17 stinky sewer-themed maps (+ custom start map) running on a pre-release version of Alkaline 1.2 (already included), "created by a bunch of cool people" over a 4-week period.
35 "concrete murderzones" inspired by modernist architecture, all made over 2.5 weeks by a variety of first-time mappers and veterans. Most maps make heavy use of Makkon textures. Built on Copper 1.19
132 short speed-maps + custom start map and end map, each made in two hours by 36 mappers for vanilla Quake. There were four episodic themes: Egypt, Runic, Koohoo, and Elder, and each episode is accessible from the start map hub.
28 levels + custom start map, offering a variety of map sizes and gameplay themes. All maps were made in 1-2 weeks, using the Prototype textures by Khreathor. Built on Copper v1.19
E1M1rmx with a twist: a certain amount of red keys scattered throughout the map have to be collected in order to proceed, making the gameplay largely non-linear.
Throughout the game you are presented with various flashbacks of a psychiatrist talking with a girl named Ame.
At the start of the story the protagonist lives with Chinatsu due to various happenings in his childhood that caused him to become an orphan, and as such mainly sees her as an older sister. The prologue basically starts out with Chinatsu telling the protagonist that 3 of her patients will come live with them for a few weeks as a part of their rehabilitation.
The sixteenth episode, Desecrated Cathedral and Oa Under Siege, was released on September 2, 2015 for members, and September 9th, 2015 for non-members. The episode revolved around players defending OA as it faced a new threat from the Black Lantern Corps, and a new storyline with DC hero Raven. Some of the core features of this episode include one Tier 7 Alert in Desecrated Cathedral and one Tier 7 Challenge in Oa Under Siege.
This game was made as a part of the Tirana Game Jam Edition 1.0, where the theme was "Dreams".
This game is a blend of "The Lemmings" and "Monument Valley". You are in control of the sleepwalkers and you must get them to bed safely and securely. You do so by giving them traits with which they can traverse the environment.