Grappling Hook Yuri: The Origin Arc is a mod for Doki Doki Literature Club! that takes players on a comical and action-packed adventure through the multiverse, centered on the character Yuri equipped with a climbing hook.
Doki Doki: Space is a mod for Doki Doki Literature Club! that offers a narrative experience focused on the character Sayori, exploring themes of hope, distance and the search for comfort in the midst of adversity.
Doki Doki: Another Round is a mod for Doki Doki Literature Club! that delves even deeper into the characters' psyches, exploring themes of memory, reality and the continuous cycle of events. The game challenges the player's perceptions, introducing a darker and more intriguing atmosphere.
Shift into high gear and defend the moon! A top-down vehicle shooter with rouge-lite elements, gun down monsters and upgrade your Polycar to fend off against increasingly difficult waves of alien invaders! Do you have what it takes to win?
Never Second in Rome is a turn-based historical game with RPG and management elements. You take the role of a Roman centurion in the army of Julius Caesar.
Starting right before the beginning of the Gallic War, you will assume command of a century in a newly raised legion.
A teenager's quiet night home alone turns into a fight for survival in this psychological survival horror. Scavenge for tools, outsmart a relentless stalker, and make life-or-death choices in a chilling race to escape. Every decision matters—can you survive the night?
Sheep Lass is a minimalist adventure game that forces you to pay attention by abstaining from leaning on modern quality of life features players expect from the genre. Explore a wide, non-linear playspace to find and explore dungeons to fight monsters and claim treasure.
Dungeon Keeper Premium (ダンジョンキーパープレミアム) is a Japanese release and repackaging of Dungeon Keeper. It features both Japanese and English voice and text, and includes The Deeper Dungeons, the Desktop Theme, and the Direct3D version. It does not, however, include the Dungeon Keeper Level Editor. There is also no MS-DOS version; it is Windows-only, unlike western releases.
The package also includes the story booklet The Dreadful Demise of Derek the Dauntless. At least some versions also feature an Electronic Arts loading cinematic, which does not exist on the western versions of Dungeon Keeper. There is also a creature 'investigative report' booklet, which shows each creature's stats and is not in western releases of Dungeon Keeper, although the information is in the English official guide book. Later releases also include trailers for other Electronic Arts games, including Dungeon Keeper 2; this is the later trailer.
While at first glance, Dungeon Keeper Premium may seem to simply be the J
Kaseki no Uta is an adult romance adventure game released by âge on January 28, 2000.
God created man. And man created "dolls". But what is the difference between these "dolls" and us humans?
This is a rare and monstrous work that mixes several motifs often used as popular elements in recent years, and then weaves them into a science fiction story!
However, what is this inexpressible sadness that lingers deeply in the heart at the end...
Piepel, one of the children of the Boeboeks, very small creatures, becomes ill. Help his sister Soeza to get the miracle cure from Grandpa Kakadoris, a piece of the cotton candy web.
Based on the story 'The Cotton Candy Web' by Marc De Bel.
Dimension Warrior is an intense soulslike action adventure game in which you traverse various dimensions, facing powerful enemies in your quest to complete your dangerous mission and return to your own world. The core of the gameplay revolves around defeating powerful bosses.
Rainbow Festival and Rainbow Festival 2 are games that I made on Scratch in 2013 and 2016. Earlier this month (June 2021) marked the ten year anniversary of my Scratch account, so I decided to continue this series outside of Scratch.
The appeal of the first two Rainbow Festival games (to me) is the absurd amount of frustratingly bad design. The games are fun because they aren't fun. When you get hit by an obstacle, instead of dying, you experience a fate worse than death: knock-back. Many levels rely on getting lucky with random spawns and behavior.
I decided to take these terrible ideas and expand upon them in the third game. On top of including intentionally annoying mechanics, I filled the entire game with inside jokes and references that only a couple people will actually understand.
Oh, there are also a few major secrets.