Jumper: Speedrun is a new Type of FPS Platformer crafted for the hardcore audience. Jump your way through insane levels, solve puzzles and try to finish fast.
- Block Warriors - a open-world game in a cubic style. You have the whole city called Voltorn City, filled with
Entertainments and dangers! Your goal is to climb the career ladder and establish your empire in two different ways!
You can legally earn, acquire businesses, real estate and just work at a construction site or take in
hand arms, become a leader of a criminal group and rob a bank!
Laseronium: The Reflexion is an arcade puzzle game that tests your abstract thinking and your conceptualization. You are in control of deciding where the reflection cubes will be placed.
Solmec: Colony Adrift is a turn-based tactical RPG that follows a civilisation that has taken refuge on the Ankazil: colossal space-faring beasts. Guide a party of warriors across a dangerous new land; collecting resources to upgrade, encountering other inhabitants and fending off the advancing Rot.
Solmec: Hollow Planet is an adventure game where you play as Soledad, a lone Solmec warrior exploring an ancient, lost planet. His task is to find a cure for the Rot that is killing the Ankazil – spacefaring beasts that are home to the Solmec. With his newfound companion, Pixano, Soledad must explore Creedor and uncover the truth in this new puzzle platformer.
Spartaga is a VR Bullet-Hell action arcade game! Jump into a classic genre re-imagined for Virtual Reality. Spartaga's combat gameplay, intuitive controls, challenging enemies, and arcade atmosphere will immerse you in the action.
Half-Life 2: Aftermath is a singleplayer first-person shooter Half-Life 2 modification (mod), running on Source engine. This mod brings together content from the cancelled Half-Life 2: Episode Three, and Half-Life 2: Episode One, with more updates to come.
If you like cars, do you like parking? Logical puzzles that you need to solve for you to find a parking spot. A lot of hindrances will interfere with you in this not an easy matter.
Phantom Warfare is a team-based FPS game, designed exclusively for VR. Choose one of three advanced weapons and make the best of your weapons to gain the victory。
Variety lineup! Single finger manipulation five personality team;
Use traps! Lure the enemy to trigger a fatal organ;
Shocking effect! Full HD host level combat scene;
Weapon synthesis! Super firepower to crush the enemy.
Your goal is to draw a shape that will help the orange ball get to the blue ball or vice versa. In your calculations, you must include physics - that means friction, gravity, momentum and levers aren't things you should forget.
Sonic After the Sequel DX is an enhanced re-release of Sonic After the Sequel developed by LakeFeperd that ports the Game from Multimedia Fusion Developer 2 to Clickteam Fusion 2.5, Tweaks the Game's Physics, Adds the Drop Dash from Sonic Mania, Hardware Render Support, and a third act to Dream Dance Zone. It also features a title screen that was redrawn from scratch as Lakefeperd had learned more about pixel art from his indie game project Spark the Electric Jester.
The most avant-garde Doom will ever get. Obviously not a WAD for everyone, the core target for such a mod is mainly people who are in video game glitches, corruptions and to some extent, creepypastas (whether that love is ironic or not). Nothing works as it is supposed to. You can hardly understand most of the things that are happening to you. Some of the custom monsters (like the hitscanning corrupted pinky) will put you on edge and keep you paranoid about the ruleset of the game.
The aesthetic of lilith.pk3 is one of a kind, horribly mangling the rendering engine of old ZDoom beyond belief to disform sprites, textures, text and even sound effects. The end result makes close to no sense, your Doom marine sprite is heavily dislocated and looks more like one of those creatures from Alien than a human being and the list goes on and on. The confused looks obviously doesn't always make for clean or concise gameplay, especially in later levels which crank the confusion up to eleven and manipulate the level geometry to