Ocean of Games
  • Home
  • Games
    New Popular Top Rated
  • Genre
    Adventure Arcade Card and Board Game Fighting Hack and slash/Beat 'em up Indie Music Platform Puzzle Racing Real Time Strategy (RTS) Role-playing (RPG) Shooter Simulator Strategy Tactical Turn-based strategy (TBS)
  • Platform
    All Platforms
    Android iOS Google Stadia Linux Mac Nintendo 3DS Nintendo Switch PC (Microsoft Windows) PlayStation 5 PlayStation 4 PlayStation 3 PlayStation 2 Wii Wii U Xbox 360 Xbox One Xbox Series X|S

Most Popular Super Famicom Games - Page 5

apps menu
Newest Most Popular Top Rated
  • JoJo no Kimyou na Bouken

    1993

    JoJo no Kimyou na Bouken

    1993

    Point-and-click Role-playing (RPG) Turn-based strategy (TBS) Adventure
    Super Famicom
    The first JoJo-centric game released, it was never localized outside Japan. Production was done under Shinji Hashimoto. The game features some notable alterations to the story of Stardust Crusaders. The player controls the protagonists of Stardust Crusaders in a combination of Point and click adventure and classic third-person RPG. It is sometimes also referred to as a side-scrolling RPG.
  • J.League Soccer Prime Goal 3

    1995

    J.League Soccer Prime Goal 3

    1995

    Sport
    Super Famicom
  • J.League Excite Stage '94

    1994

    J.League Excite Stage '94

    1994

    Sport
    Super Famicom
  • Battle Dodge Ball II

    1993

    Battle Dodge Ball II

    1993

    Sport
    Super Famicom
    Battle Dodge Ball II is a crossover video game in the Compati Hero series and a sequel to Battle Dodge Ball.
  • Super Famista

    1992

    Super Famista

    1992

    Sport
    Super Famicom
  • Casper

    1997

    Casper

    1997

    Super Famicom
    Developed by Natsume, this was released only in Japan by the anime company KSS. In this version, the game uses an isometric view and the player mostly controls Kat Harvey as she protects Casper from the duo of Carrigan Crittenden and Dibs though Casper can be controlled occasionally after finding special pick-ups. During the course of the game, Kat collects items, therefore making this game an adventure game as opposed to an action game. Baseballs are used to stun the enemies. Getting hit by an enemy results in a game over. There is even a box to the bottom right that keeps track of time (in seconds and minutes); the game starts with ten seconds elapsed. Saving the game is performed by finding mechanical contraptions and activating them. While saving the game, the game counts all the coins and gems; it uses that count to tabulate a percentage to decide how much of the game has been officially completed.
  • Shinseiki GPX Cyber Formula

    1992

    Shinseiki GPX Cyber Formula

    1992

    Racing
    Super Famicom
    Racing game based on the Shinseiki GPX Cyber Formula animated series.
  • Final Fantasy IV Easy Type

    1991

    Final Fantasy IV Easy Type

    1991

    Role-playing (RPG)
    Super Famicom
    The original Final Fantasy IV was altered in several regards to reduce the difficulty level for Final Fantasy IV Easy Type, a version exclusive to Japan. Various spells, abilities and items were removed or altered, shop prices were lowered, and other tweaks to make the game easy were put in place. Many enemies, attacks and items were renamed. It is often thought the original North American translation was a translation of Easy Type, but the translated version was developed before Easy Type, and the difficulty is reduced further in Easy Type than in the North American version. This led to speculation that Easy Type was based on the North American Final Fantasy II rather than vice versa. Another aspect Easy Type changed is some of the text, which was simplified to make it easier for younger Japanese players to read and to help bring the point of certain comments across more clearly. For example, when Palom clears the fire on Mt. Ordeals with his Blizzard spell and brags about it, Porom reminds him that the Elder of
  • Brandish 2: Expert

    1996

    Brandish 2: Expert

    1996

    Role-playing (RPG) Adventure
    Super Famicom
  • Tengai Makyou Zero: Shonen Jump no Shou

    1995

    Tengai Makyou Zero: Shonen Jump no Shou

    1995

    Role-playing (RPG)
    Super Famicom
    Tengai Makyou Zero: Shonen Jump no Shou is a special promotional version of the game, tied in with the Weekly Shōnen Jump magazine. Though it seemingly has very few differences from the original game (such as the title screen), the game is extremely rare and is quite possibly the most expensive Super Famicom game. Equally rare is the promotional clock in the style of the game cartridge to promote the use of the Real Time Clock (RTC) in-game. They removed one building and event from the original game. In one of the towns, they replaced it with the Kodansha office. This version adds an additional character and item that doesn't exist in the original.
  • Ultima: The Savage Empire

