In Snowmobile Championship 2000, a bargain-bin snowmobile racing game from GT Interactive, you get to race against four other AI drivers in one of eight locations. The races take place in some of the world’s most beautiful winter settings, including the Canadian Rockies, Minnesota Lake, Iowa Farmland, Maine Forest, Yellowstone Park, Scottish Highlands, German Village, and Japanese Field.
Varied terrain elements present challenges and opportunities, including Moguls, Ice, Mud, and Turns. How you take a turn, or whether you choose to ski over the moguls or choose a landlocked course around them, are all bits of strategy that can move you to the front of the pack, or send you to last place depending on your skill.
You can either compete in the official “Race” mode, or enter the “Practice” mode which lets you improve your skills on any of the eight different tracks.
Game controls are all keyboard based. Up Arrow to accelerate, Right Arrow to turn to the right, Left Arrow to turn to the left. Brake or Stop
The game takes place in one of three flying cars selectable at the start of the game. You rove around in a fully 3D cityscape, a maze of tall buildings while hunting down criminals. Destroy the bad guys with your basic ship's weapons and gain more powerful weapons as the game progresses. You are rewarded with credits for successfully taking down targets.
BHunter also features networked gameplay for up to 8 players via a LAN or the internet.
A port of Princess Quest for PC.
The game was illustrated by Sugiyama Genshō. It was based on a 1996 audio drama of the same name. The game was developed by AIC Spirits and Increment P Corp.
The story is set in the Dharma Kingdom, and involves the theft of a jewel. Clues must be sought after in dungeons, castles, and towns, until the true culprit is found.
Disciples: Sacred Lands is a turn-based PC strategy game published by Strategy First in 1999. Set in a fantasy world known as the Sacred Lands, it depicts a battle for dominance between four races of the world of Nevendaar: The Empire (humans), the Mountain Clans (dwarves) the Legions of the Damned (demons), and the Undead Hordes (undead).
This starts where Future Unveiled left off, at the entryway to where four angry Cyberdemons are about to blow you away, and you must rely on more than rockets or any weapons to get out alive!
This release is a bundle that combines the original game Anno 1602: Creation of a New World and its German-only add-on Anno 1602: Erschaffung einer neuen Welt - Neue Inseln, Neue Abenteuer.
Is Gaby a thief? How could it happen that she got under wrong suspicion? Who wants to destroy the friendship between the 4 detective friends?
Together with Tim, Karl, Kloesschen and Gaby you search the city for clues on who is the real thief. You are immediately within an exciting case of missing dogs, a suspected animal cruelity and a strange secret passage.
Earth is dying, you, the player must save it by succeeding in the colonization of Mars.
This is an adventure game that looks a lot like Cryo's brand, meaning 3D pre-calculated graphisms, with smooth transition when moving from place to place, plus of course, the obligatory full-motion cut-scenes. The art is impeccably done and up to the standards of the release year (1998).
Upon arriving on Mars, however, the landing module hits an unexpected force-field and crashes, and that's where the adventure begins. The first puzzles are quite easy; they consist of saving the module and the two other humans aboard from the shipwreck and the subsequent fire, all the necessary hints being given to you by one of your shipmates. However, after that point, puzzles are way more difficult, as they consist (at first at least) of exploring remains of an alien civilization, with thought processes "alien" to human players.
The friendly troll Hugo's arch-enemy, the evil witch Scylla, has moved to a jungle island, where she teamed up with the local tyrant Don Croco. Scylla then once again kidnapped Hugo's wife Hugolina and the children, but this time she keeps them captive in a cage in her new lair, located at a top of volcano in the center of the island. Control Hugo, aided by the monkey Jean Paul and the toucan Ferdinand, as you need to complete a series of minigames to reach and defeat the witch and free Hugo's family.
It seems the G-Man and his government forces cannot keep Xen under their control. We all know how the government responds to something it can't be in charge of....blow it up ! Here's where you come in. The aliens, recognizing your impressive abilities, turn to you for help. If anyone can beat the G-Man at his own game it's you, and the aliens know this to be true. So begins your mission of mercy to save the alien world...... Hiding in the back of a big-rig, you slip into the compound. The science team has prepared the way for you, and Barney will help you when necessary. Not all areas are under heavy guard, but watch your back! Prepare to take on the G-Man's best troops.
Scientist Hunt is a Half-Life modification which makes murdering scientists the objective of the game. There are two teams, and each team must compete to murder more scientists than the other team in one of three separate modes of play. SH also features two non-team-based modes of play with entirely different player scenarios, named Live In Fear and Madness. New features include enhanced scientist physics, completely new scientist AI, and much more.
Em@il Games: X-COM is a turn-based game played over email (optional one computer hot seat) loosely based on the original X-COM game.
The units and weapons are similar. The graphics are basic but clear. The major difference is the game-play of course, which is very simple. Each player controls a squad of randomly assigned troops, you have limited action points and move/fire options. Whoever kills the other squad wins, no research, no campaign type options, just single map games. The players can select the side of the conflict (X-COM troops or Alien forces) and one of five available mission environments.
For a Change is a thought provoking text adventure game known for its ability to challenge players' perceptions and perspectives, originally written for the 5th Interactive Fiction Competition.
In this game you had a girlfriend who died in a train accident about a month ago. One day, when you are going back to your home, you found her waiting at the door! The story starts from there and last for several days as you accompany her through the last days before the 49th day after she died...
Welcome to a strange and beautiful world where evil characters, bizarre creatures, and magical spells lurk in the darkness. Locke D Averam is Revenant, a resurrected warrior from an earlier age, summoned back by a powerful warlord to rescue his abducted daughter. Remembering nothing of his earlier life, Locke slowly recovers his fighting skills as he explores shadowy catacombs, collects magic objects, and battles a myriad of deadly monsters. Dynamic, action-packed gameplay requires tactical thinking to explore, interact, solve puzzles, and engage in brutal combat scenarios. Multiplayer fantasy gaming can involve up to four players. The game features more than 40 characters, each with multiple weapon types and its own fully animated style.
The game is set in the 17th century in the Caribbean and unlike most pirate games, it is mostly historically accurate. The game world is covered with settlements according to the time period the player picks at the start (and evolves accordingly as the game progresses) and each settlement is ruled by one of the five new world powers, Spain, England, France, The Netherlands and Denmark. Also some settlements are ruled at certain times by independent rulers, e.g. Tortuga and Belize. These settlements can be attacked by the player, meaning his crew, with weapons the player chose, will land at the town and can then be controlled to burn and pillage it. Other than this the player controls a ship unit upon a map of the Spanish Main and can plot courses to pins which represent towns; however, if an NPC ship is close enough to the player (these ships spawn at the settlements with goals such as trade between towns or to find pirates), the player will be alerted and go into a smaller bird's-eye map in which they can raise fl
Grand Prix World is the sequel to Grand Prix Manager 2 released in 2000. The game was designed and produced by Edward Grabowski Communications Ltd,[2] and Microprose. It is based on the 1998 Formula One season, and is officially FIA licensed.