A visual novel series with animations about a guy working as a security guard: things get interesting when he catches two attractive women smoking in the restroom.
It's a small... somewhat eerie circus caravan. Each round lasts a few minutes, leading to numerous endings. Unravel the mysteries and control the outcomes. In the end, you might just hold it in your hands...
Explore the legendary Sift Heads series, optimized for full-screen PC gaming. Enjoy Assassination Missions, Stealth Gameplay, and engaging Crime Storylines. Arm yourself with a vast Weapon Arsenal. Experience Cinematic Storytelling and Immersive Gameplay. Discover gaming like never before.
Gum Flesh is a turn based roguelike that takes place on the back of a celestial monster. Use your wits and fragile supplies to take on strange creatures and fauna on a planet where you are definitely not welcome. The air is different here. Your body is starting to change.
Dangerous Creatures allows the user to investigate animals according to several categories: Atlas (animals by country), Weapons (animals that had teeth, venom, or claws), Guides (related animals), Habitats (animals from a given environment), and Index (an alphabetical list of all animals covered). Animal articles have pictures, descriptions, and video clips. In addition a user can be tested with quizzes on the animals.
BYOC (Bring Your Own Class) is a modification for Doom 2 that aims to collaborate creators from a private community to have them Bring Yheir Own Classes in ZDoom derivative sourceports like: Zandronum. While it's made for online, Co-op play, this can be played offline as well.
In the mod there will be both well known characters that you know and love (e.g. Doomguy from Doom, Dr. Doomguy from Dr. Doom, Peppino from Pizza Tower, Heavy from TF2, Serious Sam from Serious Sam, Sir Dan from Medievil, Quote from Cave Story and PTG from PTG) and some original author created characters!
YAR is a fully-fledged open-world RPG. Embark on a heartfelt journey inspired by Boreyian myths and legends, filled with vibrant and unforgettable adventures, uncover the mystery behind the attempt to conquer the noble Boreyian people.
A dark witch imprisoned by the Church is forced to turn against her own kind, seeking the most chaotic power within the constraints of trust. This is not just a battle against enemies in action, but also requires a strategic and panoramic vision.
This is an idle casual game where you can shake the tree pole again when the number on the time board turns green and shows "0" to drop fruits from the tree. When you can shake the pole again, you'll find that several days have passed.
This is a turn-based strategy/RPG game set in the stars. In the early stages, you will recruit a team of experts on Earth for exploring a distant alien homeworld, choosing between scientists, mutants, and soldiers. Scour the planet for lost alien technology and uncover the secrets to Earth’s doom.
Line Change - A 2D pixel side-view game where you draw lines that become bridges from one point to another, allowing three creations to make their way to the finish.
Control robot soldiers from an interplanetary mining company to defeat the defense system of a ruined colony. Buy soldiers, upgrade them, defeat waves of enemies.
Dominate the skies in breathtaking environments, battling opponents and mastering high-speed flight. Utilize your weapons and piloting skills to be the last pilot soaring!
In this 2D Action Platformer, embark on this journey with Ivy and Lara to seek out the real truth behind this world and perhaps the world beyond filled with gods, strange creatures, different enemies as you discover new environments.
Confinement 256 is a 60-level (plus 3 hub and secret maps) megawad for GZDoom released in June 2017 after a year of development. The project originally started as a solo megawad designed by Devon Barnett (Xyzzy01), with the first 20 maps made by him, but later evolved into a complete community project with 39 map contributions from various authors.
The megawad took inspiration from other projects such as Congestion 1024 and Claustrophobia 1024. All maps submitted were designed under the limit of a 256 by 256 square space in the level editor.