Swarmed by an evil army of Collector Bros, you must fight to survive. Possess your enemies and cause fights to earn points and buy yourself more time! You aren't alone this time; a costumed friend lurks in the shadows. Complete Challenges to unlock new stages and gameplay modifiers.
Duke comes out of the rest room to find his beloved domed city in orbit around the Earth has been overrun by aliens. You must explore the city and find a way to unlock the central spire which contains a nuke button that causes the city to self-destruct, as it's the only way to guarantee wiping out all the alien scum before they make it to Earth.
Cities in Motion: St. Petersburg is a new addition to the city-based mass transportation simulation game Cities in Motion. The great Window to the West, St. Petersburg, offers many new challenges. The traditional trolley buses offer a new mode of transport and give the city its unique atmosphere. A new campaign consisting of three scenarios highlights key points in St. Petersburg's history while presenting the player with interesting and challenging tasks.
Many interesting old trinkets and relics, passed down through the generations from the ancient times, await discovery in the huge dusty attic of Castle Aldrheim. Scattered amidst piles of junk, between the cushions of dusty old furniture or packed in old wooden moving crates, lies powerful magickal equipment ripe for the taking. Results may vary.
The Peculiar Gadgets Item Pack offers a wide array of weird weapons and utility gear, rare items created by the craziest, most white-haired smiths and mechanics in all of Midgård. Some were intended for the good of others, while others were designed for the (more or less) total destruction of all kinds of foes.
Some wizards are not only terrible spell casters, but terrible musicians as well! Join their ranks, and explore a variety of music history's greatest styles, from the heavy-metal guitar to the cool-but-moist saxophone! Take the lead in Aldrheim's very own misunderstood progressive basement band, adorned with musically inspired robes and powerful magickal instruments.
Behind every missing wizard, behind every village pillaged by goblins, behind every bad happening in Midgård, there may or may not be a villainous mastermind behind it all. Unbeknownst to many, there is a dark underworld in Midgård, home to all sorts of evil personalities and organizations. This new robe pack will give you a spectacular taste of it!
With the Mega Villain Robe Pack players can choose from three more or less sane wizards who all decided that the world has done them wrong and must pay for it! These new wizards all follow the patented Super Standard of having their own special themes and matching personalities, this time based on the various Magicka elements.
5till L1 Complex is single-level PWAD designed by Lainos for Doom II. It was released in 2012 and requires a limit removing source port. The mod uses a music track and intermission music from the anime series Angel Beats! while replacing the title music with silence.
Started in 2009-ish, Coffee Break was intended to be another 32 map megawad. Unfortunately, due to a busy schedule, laziness, and other excuses, I didn't finish it. But I do have 11 maps, so there's that.
Submitted for your approval are 11 short maps designed to challenge all sorts of Doomers. All were made with lots of tender love and care, and with pistol starts in mind.
Dickme Dicki is a Yume Nikki fangame. It stars a certain man, who has green hair and closed eyes. He appears to be a palette swap of Miserere's protagonist. The game was intended to be a joke, with some blatant criticisms of developers' shortcomings.
Someday is a traditional Yume Nikki fangame.
Itsuki Inoue is trapped in his apartment by a terrible typhoon. He is unable to contact anyone. The only thing he can do, is sleep.
So, in the meantime, he decides to explore his dreams in order to gather his thoughts. What could be inside his mind that doesn't feel right?
The doll hanging out of the window stares at the gray sky.
Will this typhoon ever stop?