Developed by NHN Games Corporation, Drift City is a free to play arcade style racer available on ijji.com for North American users. It opts out of a realistic look for a more stylized cell shaded look.
A legendary SHMUP influential to the best makers in the genre, Hellsinker is now available on steam in its most advanced form! Gameplay, story, graphics, and even music all united into one cohesive and highly dimensional Shoot-em-up!
This is the story of the unnamed protagonist — who finds himself suddenly without a means to support himself due to factors completely outside his control. This is the story of an entire generation — that finds itself attempting to navigate the treacherous abyss that lies in between childhood and true adulthood. This is the story of a nation — that finds itself struggling to come to terms with a lost decade and a rapidly-changing social climate. This is a story of these things and more.
This is a story of us all.
Alice is a girl who lives in the Land of Time, in the care of a boy named Tiska.
One day, when the hands of the Great Clock are mysteriously scattered, the Land of Life comes to a standstill.
Though it's Tiska's job as a warden of time to recover the hands, Alice can't help but be curious...
Five Rivers is a campaign in DOOM 3 hell-style, made by JPL for Quake in 2007. This episode has three small to medium-sized, dark, and scary maps, featuring new enemies, ambient sounds, and Doom 3 textures.
Despite their conceptual differences, World War Alpha actually ties into both Sure Shot 3D and Wrecked to complete a trilogy of games. The treacherous ending of Sure Shot (whereby Major Merc Paramount abandons his partner on the island) sent our 2 heroes down separate paths. While Wrecked concerned itself with the island that was left behind, World War Alpha proceeds to tell the story of what happened to the army that flew away. The details are fleshed out in the game via a series of episodic cut-scenes, but the basic gist is that their maniacal appetite for world domination takes them deep into the past - where they expect to brutalize their primitive ancestors with their superior knowledge and technology! Fortunately for us, they get much more than they bargained for from our resourceful forefathers...
"Numbness and rage. Fright and anger. I open my eyes. Oh, well. My cell is pitch dark anyhow. "Block E1". I heard their inhuman voices. Lying on this cold metal bed, I stretch my arms along my sides. This must be the right posture to fit in a pod. I do not tolerate the idea of not being ready.
Yes, but ready for what? No, I won't give way to grief.
A squeaky sound... No, no way. It can't be true. The door opens, light replaces darkness. I will ask for a reason later. Now I have a choice to take. An easy one. I will run the hell out of here, whatever it takes. It's time to get a little revenge.
It's time to start my own riot act. "
There are various races living together at Ocelot City. Land, who lives as a mystic one, is one of the most famous citizens there. Rick, the main character, is a butler, and works for Selma. Selma lost her ability to transform herself into a dragon after a certain accident, and is always depressed that is one of his concerns. But, he somehow enjoys his life with his friends and other butlers. One day, Land is assassinated by someone unknown, and their life turns around 180 degrees.
Little Busters! is a Japanese visual novel developed by Key. The story follows the life of Riki Naoe, a high school student who has been a member of a group of friends named the Little Busters since childhood. Riki brings multiple girls at his school into the Little Busters to have enough people to play a baseball game. The game is rated for all ages in Japan, but a version containing adult content named Little Busters! Ecstasy exists as well.
Combat Mission: Shock Force is the fourth game in the Combat Mission series, and the first one not to take place during World War II. Instead the setting this time is Syria in the near future.
As with previous games in the series the focus lies on tactical ground combat battles. Each battle starts with a mission briefing where the player gets to study the strategic and operational maps and gets a description of the mission. After this the player is moved to the 3D battlefield and the Setup Phase where the action is paused. Here the battlefield has setup zones where the player can position his units. The player can here issue commands to his units, which will be activated once the battle begins. When happy with this the player can choose to start the actual battle.
The game features a number of gameplay styles. In it's most basic form the game is played in simultaneous time, meaning that a second of play time equals a second of real time. Players can however choose to change this to an alternative playing style. I
This is a remake of one of Chris Hansen's really early levels. He always considered it as his first really good level and felt that it needed a revival.
Roller Coaster Mania is a single player, mouse controlled game in which the player builds and rides roller coasters.
Navigation through the game is mouse controlled and is greatly simplified. The main menu, for example has just three icons, build a roller coaster; ride a pre-made roller coaster; and exit to windows. The build screen is equally simple with three panels in which the player chooses one of the five locations, one of the three styles of coaster each of which has four styles of carriage .
When building a coaster the player selects a track section from the menu and places it onto the active end of the build with the mouse. The game automatically adjusts the pieces of track available depending on the piece that was previously laid and the terrain. Sometimes the player will find that the game offers no track pieces at all, this is usually because the track is about to go through landscape, another section of track, or because the terrain makes it impossible to position the track supports.
Once a cir