Prelude to Apocalypse (most commonly known as mexx8) was an extensive two-map wizmetal medieval map pack, with tense gameplay. While a little dated or "blocky" by modern standard, used the cutscene engine that first debuted in "Vision of Hatred", this time, the cutscenes have been used in moderation in a way that doesn't break immersion. The maps used custom models and sounds, a rare occurrence in 1997.
Another of Marcus Dromowicz's (mexx) very early works, and one of his most notable ones.
A vast ocean of uncertainty clouds your past, present and future. Venture forth as you struggle to find your place in the world, a Nomad, wandering from village to village attempting to unravel the mysteries of your place here in Petura. An Endgame focused ARPG full of customisation, loot and more!
This map pack was an early bird in 1997, very early for single-player modding. Not without its merit, Fantasy Quake was one the biggest Quake modification of its time, at a whopping 24223 Kilobytes, roughly fifteen times as much as the average map pack.
Rise of the Phoenix is a Total Conversion (TC) with almost new everything. Around 20 single-player maps in varying medieval/ fantasy themes and 4 deathmatch maps; multiple player classes to choose from, new weapons, new enemies, etc.
The mod was made by Team Phoenix, an all-star team of curated mappers and modders.
Years later, it was featured in Rock, Paper, Shotgun's "Quake Renaissance: a short history of 25 years of Quake modding" article.
Familiar is an illustrated puzzle misadventure from Damsel Stone, following a witch's cat trying to undo a spell gone-wrong. Use a combination of platforming, problem solving, potion drinking, and people pleasing to undo the ongoing disaster and bring familiarity back to your home.
A visual novel in which you have to try on the role of the administrator of a small provincial hotel. There are many different rumors about the hotel. But sooner or later, even secrets turn into a routine…
A community project at Func_Msgboard. The pack features 6 small to large Zerstörer-themed maps. The complete Zer mod is included in this release, and so are the map sources. This map pack was very early in Quake single-player modding and included impressive map designs.
The cute panda "Shearer" is playing happily on the bamboo, an army of bugs is climbing up the tree unknowingly, avoid the bugs carefully and use "weapons" to defeat the army of bugs!
While quite dated in 2005, was also quite early for singleplayer Quake 1 mapping.
Marcher Fortress impressed many with its Q3stone/metal-styled fortress of epic scale, with a few new monsters in lots of hardcore horde combat (almost 400 monsters in total) as well as its many other custom gameplay additions.
Marcher Fortress impressed many with its use of curved surfaces, as well as its vast landscape similar to the Halo games.
Cassandra Calamity (also known as Mexx10) is the last map pack of Marcus Dromowicz (mexx), of early Quake fame. It is the second-largest mexx map, with two large, detailed base levels with a story, some new textures, skins and sounds, and custom cyborg enforcers, along with a few other additions. The author encouraged co-op play.
The map was one-of-a-kind for its custom enemies and the presence of a story, as well as being a comparatively large map pack at its time (3420kb).
An episode with four varied, medium to large Wizard maps, as well as a start map. Also features some modified progs, like rotation, breaking walls, and cutscenes.
Made by mexx (Marcus Dromowicz), the earliest "big name" in the Quake modding scene back in 1996 (not even one year past its release). Penumbra of Domination is considered by many to be mexx's finest work and is one of the few early Quake maps which stood the test of time, using limited tools.
Map packs were rare back then, and having more than two maps was considered out-of-the-ordinary.
Kickflip Quake was a popular, humorous modification early in the Quake modding scene, inspired by Tony Hawk Pro Skater, and allowed for online co-op play.
Also included were numerous "skate" maps.
Its creator, Micheal Büttner, as well as the mod, were featured in the Video Game Museum, which acknowledged the "Beginning of Modding".
In the game, weapons will revolve around small monsters and launch them at the right time, causing damage to the enemy. The unique real-time turn system makes the launch time of weapons very important. Acquire weapons and relics to arm yourself and ascend the throne of weapons master!
Gem tower defense is different from general tower defense games. The map of gem tower defense is extremely open and free. Players need to constantly plan and build labyrinths to delay the advance of waves of monsters hitting the fortress.
When monster troops flocked to the kingdom, which was troubled by the king's tyranny, the king, who had been tyranny, abandoned the kingdom and left. May you be our king and guardian and protect the kingdom. Hire archers, artillery, wizards, and develop their abilities, and save the kingdom
DogeFight is a third-person multiplayer game where you can play with your favorite memes and be the last survivor by defeating your opponents, and gaining social credit. But be careful not to be sus.
Very Early and Historically-relevant in the Quake modding scene, this map stood out when single-player modding wasn't common, with its moody atmosphere.
Shadow over Innsmouth is a large medieval village with a few new textures and reskinned monsters. Somewhat of a sequel to "Village of Dread".
This is considered Steve Rescoe's finest map by many.
The map was featured on the RockPaperShotgun's "Quake Renaissance: a short history of 25 years of Quake modding" article.
The map name is taken from a horror-occult short story by author H.P. Lovecraft, main inspiration for the Quake game.
Very large industrial/Zerstorer-inspired zone with great details and gameplay.
Recommended to use with Zerstorer, but works in id tech 1 too, then it is quite hard. Made in 1999 by John "DaMaul" McCann and stood the test of time fairly well.
Large Egyptian temple with tech elements using sock textures. It comes with statue models, a few sounds, custom skyboxes, and a music track. The map source is included.
Note: This level requires Arcane Dimensions 1.8 and a source port with increased limits + BSP2 support.
Community mapping event based on the Copper mod: 16 levels of varying sizes and texture themes plus a start map. It contains custom skyboxes, a few new sounds/models, and some music tracks. The map sources are included.