3D Pets: Splat! The Cat is one in a series of nine virtual pets released by Neechez Innovation Limited.
All the games play in a similar manner. When installed the player has two new programs in the Windows Start menu, hatch.exe and, with this game, pcpet.exe. All creatures are first hatched, there are nine cats to hatch but only one can be alive at a time and the game only allows the player to hatch egg number one when the game is first played.
Each virtual pet needs at least ten minutes attention per day and if treated well it lives for sixty days at which point it becomes an egg again at which point a new egg is hatched and the process of training begins all over again. The game screen consists of a background around which the cat moves, in the upper left is a fish skeleton which is a hotspot for the game control menu, in the upper right is a question mark which opens the in-game help. The game control menu comprises a series of numbers and icons, the numbers show the cat's current status, some of the icons mov
A game based on the manga Black Magic. The battle system is a hybrid of turn based and real time strategy where characters go on cooldowns after performing an action.
Caracolino is an educational adventure game where our hero Caracolino decides to save the planet from the clutches of Dr. Cubix, otherwise, everything will turn into geometric figures. Can you imagine a square bird or a round elephant? Only you can help Caracolino take on the dreaded Dr. Cubix! So, shall we go?
In Caçadas de Pedrinho, players join Pedrinho, Narizinho, Emília, and other characters from Monteiro Lobato's Sítio do Picapau Amarelo in an adventure to hunt a jaguar that threatens the Sítio. The game features animated screens where players can explore the Sítio, forest, and its inhabitants, interacting with the story by reading, listening, and completing challenges. Activities include testing aim, solving mazes, challenging memory, coloring characters, assembling puzzles, and navigating mini-games with adjustable difficulty. With 256-color graphics and interactive elements, the game combines learning, action, and fun in a detailed, animated environment.
Big 8 Solitaire is a complete collection of the 8 most popular, best loved solitaire games ever invented. It includes mechanical, pictorial, and numeric games, as well as games that require skill and lady luck. Each game is easy to learn and can be quickly mastered, and when you win, the cards dance just for you!
Mean City is an interactive adventure game in which the player has 10 hours to save Harry, a television reporter you meet in the beginning of the game. Mean City is being terrorized by an evildoer, the Jinx, and you have to find out why and stop him by interacting with various characters - in english of course.
The game consists of various grammar and vocabulary related puzzles which are accompanied by real actors and video sequences which advance the story. In addition, there is an excercise book bundled with the game.
5 levels (1 secret, 1 for credits without any action)You start in a common city area before entering a desolated factory. The last regular level is set in war-torn Bosnia with great ambient sounds, some traps and destroyed buildings.
Trev to the Rescue is an interactive movie adventure that has been designed for the whole family. With over an hour of high quality video and a lively and original soundtrack, young children up to adults will enjoy what it has to offer.
Filmed on location in Australia, Trev to the Rescue is full of fun and adventures. Explore the house and street where you live, have a game of one-on-one basketball, search for clues by the river, visit Mount Brown, known for it's mountain biking tracks and crazy hermit, hike through the nearby national park and rainforest. And wherever you go, you can talk to and interact with the characters you meet.
Strain is a 32-level partial conversion for Doom II released in 1997 by the Alpha Dog Alliance. It features nine new or modified monsters through the use of DeHackEd, modified weapons, and a soundtrack written by David "Tolwyn" Shaw, Mark Klem, and Jon Landis. The project had a sporadic development history, exceeding a year due to cyclical interest and disinterest[1].