WW II was a theatre of war for many specialized combat units, working together to ensure an army’s victory. Among them a unique role was played by hidden and deadly marksmen. Their ability to lay motionless waiting for the perfect shot together with their professional equipment allowed them to change the course of the history with one pull of a trigger.
Become a sharpshooter and take part in the turning points of the WW II. Eliminate the Nazi general, who came to support the Germans lying siege to Stalingrad. Make your way through areas occupied by the Third Reich to your unit. Aid the Alliance forces during their offensive on the Italian Peninsula to break the resistance of the retreating Wehrmacht forces.
Visit every continent, while working on specific quests to earn jewels and artifacts, searching for the fabled Golden Jewel Board. Uncover hidden jewels, and then use those jewels to complete your quest.
Have a down-home good time at Little Farm, where you'll use your puzzle-solving and matching skills to help The Normans adjust to farm life and grow truck-loads of vegetables!
Celebrating 30 years of breakout games, action-packed Reaxxion is the next generation, letting gamers wield the power to manipulate liquid metal to destroy targets!
Like no breakout game before it, Reaxxion is a unique entertainment experience that will capture your imagination and excite your senses. Generate and absorb balls into the liquid metal paddle, or transform balls into golden, brick-busting dynamos in the "Reaxxion Chamber." With nine smashing power-ups and secret challenge levels, this electrifying game features the ultimate in variety and player-controlled action.
You're in Fernocity, the most corrupt city in the world. A level with loads of action, and lots of places to explore: A pier, a strip club, an abandoned power plant, an arcade store, a bank, and even a haunted apartment building! And much, much more!
Sonic Nexus was a game created by Nexus Team, headed by Slingerland. The game used the Retro Sonic engine by The Taxman who joined the project in 2008. The game began development in the summer of 2006 and had three demo releases, two at the Sonic Amateur Games Expo and one during the summer of 2008. It is a critically acclaimed fangame, garnering comments such as, "absolute perfection of the classic Sonic style" from SAGE visitors and various blogs. The character lineup consisted of Sonic, Tails, and Knuckles.
The main character suddenly warped to a battlefield in the ancient Arabian country of Palmyra. Will he be able to survive the war taking place against his will and return to his home one day?
Palmyra is located between two big countries. When Princess Waba is on her way to one of the countries as a delegate, she sneaks out of the delegation. She enjoys freedom for a while, but she is captured by slave traders. What will happen to her...?
This is a novel adventure game about sexual abuse and domination based on the 3D fighting game Soul Calibur.
There is a nameless swordsman from the east who wanders from battlefield to battlefield.
On one of these battlefields he finds a special sword that corrupts and consumes him.
Then, to draw more strong souls towards itself, it crosses the ocean to the mainland.
The curtain rises on the violation and disgrace of women whose souls are pure and untainted.
The player is tasked with controlling the Batter and guiding him on his quest to "purify" the world of spirits. The player must take the Batter through the various Zones, collect battle partners, solve puzzles and partake in turn-based Active Time Battles in order to get to the source of the impurity.
Self Destruct is a hectic top-down arcade shooter made for the TIGSource PG competition. Players control a small ship that needs to survive 250 waves of enemies. The hook for this game is that all enemy waves are procedurally generated, making each gameplay sessions different.
The small ship is able to shoot, use a shield (limited amount) and launch a nuke that clears the entire screen. Defeated enemies leave behind four types of bonuses: blue (restores the shield), red (upgrades the weapons), yellow (restores the nuke) and green (maxes out everything). Despite using an offline executable, the game originally could only be played when connected to the internet to use the online highscore tables. Later, an offline version was released as well.
Clue Classic is a video game based on Hasbro's Cluedo franchise. It was developed by Games Cafe and published by Reflexive Entertainment on June 3, 2008. The single-player interactive game was inspired by the artwork in the 2002/2003 Classic Detective Game version, featuring the original six characters, weapons and nine original rooms. Producer was Rob Adams, designer was Rob Adams, programmer was Chad Sterling, lead Artist was Erin Miller, and Music & Sound was by Staffan Melin and David Chan.