adds cooking advice and recipes concerning the Kuruppon Oven from Panasonic. Only 500 copies were released in Japan, and the game was not available in other territories. It currently fetches a very high price on the Japanese retro game market.
A Super Famicom RPG set in a version of feudal Japan. It was developed by TOSE and published by Intec.
Yume Maboroshi no Gotoku ("A Dreamlike Illusion", roughly) is an RPG set in a version of Sengoku era Japan. It otherwise plays like a standard JRPG, with a turn-based system that uses large enemy sprites in the center of the screen a la Phantasy Star or Dragon Quest.
The game was one of two games ever published by Intec for the Super Famicom. They usually worked with the Turbo CD/PCE-CD system. It was never localized into English or released outside of Japan.
A Super Famicom mahjong game featuring the artwork of the manga artist Yuujin (U-Jin). It is the sequel to the 1993 game Yuujin: Janjyu Gakuen.
Yuujin: Janjyu Gakuen 2 (lit. "U-Jin: Sparrow Beast School 2") is a 1994 mahjong game and a continuation of Yuujin: Janjyu Gakuen. The player once again takes to the streets to help out their fellow students at the eponymous school, usually via mahjong matches. The game features the artwork of the mononymed manga artist Yuujin (U-Jin). While U-Jin is best known for his eroge (adult manga) works, the game does not depict any pornographic imagery due to Nintendo's strict content rules.
The game was not localized into English nor released outside of Japan.
A Super Famicom multiplayer RPG-board game hybrid featuring the art of Ube "U-Jin" Yamaguchi. Four anime ladies compete in mazes full of monsters and loot to find the exit first.
Yuujin no Furi-furi Girls ("U-Jin's Furi-furi Girls") is a hybrid RPG/board game similar to Dokapon, which was published exclusively in Japan for the Super Famicom in 1994. Like its 1993 contemporary Yuujin: Janjyu Gakuen, it heavily features the artwork of anime artist U-Jin, best known for his eroge manga (though the game itself does not contain any pornographic material).
Every turn each character rolls a dice that moves them that many spaces around the board. Along the way they will find cash, new weapons, health pick-ups and other items. They will also encounter monsters, and must beat them in janken (rock-scissor-paper) matches to remove them from the board. The goal for every player is to defeat the monster that holds the key to the exit, and then reach the exit with the key. The player can choose between four heroines, each with
A visual novel that makes use of sound and text to tell its story. An office block collapses underground after an earthquake, stranding the workers.
Zakuro no Aji ("Taste of Pomegranate") is a visual novel from Imagineer and adopts the then-popular presentation of using text on static backgrounds with the use of sound effects and music to create atmosphere.
The game's story concerns a five-story office block that suddenly sinks into the ground after a major earthquake. The protagonist, Domon, and the other office drones are initially panicked, and decide to look for a way out. As Domon makes his way to the basement, any one of a number of different situations can occur dependent on how the player answered some multiple choice questions earlier on.
A Super Famicom strategy war sim from Wolf Team. It is set in the Sengoku era of Japanese history.
Zan II: Spirits is the first Super Famicom game in Wolf Team's series of strategy sims set in historical Japan. It was eventually followed up with a sequel, Zan III: Spirits.
As with its thematically-similar contemporaries, like Shingen the Ruler or Nobunaga's Ambition, Zan II puts the player in the geta of a Japanese feudal lord, or daimyo, with designs to wrest control over the rest of Japan from the other daimyos. The game is more focused on warfare than day-to-day resource management, with armies of samurai marching across the map to attack fortresses and pagodas that host enemy flags.
A strategy sim from Wolf Team based on Japan's Sengoku era and the third in their Zan Spirits series.
Zan III Spirits is the third game in Wolf Team's series of warring states era-set strategy war sims. While similar to Koei's Nobunaga's Ambition series in many ways, the Zan games are far more focused on warfare and logistics. Zan III is also the second in the Zan series to be released on the Super Famicom: most of the Zan series only appeared on Japanese home computers like the PC-9801 and FM Towns. The player is once again asked to lead the armies of their chosen daimyo (warlord) in an effort to conquer the rest of 16th century Japan.
Zan III Spirits is an adaptation of Zan III: Tenun Ware ni Ari for the PC-9801, which was originally released in December 1993 four months prior. Zan III Spirits, like its SFC predecessor Zan II Spirits, was modified for its console release to make it work with the limitations/strengths of the system.
A spin-off of Visit's Shinri Game quiz series that frames its probing questions with a geographical TV quiz show.
Zengoku Juudan Ultra Shinri Game ("National Longitudinal Slice Ultra Psychology Game", referring to how the in-game game show selects a region for a question by picking its longitude) is a quiz show for the Super Famicom that opts for questions of a more personality-test nature. With every Shinri Game, these questions are presented with a distinct framing device: in Zengoku Juudan's case, the game is presented as if it was a TV game show that pulls its questions from specific regions and prefectures of Japan.
It follows three previous Shinri Games for the system, but isn't a true sequel - The Shinri Game IV, released on PlayStation in 1998, is the "true" fourth The Shinri Game.
In this simulation/role-playing game, you must use the robotic pixie Tinker to educate a robot boy named Pino. You can move Tinker around, examining objects and collecting them in an adventure-like fashion. Pino will automatically follow you to the direction you are facing, but will continue walking until you stop him. He will also pick objects and make his own "experiments" with them. Your goal is to train Pino in various disciplines. His stats can be raised in a RPG style: reading books increases his intelligence, throwing a ball increases his dexterity, and so on. By praising or scolding Pino you will gradually make him understand what should be done and what not.
The game features animations by Anime studios Mint and Omnibus Promotions. With direction from Takashi Yoneda and late anime director Umanosuke Iida.