In GameBiz, players manage a games development company. The goal is to make the best games for one or more of the nineteen different platforms in the game
In his dream, Wolfie travels to the magical kingdom of the Queen of the Night, who has stolen the sun from the world. Wolfie and our young players must save the world with their musical prowess and find the missing Princess Pamina and Prince Tamino.
Action Doom is a total conversion that attempts to simulate 2D sidescroller shoot-em-up gameplay in Doom's first person perspective. The project was spearheaded by Stephen "Scuba Steve" Browning with additional help from Mike "Cyb" Watson, Julian Aubourg, and Kara "Nanami" Rader. The author of Action Doom dedicated a significant portion of time to creating blogged "advertisements" and held contests for various events to give away prizes that related to Action Doom.
The purpose of Action Doom was to not only create a modification for Doom, but to invent and market an imaginary product with the intent of simulating the environment surrounding the golden era of gaming of the early 90s. Coupled with the hopes of invigorating the stagnant Doom community, the author tried to generate as much hype and interest while showing almost no preliminary screenshots or information, leaving those items up to the community's imagination.
Flip Hero's first adventure against the evil Cruiser Tetron. Hero is an Indie game released in 2004, made by Daniel Remar. Hero strives to recreate the feeling of old action exploration games - you get no map of the game worlds, so you may have to draw your own. It has six levels, eight different MIDI songs, and some bonus features after you beat the game, including an extra difficult level. The game is rather short, but older people may find that it gives them that familiar retro feel.
Berdichev, Spring 1958. Sensible Brother Chief and his not-so-bright assistant, Brother Colleague saw a report in papers that in Tasmania number of rare animals was greatly reduced. Help Chief and Colleague to save poor elephants!
War in the Pacific: The Struggle Against Japan 1941-1945 is a classic strategy game, based on the award winning Uncommon Valor game engine. The scale is 60 miles per hex and losses are individual vehicles, aircraft, guns and squads. Since half the planet Earth is covered by the titanic Pacific struggle, the game is massive in scope, covering thousands of ships tens of thousands of aircraft.