    1995

    Ultima: The Savage Empire

    1995

    Super Famicom
    Ultima: The Savage Empire (Ultima: Kyouryuu Teikoku) is a port of Worlds of Ultima: The Savage Empire for the SNES released in 1995 by ORIGIN Systems (and Pony Canyon). The game is a drastic departure from the traditional video games in the Ultima series, and takes place into a world that resembles the Amazon rather than the typical medieval style setting of previous titles in the series. The game's engine was based off Ultima VII: The Black Gate's engine. The game was planned for Western release, but was cancelled.
  • Tetsuwan Atom

    1994

    Tetsuwan Atom

    1994

    Shooter Platform
    Super Famicom
    Tetsuwan Atom is an action platformer video-game developed by Zamuse and published by Banpresto and released for Super Famicom on 1994 in Japan. The game is a retelling of the 1952 manga with artworks based in the 1980 series (Uran and Kid Atlas are pretty notifiable). In the story, Atom goes fighting several obstacles like evil robots and monsters.
  • Gokujou Parodius: Kako no Eikou wo Motomete

    1994

    Gokujou Parodius: Kako no Eikou wo Motomete

    1994

    Shooter Arcade
    Super Famicom
    Gokujou Parodius: Kako no Eikou wo Motomete, translated as Gokujo Parodius – Pursuing the Past Glory and also known as Fantastic Journey, is a 1994 side-scrolling shooter arcade game developed and published by Konami. It is the third entry in their Parodius series, itself a parody spin-off of their Gradius series. This is the Super Famicom port, which added new characters: Goemon/Ebisumaru from Ganbare Goemon, Dracula-Kun/Kid-D from Kid Dracula and Upa/Rupa from Bio Miracle Bokutte Upa and the alternating two player mode.
  • Final Fantasy VI T-Edition + EX

    2021

    Final Fantasy VI T-Edition + EX

    2021

    Role-playing (RPG)
    Super Famicom
    FF6 T-Edition is a popular Japanese ROM hack of Final Fantasy VI for the Super Famicom. It's intended for Final Fantasy VI fans who would like to play the game with new twists. Think of Final Fantasy VI T-Edition as a fun, lengthy, and more difficult version of Final Fantasy VI from an alternate universe.
  • Sextris

    1997

    Sextris

    1997

    Puzzle Arcade
    Super Famicom
    Sextris is a bootleg adult Columns clone for the Super Famicom.
  • Dr. Mario

    1998

    Dr. Mario

    1998

    Puzzle
    Super Famicom
    Dr. Mario was remastered for the Super Famicom and released as a stand-alone Nintendo Power service release, only in Japan, and also for the Nintendo Gateway System. The game also received a Satellaview broadcast. The same version was previously bundled with Tetris and released in the West as Tetris & Dr. Mario.
  • Mazinger Z

    1993

    Mazinger Z

    1993

    Hack and slash/Beat 'em up
    Super Famicom
    Mazinger Z is a beat 'em up styled platformer video game for the Super Famicom released on June 25, 1993 based on the Mazinger Z anime. It was developed by Winkysoft and published by Bandai; featuring the major cast members and a wide variety of Mechiancal Beasts that the Mazinger has to fight.
  • Final Fantasy VI: Brave New World

    2013

    Final Fantasy VI: Brave New World

    2013

    Role-playing (RPG) Adventure
    Super Famicom
    FF6 - Brave New World is a fairly complete overhaul of Final Fantasy VI, featuring… ▪ Character-based esper restrictions & new stat boosts that promote greater diversity and allow for customized development. ▪ Esper leveling system that disassociates esper bonuses from traditional levels. ▪ New and reworked formulas which rescue everything that isn’t magic or magic evasion from the dump-stat heap. ▪ Rebalanced equipment, items, spells, and skills that aim to remove dead weight and give players more (and better) choices. ▪ A complete overhaul of enemies from their stats to their behavior to better challenge veteran players and newcomers alike. ▪ Tons of bugfixes, as well as remedies to many of the game’s more annoying aspects. ▪ And much, much more.
  • Dragon Quest III: Soshite Densetsu he...

    1996

    Dragon Quest III: Soshite Densetsu he...

    1996

    Role-playing (RPG) Adventure
    Super Famicom
    Dragon Quest III: Soshite Densetsu he... is a remake of the third Dragon Quest for the Super Famicom.
  • Pro Mahjong Kiwame

    1993

    Pro Mahjong Kiwame

    1993

    Card & Board Game
    Super Famicom
  • «
  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • »
  • HomeAboutPrivacy PolicyContact
    Copyright © 2025 Ocean of Games.