Deep Breath - a short mapset at the bottom of the ocean.
In this project, our little green hero steps through the entryway airlock of an underwater base, the H.A.D.E.S (Hydro Atomic Deepsea Experimental Science) Facility, to find that demons are running rampant. Our mission: get to the heart of the Facility and activate the self-destruct protocol. Hopefully Doomguy can make it out alive, or at least sink down to a watery grave with all the monsters.
Greatly inspired by AD_79's map 05 from Tetanus by Squonker Team - the ingenious mechanics and visuals used in that map made me think of other potential ways in which to continue that narrative and visual thread.
The direct sequel of: The Water is Wide.
Many people have tried to find the key to eternal life before, but... This isn't what this game is about. Play the part of Coco, a mysterious ex-orphan trapped inside a world where death exists no more, and where every single human has been blessed with the gift of immortality... if you consider that to be a gift, of course.
Join the main protagonist and their friends in a quest to find the truth behind the strange condition that has been bestowed upon humanity. To make everything the way it was before, or to do nothing about it... That depends on you.
50 Monsters is a project I started back in 2014 when I was just really getting into mapping. It got a bit out of hand in the second half of development, and as such the final product is fairly inconsistent in terms of overall quality. Still, though, it was a good learning experience and I enjoyed creating it.
DIY is a community project aiming to create maps out of solid color textures. It was originally conceived by xvertigox based on "One Bad Map" release.
The maps were ultimately arranged roughly in order of increased difficulty. By the end they turn very hard.
The Life of a Magical Circle is a deceptively simple evade-and-collect game about following your dreams. Take control of a circular creature and see if you can figure out your purpose with only a little help from a mysterious narrator.
You're stuck in a submarine with five ridicolously rich people. The submarine don't work good. What will you do?
I resisted the impulse of making this a dating sim btw. Which I should be praised for.
It's a game. I don't know what else to say about it. The bulk of it has been written while mildly sleep deprived.
The third and final chapter in the Five Nights at Wario's trilogy, where you find yourself in a big mansion, hiding in different rooms every night, while you try to find your way out.
This game features a new mechanic never before seen in a FNAF game, being hiding. You choose between 2 different rooms to hide in, every night, with each night having its own mechanic and own characters. A total of 12 nights, Easter Eggs, and more!
"Ugh, not again! Scared to death while sleeping this year, too! Some meteor-thingy crashed into a mine nearby, and two Toads want me to check it out for 'em. I bring the meteor home, hoping I can get a bunch of hamburgers for it. But without me knowing it, it absorbs my DNA! And in the night, it creates a shadow clone of me! Luckily, the two stupid Toads are out for a walk when they see this shadow-me. They overhear his plans, and finds out he calls himself for Wirio (how original), and that he is going to return to his own world and prepare to lay our world in shadows. Oh, and that he has 5 shadow-generators or something that will protect him. And after hearing this the next morning, the Toads want me to go into Wirio's world and stop him, blablabla. The only reason I go, is because of treasure...and to stop that thief who stole my good looking face!"
Tangerine Nightmare is a collection of 8 (+1 credit-map and a bonus one) limit-removing maps. They were designed by the french doom community, with all new textures/GFX/flats made by franckFRAG.