Neon Wars is an arcade game where vivid graphics, great music and exciting game play combine to create an amazingly new yet classic experience for the next generation of players. It's a simple game of collecting stars and staying one step ahead of the action. Plus there's access to powerful "special" weapons that even the odds with massive pyrotechnic special effects. The easy controls will delight the young at heart, but the action on higher difficulty levels is sure to create intense competition for the highest score.
Medium-sized speedmap in a vanilla-flavoured underground industrial setting.
This was originally intended for Doomworld community project "Isolation" but Derek "Afterglow" MacDonald ended up spending more than the allocated 12 hour dev time.
These mapping restrictions are followed:
- Must not use of F_SKY1. - Must use damaging NUKAGE1. - Must place health items on FWATER1. - Use of Cacodemons encouraged.
Mapping jam event based on a custom texture set created by Chris Holden: nine small to medium-sized levels including a start map. It comes with a skybox and a few new models.
The second in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 11 maps. These maps are designed to be played from pistol start.
The first in a series of exercises that dares participants to break away from the trends and ideas typical in day-to-day Dooming. The challenge? Create a map that best depicts a theme generated by jmickle66666666's level theme generator. Themes were created, numbered and then hidden from participants, who were made to select a number at random in order to be assigned a theme. The event ran for just under two weeks, totalling 12 maps. These maps are designed to be played from pistol start.
In your journey to find a way back to Parthoris, you've come across a desolate palace. In hopes of finding a way out, you step through the portal at the entrance.
Twelve levels designed for the 25th birthday of Doom speedrunner Dime! The restrictions given to the designers were:
- Boom compatibility (a.k.a. PrBoom+ -complevel 9) - No green or blue armor - Maximum 75 monsters - In the style of scythe map 22-24 gameplay (texture use is up to [one]self) - Must [have] a BFG, but only a maximum of 200 cells in the map INCLUDING BFG pickup.
Welcome to the Neon Circles of Hell! Nostalgic Entropy: Neo-Retro is a large non-linear Vaporwave map where the architecture twists and turns into familiar structures of a future that wasn't meant to be. Experience a variety of combat scenarios, from classic coincidental encounters to gimmicky mini-game-like ones.