Alongside the 5 attractions, the successor to Virtual Rides offers a lively carnival setting, in which you can move around freely. The carnival goers stand in line and ride the attractions with you. In addition to being able to control and adjust the speed of the individual elements of the rides, like the carts and arms, you can also control other effects such as fog, lightshows and the typical fairground horn. The fairground simulator is rounded off with design packages, which you can use to customize the rides.
This game came out in 1996, helping children growing up as the main character, Adiboo, interacts with us in various mini-games, sometimes fighting the mean monster-blob, and most times teaching children reading, singing, and many life values.
Johnny is a platforming game by Kim Okkerstrøm, aka Kimberly Kubus and Sparlatacus, under his label of PG Games. Players control the titular Johnny, an always-smiling scraggly-toothed guy with a long, pointy nose. This nose actually factors into the gameplay, as it can be used to catch onto the edge of platforms to save Johnny from falling into a pit.
Johnny's only means of defense against his enemies is to fire a projectile, which moves in the direction the arrow key is pressed (for instance, it will travel up when jumping).
You must learn to communicate with the mute alien race using shape and colour. They have provided an endless supply of procedural paint guns and ten canvases to work on. What will you show them?