The universe is too big and too old.
The Milky Way is just one of the hundreds of billions of galaxies in the universe, the sun is just one of the hundreds of billions of stars in the Milky Way, and the earth is just a speck of dust in the solar system.
Can anyone notice the tiny and short-lived lives that are wandering, crying, enduring, struggling, above that dust?
They are us, the last children of the earth...
- Xi, the descendant of the ancient god of the Arctic Ocean,
- Yan, the blue servant of the Old World,
- Xi, the man-made ancient god of the Pacific Ocean,
- Yan, the red servant of the New World.
All that we do, is it to continue to survive, or to end the pain?
Or, just to prove our existence...
Neon Wars is an arcade game where vivid graphics, great music and exciting game play combine to create an amazingly new yet classic experience for the next generation of players. It's a simple game of collecting stars and staying one step ahead of the action. Plus there's access to powerful "special" weapons that even the odds with massive pyrotechnic special effects. The easy controls will delight the young at heart, but the action on higher difficulty levels is sure to create intense competition for the highest score.
Medium-sized speedmap in a vanilla-flavoured underground industrial setting.
This was originally intended for Doomworld community project "Isolation" but Derek "Afterglow" MacDonald ended up spending more than the allocated 12 hour dev time.
These mapping restrictions are followed:
- Must not use of F_SKY1. - Must use damaging NUKAGE1. - Must place health items on FWATER1. - Use of Cacodemons encouraged.
Mapping jam event based on a custom texture set created by Chris Holden: nine small to medium-sized levels including a start map. It comes with a skybox and a few new models.
The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start.