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New Atari 2600 Games - Page 27

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  • Tennis

    1981

    Tennis

    1981

    Sport Arcade
    Atari 2600
    star 4.5
    Tennis offers singles matches for one or two players; one player is colored pink, the other blue. The game has two user-selectable speed levels. When serving and returning shots, the tennis players automatically swing forehand or backhand as the situation demands, and all shots automatically clear the net and land in bounds. The first player to win one six-game set is declared the winner of the match (if the set ends in a 6-6 tie, the set restarts from 0-0). This differs from professional tennis, in which player must win at least two out of three six-game sets.
  • Ice Hockey

    1981

    Ice Hockey

    1981

    Sport Arcade
    Atari 2600
    star 4.8
    Ice Hockey is a game of two-on-two ice hockey. One player on each team is the goalie, and the other plays offensive (although, the goalie is not confined to the goal). As in the real sport, the object of the game is to take control of the puck and shoot it into the opposing goal to score points. When the puck is in player control, it moves left and right along the blade of the hockey stick. The puck can be shot at any of 32 angles, depending on the position of the puck when it's shot. Human players take control of the skater in control of (or closest to) the puck. The puck can be stolen from its holder; shots can also be blocked by the blade of the hockey stick.
  • Othello

    1981

    Othello

    1981

    Card & Board Game
    Atari 2600
    Othello is a conversion of the board game. Each player tries to fill the game board with as many discs of his color as possible. On each turn the player places a disc on the board by selecting a location where the opponents discs will become trapped between two of his discs. The trapped discs are flipped over to the players color. The game ends when the board is filled or time runs out, and the player with the greatest number of his color discs on the board wins. Two players can play against each other, or one player against the computer.
  • Shark Attack

    1981

    Shark Attack

    1981

    Arcade
    Atari 2600
    You are a diver in an underwater maze. Throughout the maze are valuable diamonds, and your goal is to retrieve as many as you can. In the middle of the screen is a shark cage where you begin. As you collect diamonds you need to bring them back to the shark cage in order to earn points. Swimming back and forth constantly is a deadly shark. If the shark encounters any of the diamonds, it will eat them; likewise you can also be eaten by the shark, causing you to lose a life. You have no defense against the shark, however you are immune if you are in the shark cage and the doors are closed. Somewhere in the maze the Loch Ness monster remains hidden. If you disturb the monster, it will continuously chase you unless you can lead it back into one of the caves located in the corners of the screen.
  • Spacechase

    1981

    Spacechase

    1981

    Shooter Arcade
    Atari 2600
    You are on a moon-based scouting mission in a Mark 16 Starcruiser. Suddenly, enemy alien ships teleport in and start firing neutron missiles, which can destroy you upon impact. You must destroy enemy ships until reinforcements arrive from Earth. The enemy also have laser-directed heat-seeking proton missiles which are fired sparingly. Be aware that as the battle progresses, the aliens will become more desperate and will use the laser-directed heat-seeking proton missiles more often.
  • Space Cavern

    1981

    Space Cavern

    1981

    Shooter Arcade
    Atari 2600
    As a commander of a spaceship you explore an unknown planet and are soon attacked by its inhabitants - the Electrosauri. You are shot at from above as well as from the sides and it becomes increasingly difficult to fend off the attackers the further the game progresses. The game allows the player to play several variations (e.g. difficulty level, number of enemies on screen, attack patterns etc.).
  • Stellar Track

    1981

    Stellar Track

    1981

    Shooter Simulator Strategy Turn-based strategy (TBS) Adventure
    Atari 2600
    Stellar Track is a text- and turn-based strategy game where the player controls a Terran Super Warship that must clear out alien ships from all quadrants of a galaxy. It was a conversion of a college mainframe Star Trek game released by Sears in 1981. It is a suitably primitive game where you have to run scans to locate enemies and starbases on a 6 x 6 galactic map. You run scans to find the enemies then must warp to their quadrant to confront them with either phasers or photon torpedoes. You use the joystick to determine the numerals of where you intend you to travel to.
  • Freeway

    1981

    Freeway

    1981

    Arcade
    Atari 2600
    star 5.3
    Freeway is a video game designed by David Crane for the Atari 2600 video game console. It was published by Activision in 1981. One or two players control chickens who can be made to run across a ten lane highway filled with traffic in an effort to "get to the other side." Every time a chicken gets across a point is earned for that player. If hit by a car, a chicken is forced back either slightly, or pushed back to the bottom of the screen, depending on what difficulty the switch is set to. The winner of a two player game is the player who has scored the most points in the two minutes, sixteen seconds allotted. The chickens are only allowed to move up or down. A cluck sound is heard when a chicken is struck by a car. Comparisons are often made to Frogger, which has also features crossing a street filled with moving vehicles. Similarities did help sales when Frogger was popular in the arcades and a home version was not yet available. Freeway was made available on Microsoft's Game Room service for its Xbox 360 consol
  • Laser Blast

