Endless Arena is a mysterious place full of AngryGuys who really want to kill you. They will keep spawning, forever and forever, and the more you kill them, the faster they spawn. How long can you survive?
Ironscale is an old-school styled FPS, where you play as Ironscale, a cyborg anthro lizard-dude. Your mission is simple: Clean up the city from all the corporate scum.
This is the continuation of CANVAS+GARDEN’s doujin title Koi ni, Kanmi o Soete, featuring after stories for Rira and Rishie and main routes for Ciel and Koron.
Magical Literary Heroine Natsuki Saves The Literature Club! is a mod for Doki Doki Literature Club! that transforms the original experience into a magical, action-packed adventure, with Natsuki as the main protagonist.
In this mod, the literature club is on the verge of collapse due to mysterious forces that threaten the reality of the game. However, Natsuki awakens magical powers and takes on the role of a heroine determined to save her friends and restore order. The storyline combines magical girl elements with visual novel style, bringing exciting battles, new sprites and dialogues that mix humor, drama and action.
“Fleeting Feelings” is a mod for ‘Doki Doki Literature Club’ (DDLC) developed by -M!, serving as the final chapter in a series of interconnected mods. This mod ties together the narratives of the previous episodes, providing a collective conclusion to the saga.
The complete series of mods, known as the “Fleeting Feelings Cinematic Universe”, includes the following titles, recommended to be played in order: -Disappearance of the Literature Club -Don't -Somnium -Memories of Nothing -Hypnopompic -Fleeting Feelings
The plot of “Fleeting Feelings” begins after a successful festival, where the protagonist wakes up the next day and notices drastic changes in the behavior of the members of the literature club, as well as the presence of new characters. The player is challenged to uncover the reason for these changes and understand the new dynamics of the club.
You see yourself as the only survivor of an unsuccessful cultist ritual on an isolated cabin, now there only exists you, your shotgun and hundreds of demons, however an unknown creature wants to test your luck, for good or ill, use what he gives you to modify yourself and your enemies!
A glitch game inspired by Corrypt and Frog Fractions created for Idle Thumbs Wizard Jam 2015. This is the first game I ever made! The point of the game is figuring out how to play.
This is an experiment to take the most ridiculous title I could and make a cool story about it. It turns out that story is about the war of vegetables versus meat! It's an interactive story that you control with wasd or arrow keys. There are three different endings to find... This game was created for Wizardjam 6.
This is a wild, weird platformer about bones. It was made for LowRezJam2018. It gets challenging- in a puzzle-y way, not an action-y one. You should be able to figure it out if you keep at it...
Swing Swing Swing is a short-and-sweet adventure through a mysterious wireframe world, BUT with one important twist: you can't move!
Well, not directly at least. Attach your grapple hook to surfaces and let gravity SWING you forward!
A Kiwi looks upon the sky, with dreams to fly, and one day gets a chance to make its dreams a reality when it gets tossed into a world of forgotten warriors and broken dreams.
KiwiFlight is a 2D, Platformer, Metroidvania game, made with the Unity Engine, taking heavy inspiration from Hollow Knight, Ori and the Blind Forest, and the works of H.P Lovecraft.
Was created from a 2-man team, consisting of myself and a fellow classmate. Created for our Final Year Project in the span of less than 3 months.
Created by Pablo Vera, this is a crossover of Capcom's two most nostalgic beat'em up games: Final Fight and Cadillacs & Dinosaurs. Two universes collide in this awesome adventure.
Unfamiliar is a mapping project based around re-imagining the original Doom's maps. Some maps are quickly discernible and others have been reworked extensively to the point of only having a handful of recognizable areas. Maps are designed for standalone gameplay, both continuous or pistol starting.