An evil Russian Scientist dreams of world domination, and you absolutely do not play a square-jawed American, striving to defend democracy. It’s time to back the mad scientist for a change!
So, man the maniac’s super-tank and thunder through twenty all -action missions, spreading mayhem and carnage. Your tasks will range from seek-and-find missions to all out assaults, from espionage to dramatic defenses. With dozens of weapons at your disposal, you’ll be fighting against everything from helicopters to infantry, armored cars to enemy tanks, fortifications to biomechs.
The environments have been set up to be non-linear and entirely interactive. Drive where-ever you wish, crushing trees and blasting the wildlife, trashing skyscrapers, leaving tank-tracks and the bloody remains of your foes in the sand. The pyrotechnics aren’t just limited to big explosions (though there are plenty of those), as flamethrowers leave trees ablaze and foes running screaming as they burn.
Rock Manager puts you in complete control of a rock band. Your task is simple; make them stars! Bribe the local radio station to get more airplay for your band, or buy up all your records to create increased demand. Use any means necessary to make the band climb the charts - anything goes in this strung-out world of swindle, lies and rock n' roll.
Start by putting a band together. You get to choose from a diverse list of musicians with all tastes and styles. Record a demo in studio, adding effects to the song to make is fit your image. With a demo in hand, it's up to you to bag a record deal, arrange gigs, promote your record and go on the road. But, keep an eye on your musicians and keep them happy or the band might self-destruct!
First-person action game, published by SystemSoft for Japanese computers in 1986. Its polygonal 3D graphics engine was a technical milestone, rendering 3D environments at a fast pace and (compared to the tile-based, right-angle movement of earlier first-person games) allowed the player to move with full 360-degree movement.
Don't tinker with time machines... That's the lesson Vasilij Ivanovich, a brave hero of Russian civil war (1918), and his young assistant Petka will never learn. During their last quest, they messed up with the time machine and as a result landed with the entire village Gadjukino in the middle of modern United States of America. Captain Furmanov is now a mormon priest, the sexy Anka works for FBI, and VICH and Petka have to save the world again. They'll face criminals in Las Vegas, travel to jungles in Central America, fight Saddam Hussein, and even visit Alaska in this traditional point-and-click 2D adventure game.
1193 Anno Domini is a trading simulation set in the second half of the Middle Age. You are a little unknown trader. And so are your three rivals, which are either played by the computer or by real players. Now it's your task to become a rich and powerful merchant and over powering your three rivals. For this task, you have the ability to expand your business through 98 towns, while trading 36 different goods. But you are not just trading the goods, but you also producing them, for this task you have up to 22 production facilities to produce goods for 6 different economy sectors. For maintaining your trade business, you have to protect your goods from thieves or other players, but you must also counteract some external influences, like the weather or plagues.
When you gain influence as a trader and are respected by the authorities, they not just help you to protect your goods, but you also gain the ability to do some political decisions (taxation and others). You then also get assigned some tasks to do for the town
Soaring through deadly realistic 3D landscapes, pilots can engage in numerous action-packed single-play missions involving air-to-air, air-to-ground, search & destroy and escort missions.
Star Trek: Armada II is a real time strategy video game published by Activision in 2001, based upon the Star Trek universe. The game was developed by Mad Doc Software. It is the sequel to Star Trek: Armada. Star Trek: Armada II was released by Activision a year after they acquired the full rights to all the franchise holding of the video game's franchise from Viacom.
Like its predecessor, Armada II is set in the Star Trek: The Next Generation era of the Star Trek universe. The game showcases events in the Alpha Quadrant between the United Federation of Planets, the Klingon Empire, the Romulan Star Empire, the Cardassian Union, Species 8472, and the Borg.
Disney's Extremely Goofy Skateboarding is a skateboarding game with mechanics similar to the Tony Hawk's Pro Skater series, but aimed at younger players. Two Disney characters, Goofy and Max, can compete in 4 worlds with 3 levels each.
Nuts is a single-level PWAD for Doom II meant for limit removing source ports. It was designed by Bernard De Windt (B.P.R.D) and uses as its music track a MIDI sequence of "Kashmir" by Led Zeppelin. Nuts is a massive slaughter map featuring a deliberately outrageous number of enemies, known for slowing down even the most powerful of computers to a crawl upon release. It was created to test the /idgames archive upload function for the author's contemporary work, Equinox, and is now remembered as a quintessential joke WAD. Two years later, it received two sequels, Nuts 2 and Nuts 3.
The game is set in 1700, 15 years after the previous game, at the time of the death of King Charles II. The player assumes the role of Charles-Louis de Farevolles, who turns up at the Court of Louis XIV, with neither influence at Court nor money.
A 25 piece orchestra, led by Skip Sempé, performs an hour of music for the game.
In the game, the player is taken through 42 highly detailed stages in five countries - Russia, Sweden, Finland, Switzerland and Kenya - which cover several road surfaces including gravel, mud and tarmac. Stages take place in all weather conditions such as rain in both the day and night. Damage is accurately re-created, even down to broken headlights which the player must of course preserve to see during night stages. Rally Trophy was considered by many people to be the Grand Prix Legends of rally driving, due to its focus on historic cars, and the physics models of the cars (with no traction control or driver aids) being relatively realistic and challenging for its time.