Another Func_Msgboard release.
Underwater Jam - a community map pack featuring nine (under)water-themed levels by various authors. They use different texture styles and some custom monsters/assets.
This massive (66366 Kilobytes) map pack will last you well over 3 hours of playtime.
Probably the evilest and most hostile atmosphere a Quake release ever had. This episode is built upon Quoth code and monsters. It comes with "dark ambient" music which adds to the feeling. The levels are huge, and the number of monsters in each one is extreme. An essential release, but clearly not for everyone.
This episode is three-hour-long for experienced players to clear.
After a long wait, the Func Forum release its tenth Func Jam X - Tenth community mapping jam: 14 Insomnia-themed levels plus a start map. It comes with a couple of custom skyboxes, sounds, and music tracks. The map sources are included.
Possibly the last Func Jam.
Func Jam 8 is a community project at Func_Msgboard.
This pack features four Film Noir / black&white-themed levels as well as a start map and comes bundled with Arcane Dimensions enemies. The map sources are included.
Note: These maps require a source port with increased limits.
Func Jam 7's theme is "Back to Bases" - a community project at Func_Msgboard.
The pack follows a Base theme and features five small to medium-sized levels, some of which add unique twists to the gameplay. A skill selection/start hub map is included.
Note: These maps require Quoth and an engine port with increased limits.
This file has been repacked for Quaddicted.
An updated version of NewHouse's map is available here.
Func Map Jam 6 - Fire and Brimstone - a community project at Func_Msgboard. The pack features 13 Fire and Brimstone-themed levels of varying sizes as well as a start map. It comes with a couple of skyboxes, and the map sources are included.
Note: Some of the maps require an engine port with increased limits; ericw/Tronyn's map requires 2PSB support. Additionally, support for fog and colored lighting is recommended. You will need to increase the default heap size for some maps, see the comments for more information.
A return to form for Func Jam, this pack features a start map and 8 maps of various themes made for WarrenM's Qonquer mod (included), which lets the player fight waves of monsters in arena-style maps, with the occasional assistance of minions. The theme for this jam was originally "Prisons of the underworld".
The map sources are included.
The least popular Func Jam - a community project at Func_Msgboard. This pack features two large low gravity runic maps. The theme is "low gravity". The map sources are included.
You incarnate as a powerful knight to help the Emperials to defeat the darkness in the Tower of Infinite game mode. You will vanquish waves of monsters to reach the bosses and claim your loot with your friends or alone.
Prelude to Apocalypse (most commonly known as mexx8) was an extensive two-map wizmetal medieval map pack, with tense gameplay. While a little dated or "blocky" by modern standard, used the cutscene engine that first debuted in "Vision of Hatred", this time, the cutscenes have been used in moderation in a way that doesn't break immersion. The maps used custom models and sounds, a rare occurrence in 1997.
Another of Marcus Dromowicz's (mexx) very early works, and one of his most notable ones.
A vast ocean of uncertainty clouds your past, present and future. Venture forth as you struggle to find your place in the world, a Nomad, wandering from village to village attempting to unravel the mysteries of your place here in Petura. An Endgame focused ARPG full of customisation, loot and more!
This map pack was an early bird in 1997, very early for single-player modding. Not without its merit, Fantasy Quake was one the biggest Quake modification of its time, at a whopping 24223 Kilobytes, roughly fifteen times as much as the average map pack.
Rise of the Phoenix is a Total Conversion (TC) with almost new everything. Around 20 single-player maps in varying medieval/ fantasy themes and 4 deathmatch maps; multiple player classes to choose from, new weapons, new enemies, etc.
The mod was made by Team Phoenix, an all-star team of curated mappers and modders.
Years later, it was featured in Rock, Paper, Shotgun's "Quake Renaissance: a short history of 25 years of Quake modding" article.
A visual novel in which you have to try on the role of the administrator of a small provincial hotel. There are many different rumors about the hotel. But sooner or later, even secrets turn into a routine…
A community project at Func_Msgboard. The pack features 6 small to large Zerstörer-themed maps. The complete Zer mod is included in this release, and so are the map sources. This map pack was very early in Quake single-player modding and included impressive map designs.
The cute panda "Shearer" is playing happily on the bamboo, an army of bugs is climbing up the tree unknowingly, avoid the bugs carefully and use "weapons" to defeat the army of bugs!
While quite dated in 2005, was also quite early for singleplayer Quake 1 mapping.
Marcher Fortress impressed many with its Q3stone/metal-styled fortress of epic scale, with a few new monsters in lots of hardcore horde combat (almost 400 monsters in total) as well as its many other custom gameplay additions.
Marcher Fortress impressed many with its use of curved surfaces, as well as its vast landscape similar to the Halo games.
Cassandra Calamity (also known as Mexx10) is the last map pack of Marcus Dromowicz (mexx), of early Quake fame. It is the second-largest mexx map, with two large, detailed base levels with a story, some new textures, skins and sounds, and custom cyborg enforcers, along with a few other additions. The author encouraged co-op play.
The map was one-of-a-kind for its custom enemies and the presence of a story, as well as being a comparatively large map pack at its time (3420kb).
An episode with four varied, medium to large Wizard maps, as well as a start map. Also features some modified progs, like rotation, breaking walls, and cutscenes.
Made by mexx (Marcus Dromowicz), the earliest "big name" in the Quake modding scene back in 1996 (not even one year past its release). Penumbra of Domination is considered by many to be mexx's finest work and is one of the few early Quake maps which stood the test of time, using limited tools.
Map packs were rare back then, and having more than two maps was considered out-of-the-ordinary.
Kickflip Quake was a popular, humorous modification early in the Quake modding scene, inspired by Tony Hawk Pro Skater, and allowed for online co-op play.
Also included were numerous "skate" maps.
Its creator, Micheal Büttner, as well as the mod, were featured in the Video Game Museum, which acknowledged the "Beginning of Modding".
In the game, weapons will revolve around small monsters and launch them at the right time, causing damage to the enemy. The unique real-time turn system makes the launch time of weapons very important. Acquire weapons and relics to arm yourself and ascend the throne of weapons master!