For centuries, a strange entity has lurked inside Number 50 Berkeley Square in London. In the 19th Century, two sailors attempted to enter the house... one was killed and the other lived to tell the tale.
In the modern day, the house is now a bookshop but strange things have been happening so you, as Ben Jordan, are hired to find out what is going on along with a team of four other paranormal investigators.
If you are looking for a freeware game with copious statistics and an intricate, multifaceted, combat engine you won't find it here. Instead, I focused my energies on having lots of non-combat challenges to solve and interesting things to do within the game world. Dark Disciples therefore attempts to differentiate itself by being a more puzzle orientated CRPG and therefore filling a perceived gap in the CRPG 'market'.
After the events in London, Ben decides to return to his home... but then gets a call from his friends, Simon Booth and Alice Wilkins. Simon says that there have been a series of mysterious murders in Osaka, Japan... but they soon discover that there is much more going on than they had first suspected. Working together with local police and his friends, Ben discovers the involvement of living dead, and tries to find links between different events.
In his dream, Wolfie travels to the magical kingdom of the Queen of the Night, who has stolen the sun from the world. Wolfie and our young players must save the world with their musical prowess and find the missing Princess Pamina and Prince Tamino.
Action Doom is a total conversion that attempts to simulate 2D sidescroller shoot-em-up gameplay in Doom's first person perspective. The project was spearheaded by Stephen "Scuba Steve" Browning with additional help from Mike "Cyb" Watson, Julian Aubourg, and Kara "Nanami" Rader. The author of Action Doom dedicated a significant portion of time to creating blogged "advertisements" and held contests for various events to give away prizes that related to Action Doom.
The purpose of Action Doom was to not only create a modification for Doom, but to invent and market an imaginary product with the intent of simulating the environment surrounding the golden era of gaming of the early 90s. Coupled with the hopes of invigorating the stagnant Doom community, the author tried to generate as much hype and interest while showing almost no preliminary screenshots or information, leaving those items up to the community's imagination.
Flip Hero's first adventure against the evil Cruiser Tetron. Hero is an Indie game released in 2004, made by Daniel Remar. Hero strives to recreate the feeling of old action exploration games - you get no map of the game worlds, so you may have to draw your own. It has six levels, eight different MIDI songs, and some bonus features after you beat the game, including an extra difficult level. The game is rather short, but older people may find that it gives them that familiar retro feel.
Berdichev, Spring 1958. Sensible Brother Chief and his not-so-bright assistant, Brother Colleague saw a report in papers that in Tasmania number of rare animals was greatly reduced. Help Chief and Colleague to save poor elephants!