Bee Garden: The Lost Queen is a time management game with cute characters and innovative dynamic visuals. Complete 40 story levels in 4 breath-taking environments with day and night missions and special rush levels! Try your skills in 4 special challenges and beat the high scores! Be the best and collect all of the 8 trophies.
Compose your own music and perform it in front of strangers on the street! Adhere to the feedback from your listeners and bewitch them with your catchy beats and melodies!
It was a small wonder when, after a mechanical malfunction, the transport ship moving you to an isolated research facility crashed, granting you your long-overdue freedom. But the new frigid land you've arrived in swarms with jabbering, malicious little creatures, and you can't help but sense you may have caught the attention of something sinister.
PhobosDeimos Anomaly is a 2012 mod for Doom containing two six-level episodes, totaling twelve levels, created with maps submitted to Doom the Way id Did by the late Callum Guy Oliver (phobosdeimos1) and released posthumously.
Franzen is a turn-based RPG set in a dystopian-steampunk world. Explore themes of empathy and politics as Franz and Lefsa Dellia work to uncover the truth of "The Scream". Meet a cast of colorful characters and fight bizarre creatures in your journey through the world of Branzen!
Your roommate, Tyler, decided to go camping with some friends a couple of weeks ago near Fairfax Station. He hasn't been seen in almost a month. Although you have tried to reach out and contact him, he has not responded. Fearing the worst, you decide to go and investigate to see if you can find him. Along the way, you realize that something sinister is happening behind the scenes.
In this Game you follow the story of a man that is searching his wife and his kids. They all disappeared in an abondend indoor playground. This indoor playground is themed after the four seasons with its mascots named Sally Spring, Siggi Summer, Frederick Fall and Willy Winter. You need to break in this playground and explore it to find your children and wife ( with no keycards!!!). You get the help from your friendly winter stick. With that stick, you can create ice blocks on which you can jump on.
This DLC is only for those who are of legal age and wish to see such content. By downloading this DLC you are confirming you are 18 years of age or older (or your regional equivalent).
A Large single map for DOOM2, taking place in an ancient temple complex swarming with hellspawn. Occasional switchhunt might occur as the map isn't very linear. Be warned and pay attention to the surroundings of the map.
A very large single map for Doom2. You are para- dropped on an abandoned industrial sand planet to investigate why the base was deserted. Sensors indicate the presence of hellspawn. Find the cause why facilities have ceased production and destroy any hellspawn you face.
Some classic, oldschool cramped Ult. Doom gameplay with 2 maps. Originally was supposed to have been released for Doom's 25th birthday as a set consisting of 4 maps.
This one large map is Chris Hansen's interpretation of an action filled and slightly different episode 2 level. It tried to stay true to the style of eps. 2, but cranked it up a bit.
High/Low 2 is a Doom Episode 2 themed level. Like High/Low 1, which was an episode 1 kinda level it is only meant to resemble the style, not to copy it.
The first 3 maps saw you fighting against Imps, Sergeants and Demons with only the Shotgun, Chaingun and the Rocket Launcher. This time they are cranked up to 11 and you're gonna get bigger guns. But also a whole lot of beefier meat to aim them at! You are the Mean Green and you are about to bully the crap out of this strange world!
The levels are medium sized and sets the player in an abstract semi realistic hellish tech setting.
The levels are small-medium in size and plays more like Ult. Doom since only lower tier monsters and weaponry were used. They should offer a good 45 minutes of some classic, old school fun! The action is fast paced and the levels feature their usual style of interconnectivity and semi-realistic to abstract visuals.