La La Land is the first game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere.
In the fourth instalment, Biggt works as a chef and goes on a journey through several dreamlike scenes.
La La Land is the third game in the La La Land series, a pentalogy of short experimental videogames by Matt Aldridge (a.k.a. theanemic) which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere.
In the third instalment, Biggt, sick of only eating oranges every day, leaves his house to search for something else to eat.
La La Land 2 is the second game in the La La Land series, a pentalogy of short experimental videogames by Matt "theanemic" Aldridge which share a recurring cast, subliminal and fable-like storytelling, and a haunting atmosphere.
In the second instalment, Biggt helps a poor fishhead steal money from noblemen.
La La Land is the first game in the La La Land series, a pentalogy of short experimental videogames by Matt "theanemic" Aldridge which share a recurring cast, sardonic, subliminal, and fable-like storytelling, and a haunting atmosphere.
In the first installment, the main character Biggt wanders around a distorted world collecting lightning bolts.
This game starts in Josephine’s room where you can click on almost everything. If you click on the door you can play tag with Josephine’s friends. In the bookshelf you find coaster car racing and letter games. You can play memory, jigsaw and a lot more. Almost every game has a high score list, so you can compete against yourself or your friends. You can choose a difficulty level that suits the moment and skill.
The Design is a shooting game where the player simultaneously controls two circles, yellow and green, which can be freely moved in four directions around the screen. They can also shoot bullets outwards, along the line on which both circles lie.
Everything I Do is Art, But Nothing I Do Makes Any Difference, Part II Or: How I Learned to Stop Worrying and Love the Gallery is the second in a series of playable levels for the popular first-person shooter video game, Half Life 2. This version was made for the 2006 Undergraduate Exhibition at the School of the Art Institute of Chicago. The entire 50,000+ square foot gallery has been meticulously modeled, along with some of the artwork from the show.
While you're away at school studying horticulture, you receive terrible news -your beloved parents are missing! Back at the homestead, put all your newly acquired knowledge to use in order to raise money to find them. Grow beautiful flowers and arrange them into bouquets to sell for premium prices, but watch out for pests. Find new seeds to nurture even more exotic flora as you traverse this gorgeous world!
In Hard Time, the player assumes the role of a customizable prisoner in the Southtown Correctional Facility, doing time for a crime of their choice.
Their main objective is to survive until the end of their sentence, while meeting basic needs, reforming, and making friends (or enemies) in the prison, as well as completing optional tasks for the inmates and wardens alike. Needless to mention, beat-ups and court cases are a constant threat among the daily life of the prison.
Visit the most adorable animals in the zoo any time of the day or night! Join Ace the penguin on his escape through 80+ levels of penguin-puzzle fun. Ace and fellow penguin friends need your help to elude zoo keepers by using a bunch of cool gadgets to make it through 8 different zoo zones. Visit the gift shop to buy your penguins new outfits or pick up a hot new soundtrack and thaw that frigid air. Track your progress with zoo maps and play on into any season of the year. You can even download penguin soundtracks, wallpaper, and gorgeous story art. Penguins is year-round fun for everyone!