The game's basic gameplay is the same as the original Painkiller. The player has to face off numerous enemies and defeats them, moving from one location to another. All the weapons have alternative fire regimes. While the majority of enemies and all original weapons are presented, the game features some new additional gameplay elements not seen in original or its other expansions.
Like the original, Ground Control II is not a standard base-building RTS game. There is no technical upgrade tree, and no mining for gold, crystals, or any other random mineral to be used as a monetary source. New units are acquired by spending acquisition points which collect throughout the battle. If the player has a large force, the points will come in very slowly. While the army is small, the points will come in at faster rate. More points can be earned by destroying enemy units, or by capturing special locations called victory locations. Additional units are called in via dropship, which will land in designated landing zones. The player must hold at least one of these landing zones in order to receive these reinforcements. Acquisition points can also be spent on dropship upgrades which include more cargo space, speed, fuel capacity, armor, and weapons.
For most G.I.s one tour of duty in Vietnam was more than enough, but not for the boys of Fist Alpha. A team of US Special Forces who are the best of the"Green Machine" determined to stop Charlie in his tracks. Taking you back to the 'Nam, VIETCONG FIST ALPHA is the official Mission Disc for the very successful VIETCONG.
Placing you in the highlands of Vietnam, VIETCONG FIST ALPHA brings 7 brand new single player missions as well as 8 new multi-player maps to expand thatjungle experience of Vietnam in 1967. With 6 new weapons as well as bayonets for weapons and machetes along with even more artillery raining shells down onboth US and NVA alike, VIETCONG FIST ALPHA also brings the ubiquitous B52 Bomber and F-105 Thunderchief and F4 Phantom fighters into play.
Subvert the Empire. Crush the Alliance. Your Choice. Your Destiny.
It is a time of great upheaval. The first Death Star has been destroyed, marking a major victory for the Rebellion. But the Empire remains strong. As commander, you must choose to take control of either the Rebel Alliance or the Galactic Empire. Your goal: complete domination of the galaxy.
Take the galaxy by force. Take the galaxy through diplomacy. Take the galaxy via covert operations. Earn the loyalty (or resentment) of up to 200 worlds. Star Wars Rebellion gives you a myraid of means to implement strategy and tactics on a grand scale and in a real-time environment. With control of the entire Star Wars galaxy as the prize, will the Force be with you? Discover for yourself.
Burning with anger, The girl wages a one-woman war against the cult, taking them down cultist by cultist, bullet by bullet, until she reaches her true target: the leader. Along the way she will unravel the dark truth about this mysterious order and the atrocities committed by them in the name of their master. In this tactical third-person puzzle-shooter you assume control of one bullet, guiding it through increasingly complex and challenging levels to kill cultists, trigger traps, and reshape the environment. Every shot counts and ruthless precision is rewarded. Taking down the cult is deeply satisfying; doing it with style even more so.
In the fifth episode of Fears to Fathom you play as Sydney Harper, a 23-year-old working at a consulting firm plans a weekend getaway to a rental in Woodbury with her college friends. Little did they know what was about to unfold during their stay. Sydney survived as she made the right choices.
A Twisted Path To Renown: is a Multiplayer, loot-focused, PvEvP extraction shooter, set in the rugged 1899 United States!
Strap on your holster, assemble a posse, and get ready for a rootin'-tooting good time!
Roam the savage lands of the United States during the 1890s and live out your Western dream!
Fight against vicious bandits, or become one yourself as you loot and pillage from the Hills of Tennessee to the Pine forests of Arizona. Fight various factions in an unforgiving land for fame, and fortune!
Stay alert for ferocious wild boars, and bandits who will tan your hide for a chance to steal your precious loot!
Evade the resourceful and cunning Indigenous Peoples of early America to fight another day or attack against all odds for your chance at Legend!
"Pokemon Gym of Mine" is a fan-made game developed using the RPG Maker XP software. In the game, the player assumes the role of a custom gym leader instead of a Pokemon trainer. Players create and customize their own gyms and challenge other players to battle against them. The game features unique elements such as gym and leader customization, an original soundtrack, and an engaging story with interesting characters.
A visually lifelike 1-6 player co-op survival horror made in Unreal Engine 5. Explore procedurally generated levels that host liminal environments, puzzles, and entities with new levels and content added regularly. You are at the mercy of what's lurking and must do whatever it takes to escape.
Experience the critically acclaimed and award-winning Portal reimagined with ray tracing in this free DLC for Portal owners. Start thinking with portals, with RTX on.
The PC version of Final Fantasy VII is based on an unfinished build of the Japanese version, and therefore contains the same bugs. It featured a midi soundtrack and the FMV were in lower resolutions. This PC version would end up providing the source code for subsequent ports.
The pessimistic, wisecracking, door-kicking zealot known as 'Bad Cop' is back.
Command a small army of Combine synths and soldiers on a Northern campaign to capture Dr. Judith Mossman.
Tread in the wake of Gordon Freeman at Nova Prospekt. Explore the mysterious 'Arbeit Communications' facility. Discover what lies beneath. Drive an APC through the arctic wastes. Confront the rebels on their doorstep and uncover a long-forgotten secret.
The Cycle: Frontier is a PvP Extraction Shooter driven by suspense and danger. While you search for resources & loot on an alien planet, challenging fights against other players & encounters with vicious creatures constantly threaten your survival & your spoils.
Protect and guide your people as you forge a town from untamed wilderness at the edge of the known world. Harvest raw materials, hunt, fish and farm to sustain your advancing town. Produce craft items for villagers to trade, consume, equip and fight with as you battle for your survival against the elements and outside threats.
A rhythm game based on StepMania, In The Groove, and other games alike, that provides modding capabilities to charts, and features compatibility with most StepMania and In The Groove charts previously available, uses mods to allow for a different twist on charts, breaking the boundaries for what a playable chart can be.
We Went Back is a sci-fi time-looping horror game located on an abandoned lunar station. Explore, deduce, and unleash terror in order to find a way out.
Setting to redefine the city-building genre, Foundation puts the emphasis on the organic aspects of urbanism in the cities of old, powered by Polymorph Games’ proprietary game engine, Hurricane, which allows for full mod support and is optimized for the thousands of moving parts that come with building humongous cities.
The game features in-depth resource management akin to the Anno (Dawn of Discovery) series, expertly mixed with classic city-building elements from Settlers, SimCity, and Pharaoh all topped with narrative encounters inspired by Crusader Kings II to create the ultimate medieval ant-farm simulation.
Grow your untapped land into a great sprawling kingdom as you appease different factions of your area, all while listening to a beautiful original soundtrack by the veteran composers who’ve created music for Paradox Interactive titles such as Crusader Kings II and Europa Universalis IV.