A visual novel in which you have to try on the role of the administrator of a small provincial hotel. There are many different rumors about the hotel. But sooner or later, even secrets turn into a routine…
A community project at Func_Msgboard. The pack features 6 small to large Zerstörer-themed maps. The complete Zer mod is included in this release, and so are the map sources. This map pack was very early in Quake single-player modding and included impressive map designs.
The cute panda "Shearer" is playing happily on the bamboo, an army of bugs is climbing up the tree unknowingly, avoid the bugs carefully and use "weapons" to defeat the army of bugs!
While quite dated in 2005, was also quite early for singleplayer Quake 1 mapping.
Marcher Fortress impressed many with its Q3stone/metal-styled fortress of epic scale, with a few new monsters in lots of hardcore horde combat (almost 400 monsters in total) as well as its many other custom gameplay additions.
Marcher Fortress impressed many with its use of curved surfaces, as well as its vast landscape similar to the Halo games.
Cassandra Calamity (also known as Mexx10) is the last map pack of Marcus Dromowicz (mexx), of early Quake fame. It is the second-largest mexx map, with two large, detailed base levels with a story, some new textures, skins and sounds, and custom cyborg enforcers, along with a few other additions. The author encouraged co-op play.
The map was one-of-a-kind for its custom enemies and the presence of a story, as well as being a comparatively large map pack at its time (3420kb).
An episode with four varied, medium to large Wizard maps, as well as a start map. Also features some modified progs, like rotation, breaking walls, and cutscenes.
Made by mexx (Marcus Dromowicz), the earliest "big name" in the Quake modding scene back in 1996 (not even one year past its release). Penumbra of Domination is considered by many to be mexx's finest work and is one of the few early Quake maps which stood the test of time, using limited tools.
Map packs were rare back then, and having more than two maps was considered out-of-the-ordinary.
Kickflip Quake was a popular, humorous modification early in the Quake modding scene, inspired by Tony Hawk Pro Skater, and allowed for online co-op play.
Also included were numerous "skate" maps.
Its creator, Micheal Büttner, as well as the mod, were featured in the Video Game Museum, which acknowledged the "Beginning of Modding".
In the game, weapons will revolve around small monsters and launch them at the right time, causing damage to the enemy. The unique real-time turn system makes the launch time of weapons very important. Acquire weapons and relics to arm yourself and ascend the throne of weapons master!
Gem tower defense is different from general tower defense games. The map of gem tower defense is extremely open and free. Players need to constantly plan and build labyrinths to delay the advance of waves of monsters hitting the fortress.
When monster troops flocked to the kingdom, which was troubled by the king's tyranny, the king, who had been tyranny, abandoned the kingdom and left. May you be our king and guardian and protect the kingdom. Hire archers, artillery, wizards, and develop their abilities, and save the kingdom
DogeFight is a third-person multiplayer game where you can play with your favorite memes and be the last survivor by defeating your opponents, and gaining social credit. But be careful not to be sus.
Very Early and Historically-relevant in the Quake modding scene, this map stood out when single-player modding wasn't common, with its moody atmosphere.
Shadow over Innsmouth is a large medieval village with a few new textures and reskinned monsters. Somewhat of a sequel to "Village of Dread".
This is considered Steve Rescoe's finest map by many.
The map was featured on the RockPaperShotgun's "Quake Renaissance: a short history of 25 years of Quake modding" article.
The map name is taken from a horror-occult short story by author H.P. Lovecraft, main inspiration for the Quake game.
Very large industrial/Zerstorer-inspired zone with great details and gameplay.
Recommended to use with Zerstorer, but works in id tech 1 too, then it is quite hard. Made in 1999 by John "DaMaul" McCann and stood the test of time fairly well.
Large Egyptian temple with tech elements using sock textures. It comes with statue models, a few sounds, custom skyboxes, and a music track. The map source is included.
Note: This level requires Arcane Dimensions 1.8 and a source port with increased limits + BSP2 support.
Community mapping event based on the Copper mod: 16 levels of varying sizes and texture themes plus a start map. It contains custom skyboxes, a few new sounds/models, and some music tracks. The map sources are included.
Finnish mappers of the first acclaimed "SMEJ" came back for an episode jam 2, the sequel to Realm of the Lost: seven large maps in varying themes, based on the Copper mod (included). It also features four new monsters, a new boss, a few new sounds, and music tracks. The map pack then inspired the community to create a "SMEJ Map Jam", with no intervention from the original SMEJ team.
Popular map pack dating back to 2000 by CZG (of Honey fame).
Large, intricate levels with great gameplay and connectivity, offset with interesting details and clever design. The start map is followed by 2 a2base and a q3gothic map. It also features some new ambient sounds.
I was one of the first map packs to be extensively large and demonstrated the full ability of the Quake "id tech 1" engine. This map pack is still largely popular to this day, and earned favorable reviews.
The map received a nod in the 2017 video game "Quake Champions".
First map jam of the Func_Msgboard - a community project at Func_Msgboard. The pack features 12 Honey-themed maps of varying sizes. It comes with a couple of modified models. The map sources are included.
Func Map Jam 2 - IKblue/IKwhite Theme - a community project at Func_Msgboard. The pack features 8 medium to large ikblue / ikwhite-themed maps. It comes with a couple of modified models and custom skyboxes. The map sources are included.
Note: Some of the maps require an engine port with increased limits.