Close Combat is a pausable real-time wargame series, heavily focused on historical accuracy and realistic soldier psychological profiles. Team management is crucial as every man in your teams matter. in Close Combat: the Longest Day take command of either the Allied Expeditionary Force or Germany’s Wehrmacht.
Remake of Close Combat: Invasion of Normandy.
Swarm Assault is a real time strategy game where you battle with swarms of ants, beetles, spiders, scorpions and wasps to control the map. Each of the 5 Colonies have 3 units you can build, there is no resource management as the stronger the unit is the longer it takes to hatch. In total there is 100 levels to progress through based on 4 different terrain types, also a level creator to generate your own maps.
Pac-Guy: Resurrection is an action game and spoof of Pac-Man. The game itself is a "resurrection" of the original Pac-Guy that include the original 12 levels with an additional new level from which you must eat all of the pellets while avoiding Kan's attacks. You navigate a maze collecting pellets while avoiding enemies. Big pellets act as ammunition that you can fire at enemies to remove them from the level permanently. Once you collect all the pellets and find the exit (sometimes automatic), you proceed to the next level. Losing all of your lives will merely send you back to the previous stage.
netKAR Pro is a racing game with a strong focus on realism. The player uses one of the five cars to race on one of the five courses. The game is aimed at motor sport enthusiasts as there are no driving help features and it uses telemetry data also used by professionals - of course the player has a lot of options to customize his car's settings. Other features are the interactive cockpit and the physics which take real-world details into account, e.g. dirt on the tires. Single player is restricted to races against the clock, but the main aspect of the game are the online races against other players.
Shariki (Russian: Balloons) is the original match three game. It was developed by Russian programmer Eugene Alemzhinym for DOS in 1994. The goal of the game is to gain progressively higher scores by matching three or more balls of the same color in a line (vertical or horizontal), by swapping adjacent balls. Each swap must result in a match. Matched balls are then removed, and new ones drop from the top to fill the gaps. The game is over when no more matches are possible in the game field.