A Tic-Tac-Toe game played against the computer. Can be played in 3x3, 3x3x3, or 4x4x4 configurations. Was included in the 1990 release "Microsoft Entertainment Pack".
Golf, also known as One Foundation, is a patience or solitaire card game where players try to earn the lowest number of points (as in golf, the sport) over the course of nine deals (or "holes", also borrowing from golf terminology). It has a tableau of 35 face-up cards and a higher ratio of skill to luck than most other solitaire card games. It was included as part of Microsoft Entertainment Pack in 1990 for Windows PCs.
Cruel is a solitaire card game based on Perseverance. Cruel became popular when it was published as video game for Microsoft Windows by Microsoft in 1990 as part of the Microsoft Entertainment Pack for Windows 3.0.
Tetris is a Windows port of the game included as part of the first Microsoft Windows Entertainment Pack, and later re-released as part of Microsoft's Best Of Windows Entertainment Pack.
The Microsoft Entertainment Pack 1 was a pack of simple casual games released in 1990. At the time it was one of the first Windows only PC games on the market.
This pack includes:
– Cruel Solitaire (a card game)
– Golf (a card game)
– Minesweeper
– Pegged
– Taipei
– Tetris
– TicTactics
– IdleWild (a screensaver program) (untagged)
Taipei is a matching game using Majhong tiles. In order to remove tiles from the field, they must both have an exposed left or right side. The object is to systematically clear all tiles from the field.
Microsoft Minesweeper (formerly just Minesweeper, and also known as Flower Field) is a minesweeper-type video game created by Curt Johnson, originally for IBM's OS/2, that was ported to Microsoft Windows by Robert Donner, both Microsoft employees at the time.
An artillery game where both sides control a stationary cannon; players must alter the angle and velocity of their attacks in order to successfully destroy the opponent's cannon.
One of the earliest examples of a game catered toward and made by members of the Furry fandom, 'FurryMUCK' is an online text-based roleplaying game which allows players to interact as their fursonas with others, as well as in various rooms and plazas.
This game is a standard solitaire game that comes by default with Windows but cards show hentai pictures of Sailormercury (Ami Mizuno) instead (some ones show pictures of Ami + Mako also).
A truly bizarre game which was rather popular at the time. It's an action game of sorts, in which you play Beetlejuice himself and you have to kill (?) all kinds of skeletons with weapons -- you start with the ability to shoot a single loogie at the skeletons and, by collecting bonuses from destroyed skeletons, you may get additional loogies per shot or completely different weapons.
Also, after you hit a skeleton, your friend Lidia has to collect the skeleton's remains with a vacuum cleaner; however, if a skeleton find Lidia she becomes imprisoned in a cage and you have to release her by hitting another skeleton and taking a "lightning bonus" from his remains.
Another nice touch is the worm, which comes out of the playground every now and then and, should it hit you, kills you.
Balance of the Planet is an environmental management simulation.
It is the successor to Balance of Power.
Chris Crawford seems to have a special liking for problems of global concern. Balance of Power dealt with politics in the cold war, its successor Balance of the Planet simulates nothing less than Earth's ecosystem. Although Maxis' Sim Earth is often credited as the first "ecosim", the title rightfully belongs to Crawford's game. Both games are equally interesting nevertheless, as they use two vastly different approaches to an enormously complex subject.
Sim Earth tries to simulate the natural processes, i.e. continental drift, weather, global temperature etc. as accurately as possible, and calculates the global impact from this basic conditions. Balance of the Planet breaks down the ecological system into 150 single factors, connected in a cause-and-effect network. Rather than experiencing the ecosystem as a whole, you discover a string of subjects that influence each other. For example, when dealing with gl
War of the Lance is presented in a top-down view. In single player mode, the player plays the Whitestone side to fight the evil forces of the Highlord (controlled by the computer). In a two-player game, the second player will play the Highlord forces.
This game is a turn-based strategy game. The player controls various units and heroes of an army against enemy forces. The game can be won in two ways. The player can win by controlling the enemy capitals (Highlord capital is Neraka and the Whitestone capitals are the four Knight countries (Solanthus, Caergoth, Gunthar, and Northern Ergoth) plus the Clerist Tower near Palanthus. If neither side can capture the enemy capitals by the end of the game (which is Mar/Apr 354), the side with more points (calculated from the size of their forces) wins. Each game year has 5 turns.
The Gods of War, Intelligence, and Magic have created DarkSpyre, and intimidating tower full of riddles and monsters. The player takes control of an aspiring champion, whose goal is to explore the maze-like levels of the tower, retrieve five powerful runes hidden there, and ultimately save the world from destruction.
DarkSpyre a top-down "dungeon-crawling" role-playing game. The player creates the protagonist, choosing gender and magic specialization (healing or offensive), as well as customizing his/her combat parameters. The game consists of navigating the tower's complex levels (39 of them must be traversed to complete the game, though there are 50 altogether), fighting monsters in action-based combat. The protagonist can equip a variety of weapons and armor; weapons can break after excessive usage, and armor will deteriorate in quality if worn for a long time. Spells are learned from scrolls found in the tower. The hero gains weapon and magic proficiency by repeatedly using the same weapon and/or spell.