Iin Two is a platform puzzle game where you play as a soul controlling cubes, tackling challenges to get them to the altar, which is your goal: saving the planet.
Cultivation Story: Infinite Sword Realm is an action-packed roguelike deckbuilder rooted in Cultivation and Chinese mythology, where every action costs you lifespan. Enter the realm of Swords, balance power and mortality as you climb the path to immortality.
A top-down roguelite shooter where you command a ship and survive endless waves of sea monsters. Manually aim your main weapon, auto-fire the rest, and upgrade to stay afloat, or sink trying.
A Go RPG where you can naturally learn Go while having fun! ♪ The legendary staff "Honin Rod" sealed away the Demon King. But the seal broke due to the staff's deterioration. The resurrected Demon King brought forth monsters called "Gomono," throwing the kingdom into chaos.
Dive into the world of Little Wurfel — the mighty little cube! Get hypnotized and relax as you watch his astonishing journey through infinity, or take on the thrilling challenge of "Swords & Sharks", where your skills in precision, dodging, and balancing will be put to the ultimate test!
Happy Nuclear is an evidence-based investigation game where players act as detectives to prevent a disaster. They analyze interconnected case information on an investigation board, primarily using old CCTV and access logs. Cases link together at the end, and each replay introduces changes.
In this challenging tower defense game, place and upgrade your towers to fend off relentless waves of foes. With limited resources, every decision matters. The frost is unforgiving—so must be your defense.
From Southern Lands, Sindri, eldest of Brok and Eitria, returns clad in fire and steel, his twin hammers echoing both legacy and defiance. A figure of both might and mastery, bringing with him the legacy of the forge and the discipline of distant Kingdoms.
Shadowbound is a 2D pixel-art horror platformer with multiple chapters.
The first chapter is focused on light mechanics. Some lamps stay forever, others disappear after a few seconds. Stay in the dark for too long and it’s game over.
But the game isn’t only about this mechanic.
Each chapter introduces something new: different gameplay mechanics, enemies, locations and challenges. Some parts focus on horror and atmosphere, others on reaction, precision or exploration.