    1981

    Laser Blast

    1981

    Shooter Arcade
    Atari 2600
    star 5.5
    The object of Laser Blast is to destroy a series of land-based enemies. The player controls a fleet of flying saucers, operating one at a time. On the planet surface below are a group of three mobile laser bases, guarded by an invisible force field that prevents the player's saucer from getting too close to the surface. Both the player and the enemy bases are armed with laser blasters, which may fire a single continuous beam at a time. If the player's saucer is hit, it will lose altitude and crash to the ground; however, the player may direct this fall, potentially into one of the bases, destroying it as well. Each succeeding wave of enemy bases moves faster and targets the player's saucers more quickly, while the force field becomes stronger and decreases the amount of space in which the saucer can move. Players score points for each base destroyed, with points multiplying each wave up to a maximum of 90 points per base. Players earn extra flying saucers with each 1000 points scored and may keep a maximum of six e
  • Peter Penguin

    1981

    Peter Penguin

    1981

    Atari 2600
    Peter Penguin is treasure-hunting in the eternal ice of the Arctic. But watch out! His pursuers, the snow monsters, are dogging his footsteps.
  • Video Life

    1981

    Video Life

    1981

    Puzzle
    Atari 2600
    Video Life is a rare video game for the Atari 2600. It is a version of the zero-player cellular automaton known as Conway's Game of Life. Video Life was only available through a special mail order offer to owners of CommaVid's Magicard, which itself is considered to be one of the rarest Atari 2600 cartridges ever released. According to original CommaVid co-owner Irwin Gaines, only 20 cartridges or less of Video Life were ever made. Editors of AtariAge estimate approximately 500 cartridges were produced. A report in the Chicago Reader by Jeffrey Felshman estimates that cartridges would sell for as much $3000 at the time.
  • MagiCard

    1981

    MagiCard

    1981

    Simulator
    Atari 2600
    MagiCard is an Atari 2600 programming tool on a cartridge that originally came with a 100-page manual and was only available via mail order.
  • Missile Command

    1981

    Missile Command

    1981

    Shooter
    Atari 2600
    star 6.8
    Atari 2600 port of Missile Command.
  • Skeet Shoot

    1981

    Skeet Shoot

    1981

    Shooter Sport
    Atari 2600
    Pull! The trap springs, and the clay pegeon -- alive with flight -- soars away from you at an unexpected angle. With a fluid motion, you raise your gun to your shoulder as you pivot toward you target. You lead your pegeon, finger on the trigger...your mind racing...challenged by the speeding target before you. Will your reactions be too slow? Too fast? Or right on course? Suddenly you squeeze the trigger!
  • Steeplechase

    1980

    Steeplechase

    1980

    Racing Sport Arcade
    Atari 2600
  • Maze Craze: A Game of Cops 'n Robbers

    1980

    Maze Craze: A Game of Cops 'n Robbers

    1980

    Puzzle Arcade
    Atari 2600
    star 5.8
    In Maze Craze, your goal is to be the first of two players to make it out of a maze! Each player controls a cop that starts on the left, and the first player to make it out the exit on the right wins. The game also includes of variety of options. The maze can be completely visible, completely invisible, or have just a few parts invisible. With invisible mazes you can optionally have the computer provide a sneak peak at the complete maze periodically. To make your task more challenging, one to five robbers may also be placed in the maze. If you are caught by one of the robbers, you will momentarily be stunned giving your opponent an advantage. You can also give your cop the ability to set up a blockade to confuse your opponent. This will look like a regular wall, however you can walk straight through it. The games speed can also be adjusted, from calculatingly slow to extremely fast.
  • Bridge

    1980

    Bridge

    1980

    Turn-based strategy (TBS) Card & Board Game
    Atari 2600
    Bridge is a computerized bridge game for one player. The computer controls both your partner and your opponents, either of which can be set to an expert or novice skill level. In the novice game, you will be able to see your partners hand while bidding while in the expert game your partners hand remains hidden. For each game, you can choose to play to either 13, 21, 25, or 29 points. After a hand is finished, you have the option of replaying the same hand if you want to practice, or you can have the computer deal a new hand. If you don't like the way a hand is going, you have the option of restarting the hand to try again. Included with the game instructions is a complete guide to how your computer partner will bid in different situations in order to help you form your strategy. Bridge was designed for people who already know how to play the game, it won't teach you how to play.
  • Skiing

    1980

    Skiing

    1980

    Sport Arcade
    Atari 2600
    In Skiing, your goal is to ski to the bottom of the mountain in the shortest time possible. The mountain is treacherous with plenty of trees and moguls in the way! There are two different modes of gameplay. In slalom mode, there are a series of gates you need to ski through; missing any will result in a penalty to your time. In downhill mode you just need to ski to the bottom as fast as possible. Each mode includes five different skill levels which affect the length of the course (and the number of gates in slalom mode.)
  • Boxing

    1980

    Boxing

    1980

    Fighting Sport
    Atari 2600
    star 6.9
    Boxing is an action boxing game for one or two players which is played from an overhead point of view. The game lasts for two minutes, and the player who can earn the most points in that time wins. You earn one point for a long jab, two points for a close power punch, and if you can manage knockout it's worth one hundred points. Two difficulty levels are included which can be set individually for each player.
  • Championship Soccer

    1980

    Championship Soccer

    1980

    Sport
    Atari 2600
    Championship Soccer is a soccer game where each team has one forward, two backs and a goalie. The forward and backs always run in formation. You only control the goalie when he has the ball, otherwise he is computer controlled.
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